The Bull Pen #4

RagingBull888

Shared on Wed, 03/08/2006 - 15:07
I really am addicted to the website http://www.junk.ws/halo2/ thanks to the ability to know your stats and break down your performance into a variety of areas. It also keeps track of stuff a lot easier than Bungie. I am mentioning it because I am about to hit a milestone in my Halo performance, or at least in the games that the site has tracked. I will finally tally a better than 1 Kills per Death ratio. That is one of the golden stats in how well you do as a Halo player. The ability to kill someone just a bit more than they kill you has numerous implications. Of course, the stat comes with a caveat for readers as my KpD ratio is mainly derived from playing arranged games with clanmates and fellow 2o2p’ers. On the flip side though, I am usually playing against quality opponents of equal or slightly better skill level. I could care less about being a total rank of 20 or above but the KpD ratio is something that makes me happy. (Just checked and it hangs precariously at 1.002)

A post and poll by LBSUTKE has me wondering how people perceive my skills as a Halo player. I know I am not to be feared by the likes of some of the hardcore players on the sight but I would like to think that teammates of mine during games are glad that I am on the squad. I have my days of looking awesome and being “in the zone” in regards to my Halo play. In fact, back to back team leads in Weakest Link games on 3/5/06 are something I got excited about. I do have my off days though as well as the fact that there are certain game types and certain opponents that have my number. Let us just say that I tend to want to avoid PapaHamster in any type of punchout game on Lockout or Ivory Tower and any SMG game on Ivory Tower. I also have to point out that I find it in my best interests to have Lonewolf1973 on my team as he seems to pull out the Voorhees Unreality Engine on me time and time again. You can usually tell when things are not going good for the Bull as I tend to get very sulky. I have tried to get better at communications as well because yelling out, “Here they come” or “He was over there”, does not inspire folks to think of your tactical brilliance. I just wonder what kind of yearbook award I would win if the OMM did such a thing.

My custom game type highlight of the week is a Juggernaut match that had an interesting first game, which derived some tweaks in the settings. The name of the game is Steven Seagal, in order to represent the seemingly indestructible nature of Seagal in most of his movies. The Juggernaut has Overshield, runs fast, has damage resistance, inflicts more damage, and basically has all the extra powers except active camo. The players have no shields and the weapons on the map are default. The first time I ran this, the Juggernaut had active camo and the players had no motion sensor, which made it next to impossible to kill the Juggernaut since we played on Turf. I changed those two options since that kind of blowout would get old real fast. This gametype is best played on a map without rockets as that is the one weapon that can take the Seagal effect away in a hurry. You could alternatively give this game names such as Chuck Norris, etc. I’m not a big fan of Juggernaut games but if you set it up right, you can have some quick time killing games of this while you are waiting for a party to get bigger or full.

Comments

Join our Universe

Connect with 2o2p