Hi guys I haven't been very active around here recently and there's a good reason.
I've been working illustrating a kids book written by a friend of mine for a while and it's finally finished. We went the self-publishing route which involved fund raising and pretty much doing everything ourselves. Anyway, the hard work has paid off and the book is now available worldwide from here!
Standing as an interesting little indie offering, Dead in Bermuda sets out to give a different look on the tried and tested indie-trope of partybased survival. Like many of these games, the team behind it is based from somewhere in Russia. I think this to be a good thing as the dominance of Japan and North America in the industry isn't really taking the evolution of games and gaming forward.
Duskers is an underexposed game from the indiescene that refreshingly refuses to be indie. It has no nightly attacks involving unbalanced monsters, no 'retro' elements that totally miss the point of why the retro was the way it was, it has no punching trees on the first day, it has no bleeding unfair difficulty excused with 'rogue-like' and it has no zombies or braindead military experiments in badly lit asylums.
I am now an expatriate Texan living in Washington and over the course of the month that I have lived here several differences, both expected and surprising, between the two states have become apparent.
Kingdom is a 2D pixel-art indie offering. That in itself earns it a direct 'not interested' post-it on my gamedesk. The amount of utter shyte that gets dumped upon the gamer in the 2D pixel-art indie genre is staggering if not overwhelming. An offering in the genre has to be particularly remarkable for me to seriously regard it as a thing that I would allocate time to.