[GT6] Mazda Roadster Touring Car - Race #8 - Bathurst-Mount Panorama 3/23/2014 @ 12:00 EST (9:00 am Pacific, 17:00 GMT)

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Fri, 12/27/2013 - 12:02
emezmer's picture
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I'm going to try and make it to this event, I've just gotta figure a way to keep my 3 y.o. entertained while I race.  Seems like every time I get the wheel out SHE wants to race, and I do the spectating.

Fri, 12/27/2013 - 12:29 (Reply to #32)
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emezmer wrote:

I'm going to try and make it to this event, I've just gotta figure a way to keep my 3 y.o. entertained while I race.  Seems like every time I get the wheel out SHE wants to race, and I do the spectating.

I know the feeling. I've got to convince my wife to head out with the kids and not spend any money while she's doing that. Ugh

Sun, 12/29/2013 - 06:36
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I will be on but will have a two and three year old putting me off lol
Sun, 12/29/2013 - 11:23
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Can't get in room is full but only 9/16 in room?

Sun, 12/29/2013 - 12:11
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Wow the best race I have had for many years. Taking the win on the main straight due to zero running out of fuel was immense!!!! So glad I just took on 10ltr on lap 20.
Sun, 12/29/2013 - 12:12
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Also how it rained the stopped a few times while it got dark just added to everything. Love the cockpit view in this game. Fucking A
Sun, 12/29/2013 - 12:47
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Yeah, that was totally awesome.  It was worth a shot to go without pitting, but alas, it was not meant to be.  

Sun, 12/29/2013 - 13:32
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Hey Stevie, I don't know what happened or why you couldn't get in. I had the room set for 16 players. I will host another 24 lapper next Sunday, same time. I'll post the race details soon.

Well, that race was awesome. There were so many variables and I felt like it got off to a rocky start but it was a great race in the end. The off and on rain had me nervous. I actually pitted for wets but found that they were worse than the RH tires. So I stopped again and oddly enough it stopped raining. Then fuel became a factor once I realized I might not make it.  On top of that the RH tires were falling off. Had I not stopped for HW tires I might have been further up front. The end was just crazy with people running out of fuel and what not. 

After the race I took my Roadster to the shop and saw that Body Rigidity was dropping. So I had that "Restored" and did the oil change. This upped the HP to 214 from 205 and the PP is now 471 from 464. My Roadster has nearly 600 miles on it so it was probably in poor shape going into the race but that's no excuse. lol

I watched a bit of the replay and the cars looked awesome. I noticed quite a bit of battling for position and guys going off course but then things settled down. 

Rusty made a move on me on the inside as we went into turn 1 but then he looped it and I just barely missed Tboning him. I mean, just barely.

All in all, good fun. Parcells, very sorry you got booted. I hope that isn't a recurring issue with GT6.

Mon, 12/30/2013 - 08:55 (Reply to #39)
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Was a great race and good start to figuring out these GT6 options/quirks (varying pit times to select tires/fuel). I only recall getting booted from a GT room in the last 6 months or so...rarely ever before that and not real common since but I have been booted a few times in the past 6 months but not yet a serious issue from what I can tell.

Points of interest you can ignore or consider.... 

SnappyDee wrote:

So I had that "Restored" and did the oil change. This upped the HP to 214 from 205 and the PP is now 471 from 464.

1) I so want to go off on a tirade about why I beleive this oil change option in GT sucks but I will not. But suffice it to say this is why you really need to set the room up with a HP and PP maximum setting which is the only way to ensure people aren't taking asvantage of stupid options in this game. What I've always done is note the HP and PP rating once the intitial car build is done and use these as the maximums (maybe just slightly higher). People whov'e gained power by running thier car and/or using an oil change may have to limit their HP to qualify for the race but this eliminates your need Snappy to keep track of everyone's HP setting for each race...the HP and PP setting should not change throughout the series - IMO

2) if you can reschedule to 12:30 I know Dan would apppreciate it.

3) On the assumption GT6 is anything like GT5 when it comes to wet race settings the weather (amount of rain) means absolutely nothing. If you want to force people to (or at least have them seriously consider changing to wets) you need to set the initial surface water setting quite high...as it rains the surface water increases at a very slow and steady rate but in GT5 you really didn't need wet tires until the surface water reached about 70% guessing GT6 is very similar?

4) Most surprising room setting coming from Snappy - (our resident SIM racing guy) - a "low" grip setting when off track instead of "real"?? I could care less what setting you use but a low setting doesn't penalize you very much (barely at all from what I saw yesterday) for going off track, or in other words coming in too hot into a turn and then not getting penalized when you go wide. On the flip side the real setting is the difference between night and day so i can understand you using this setting it just surprised me coming from the Snappy :)

5) Car is fucken awesome!

Sun, 01/05/2014 - 01:59 (Reply to #40)
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Parcells2 wrote:

Was a great race and good start to figuring out these GT6 options/quirks (varying pit times to select tires/fuel). I only recall getting booted from a GT room in the last 6 months or so...rarely ever before that and not real common since but I have been booted a few times in the past 6 months but not yet a serious issue from what I can tell.

Points of interest you can ignore or consider.... 

SnappyDee wrote:

So I had that "Restored" and did the oil change. This upped the HP to 214 from 205 and the PP is now 471 from 464.

1) I so want to go off on a tirade about why I beleive this oil change option in GT sucks but I will not. But suffice it to say this is why you really need to set the room up with a HP and PP maximum setting which is the only way to ensure people aren't taking asvantage of stupid options in this game. What I've always done is note the HP and PP rating once the intitial car build is done and use these as the maximums (maybe just slightly higher). People whov'e gained power by running thier car and/or using an oil change may have to limit their HP to qualify for the race but this eliminates your need Snappy to keep track of everyone's HP setting for each race...the HP and PP setting should not change throughout the series - IMO

2) if you can reschedule to 12:30 I know Dan would apppreciate it.

3) On the assumption GT6 is anything like GT5 when it comes to wet race settings the weather (amount of rain) means absolutely nothing. If you want to force people to (or at least have them seriously consider changing to wets) you need to set the initial surface water setting quite high...as it rains the surface water increases at a very slow and steady rate but in GT5 you really didn't need wet tires until the surface water reached about 70% guessing GT6 is very similar?

4) Most surprising room setting coming from Snappy - (our resident SIM racing guy) - a "low" grip setting when off track instead of "real"?? I could care less what setting you use but a low setting doesn't penalize you very much (barely at all from what I saw yesterday) for going off track, or in other words coming in too hot into a turn and then not getting penalized when you go wide. On the flip side the real setting is the difference between night and day so i can understand you using this setting it just surprised me coming from the Snappy :)

5) Car is fucken awesome!

Sorry for the late reply. Two quick things:

I'm glad you brought up the oil change thing and I agree but unfortunately it's a silly option that we have to contend with. My thinking was that having everyone do the oil change would even things out. I noticed after the first race that my car was down on power. I've done a lot of testing in that car so it needed the body rigidity addressed as well. I hope we don't have to keep buying new cars to avoid this. Let me know how the best way to handle it because I want to keep the cars as equal as possible.

I thought that the "real" setting  for going off track would be a bit much considering many of us are new to GT. I would like to test it for use in future series. Besides, with everyone driving the same car the chance of having contact is high. I have my eye on several other cars so I've got lots of ideas. I'm planning on at least 7 races with the Mazda so hopefully by then we may even have some new tracks. That would be great!

Your points are well taken and as always, I appreciate your input. Love this community!

Sun, 01/05/2014 - 09:13 (Reply to #41)
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SnappyDee wrote:

Let me know how the best way to handle it because I want to keep the cars as equal as possible.

As far as I know Snappy the ONLY way to confirm people dont have overpowered cars is to set a maximum HP and PP setting which also allows you to limit the trye compound but you can see what car and tyre compound people are using in the race lobby. That said I'm not sure how GT would handle a variable weather race where the tyre compound is pre-set in the room. What I'm saying is if your intention is to have people switch from dry to wet tyres during the race (it is not this week) I dont know if GT will allow people to put wet tyres on if you pre-set the compound to race hard???

 

 

Sun, 01/05/2014 - 10:13 (Reply to #42)
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Parcells2 wrote:

SnappyDee wrote:

Let me know how the best way to handle it because I want to keep the cars as equal as possible.

As far as I know Snappy the ONLY way to confirm people dont have overpowered cars is to set a maximum HP and PP setting which also allows you to limit the trye compound but you can see what car and tyre compound people are using in the race lobby. That said I'm not sure how GT would handle a variable weather race where the tyre compound is pre-set in the room. What I'm saying is if your intention is to have people switch from dry to wet tyres during the race (it is not this week) I dont know if GT will allow people to put wet tyres on if you pre-set the compound to race hard???

I think the problem is having people who test having "Under powered" cars.  If you dont allow the oil change at the start of the season and you do alot of testing/prep work in the car, you will lose HP/rigidity and siunce you can add any HP thru parts, you are at a disadvantage just because youve been getting ready for the race.  The only way around this without the oil change is to buy a new car which is a waste.  By adding the oil change up front, you can prep all you want and then perform the oil change if needed.

Sun, 01/05/2014 - 10:26 (Reply to #43)
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GrimGrnninGhost wrote:

Parcells2 wrote:

SnappyDee wrote:

Let me know how the best way to handle it because I want to keep the cars as equal as possible.

As far as I know Snappy the ONLY way to confirm people dont have overpowered cars is to set a maximum HP and PP setting which also allows you to limit the trye compound but you can see what car and tyre compound people are using in the race lobby. That said I'm not sure how GT would handle a variable weather race where the tyre compound is pre-set in the room. What I'm saying is if your intention is to have people switch from dry to wet tyres during the race (it is not this week) I dont know if GT will allow people to put wet tyres on if you pre-set the compound to race hard???

I think the problem is having people who test having "Under powered" cars.  If you dont allow the oil change at the start of the season and you do alot of testing/prep work in the car, you will lose HP/rigidity and siunce you can add any HP thru parts, you are at a disadvantage just because youve been getting ready for the race.  The only way around this without the oil change is to buy a new car which is a waste.  By adding the oil change up front, you can prep all you want and then perform the oil change if needed.

Well if that's the case (bolded part) it does make sense to allow oil changes and even recommended I suppose. In GT5 the more you drove your car your HP actually increased so the combination of oil change and testing gave you a lot more power but if you lose power when testing in GT6 thats totally different.

 

 

Sun, 12/29/2013 - 15:23
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Love to run with the Snappy but priorities are priorities....E A G L E S....EAGLES!!!!

Sun, 12/29/2013 - 15:34
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It was fun to finally get out there and get a feel for gt6's online play.  Parcels was definitely setting the pace, so it was disappointing he got bumped out of the room, hopefully that was an exception and not the norm.

I had a couple good laps racing zero around lap 20 or so, before I pitted for gas. I was surprised that I didn't have enough gas to finish out the race, so I'll have to keep an eye on that in the future.  That and I've gotta keep an eye on my daughter to make sure she doesn't press a button on my rig and wreck me mid race​

All in all I'd say that was a pretty good test run, hopefully many more good races to come.

Sun, 12/29/2013 - 16:22
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Could someone describe how the pit stop process works please?  Sounds like you had options to choose tyre type and amount of fuel.  What buttons do you use to request/achieve that?

Sun, 12/29/2013 - 16:41 (Reply to #47)
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skiwinv wrote:

Could someone describe how the pit stop process works please?  Sounds like you had options to choose tyre type and amount of fuel.  What buttons do you use to request/achieve that?

Skiwi, if you run the car in a test drive mode Nd pit you will see a window pop up right when the game takes control. At that point you can use the D pad to move through choices and then hit X to confirm. During our race some guys experienced very short windows of time to get their selection made. I am now wondering if that had to do with where their pit stall was. My pit was near the end of the pit lane and I had several seconds to make my choices. That would be a little unfair if it was the case. Do any of you guys recall where in the pit lane your pit stalls were?

Sun, 12/29/2013 - 18:06 (Reply to #48)
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SnappyDee wrote:

During our race some guys experienced very short windows of time to get their selection made. I am now wondering if that had to do with where their pit stall was. My pit was near the end of the pit lane and I had several seconds to make my choices. That would be a little unfair if it was the case. Do any of you guys recall where in the pit lane your pit stalls were?

Thanks Snappy and Cpro.  Tried a test and didn't select anything at all from the pop-up screen or press X.  It stayed up through the whole pitstop process and I couldn't actually drive away until I had hit the X.  Guess they have arranged things so there's a minimum pit stop delay time,so everyone has time to select from the choices but you do need to acknowledge something before you can leave - guess folks are going to be learning faster button skills as well to enhance their pit strategies laugh

Some of the other damage and penalty options could make for some complex permutations of race criteria.

Sun, 12/29/2013 - 16:44
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You can change to tires you have bought for the car.

You can select different tires for the front or rears (Useful if the track is slightly wet and your in a FWD car so you would go Inter Front / Slick Rear etc)

Then you can use the slider at the bottom to ask how much fuel in liters'. You can just fill the tank if needed but this requires a bit of thought.

In the race to I put 10ltr extra in the tank just enough to finish the race but also not too much to weigh the car down. But dont put enough in and you will run out of fuel.

Also the full pit crew that is waiting for you and watching take the rims of etc is awesome!

Mon, 12/30/2013 - 01:37
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Next Race is at Mount Panorama! Sunday January 5th, 2014 @ 12:00 EST.

Course Settings
-Number of Laps = 24
-time = 16:00
-time progression = 10
-Weather at Race Start = 0%
-Weather Changability = N/A
-Surface Water at Race Start = 0%
-Grip Reduction on Wet/Track Edge = Low

Race Settings (Race with Qualifier-8 minutes), we will qualify seperate this time.
-Hold Races Automatically-Disabled
-Start Type - Grid
-Grid Order-Fastest First
-Boost-Off
-Penalty-None
-Tire Wear/Fuel Consumption-Very Fast
-Grip Reduction-Low
-Minimum No. Of Pit Stops-0
-Require Tire Type Change-no
-Race Finish Delay-180 seconds
-Visible Damage-On
-Mechanical Damage-None
-Slipstream Strength-Weak

Driving Options
-Skid Recovery - Prohibited
-Active Steering-Prohibited
-ASM-Prohibited
-Driving Line-Available
-Traction Control-Available
-ABS-Available

Be sure to do an oil change and check vehicles rigidity. Please post your cars updated PP and HP numbers here. Thanks.

Mon, 12/30/2013 - 04:13
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Oh yeah I will be there. I didn't have time in Sunday to get an oil change so well be sure to this time.
Mon, 12/30/2013 - 05:02
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I'm working next weekend so it's a no go for me, but after yesterday's performance it's probably better I'm not there anyway! indecision

 

Mon, 12/30/2013 - 08:50
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Same here, I've gotta work next Sunday.

Mon, 12/30/2013 - 08:55
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I'll be there

Mon, 12/30/2013 - 09:09
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Snappy, you might want to update the OP and topic title so people dont get confused

Mon, 12/30/2013 - 09:37
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Snappy...Count me In for Sunday's Race...Since 3G's has the 5's I will go with 47!yes

Mon, 12/30/2013 - 09:53
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Hey Wheels, 47 is already taken also, take a look at the number sheet at the below link and let me know which number you want to use going forward from the numbers available - https://docs.google.com/spreadsheet/ccc?key=0AkjeJ12H53YmdEpZUXU0TmlZMC1qdTB1WGl3R2Iya1E#gid=0

Thanks

Mon, 12/30/2013 - 11:48 (Reply to #58)
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GrimGrnninGhost wrote:

Hey Wheels, 47 is already taken also, take a look at the number sheet at the below link and let me know which number you want to use going forward from the numbers available - https://docs.google.com/spreadsheet/ccc?key=0AkjeJ12H53YmdEpZUXU0TmlZMC1qdTB1WGl3R2Iya1E#gid=0

Thanks

3G's...Just wondering if we should have numbers in Forza 5  and GT6 separately. Reason I asked is the GT6 only goes up to so many numbers while Forza can almost have any number you want?..I have no issue with any number but just want to find one that won't step on anyone's toes!smiley

Mon, 12/30/2013 - 11:50 (Reply to #59)
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Wheels wrote:

GrimGrnninGhost wrote:

Hey Wheels, 47 is already taken also, take a look at the number sheet at the below link and let me know which number you want to use going forward from the numbers available - https://docs.google.com/spreadsheet/ccc?key=0AkjeJ12H53YmdEpZUXU0TmlZMC1qdTB1WGl3R2Iya1E#gid=0

Thanks

3G's...Just wondering if we should have numbers in Forza 5  and GT6 separately. Reason I asked is the GT6 only goes up to so many numbers while Forza can almost have any number you want?..I have no issue with any number but just want to find one that won't step on anyone's toes!smiley

Good point.  Let me see what I can come up with and get back to you

Mon, 12/30/2013 - 12:14 (Reply to #60)
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GrimGrnninGhost wrote:

Wheels wrote:

GrimGrnninGhost wrote:

Hey Wheels, 47 is already taken also, take a look at the number sheet at the below link and let me know which number you want to use going forward from the numbers available - https://docs.google.com/spreadsheet/ccc?key=0AkjeJ12H53YmdEpZUXU0TmlZMC1qdTB1WGl3R2Iya1E#gid=0

Thanks

3G's...Just wondering if we should have numbers in Forza 5  and GT6 separately. Reason I asked is the GT6 only goes up to so many numbers while Forza can almost have any number you want?..I have no issue with any number but just want to find one that won't step on anyone's toes!smiley

Good point.  Let me see what I can come up with and get back to you

I have added a column for GT6 numbers and updated those that had a valid number in FM4/5 that will translate over to GT6 and have inidcated that they have GT6 so they can keep thier number.  The sheet is sorted in FM Numbers however you should be albe to find a GT6 number that is not being used.

Thanks again

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