TITANFALL Map - IMC Rising: Sand Trap

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#1 Thu, 09/18/2014 - 18:52
DEEP_NNN's picture
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TITANFALL Map - IMC Rising: Sand Trap

Yo, a lot of map names the same as Halo.

http://www.titanfall.com/news/imc-rising-sand-trap?sf31283639=1

Quote:

IMC Rising: Sand Trap

Level design has a truly special role in a multiplayer game. Not simply a place for people to meet and fight, a level lets the player showcase skills, hone their tactics or just play with their favorite toys. Development is a constant state of flux however, and levels shift and flow to follow the fun while we discover different ways to play the game. Each level teaches designers something new about the game and fun ways to play it. Sand Trap is my attempt take some of my favorite lessons from Titanfall development along with some new ideas and put them together to make a brand new experience.

One of my main goals with Sand Trap was to use old ideas in new ways. In the center is a buried bunker inspired by the buried architecture in Fracture; this lets Titans stomp around above while pilots scurry below. Across the map are deep trenches that create a well-run highway for pilots; inspired by wall running in Rise they give quick and (relatively) safe routes across the map.

But a new map is also a chance to create different (and hopefully exciting) gameplay. By having a trench network that pilots can use to cross the level, the surface can be left very sparse. This lets Titans dominate on the dunes and creates interesting battles as they crest the hills, often lining up to rain down death on the other side. Pilots shouldn't have it too easy though, so the trenches have an open bottom that drops into reservoirs of unrefined fuel - instant death by goo!

All of this adds a unique feel to our game modes. In Last Titan Standing, the battle often plays out over the dunes and is reminiscent of a classic tank fight from hill to hill. In Capture the Flag, a long central trench crosses the map from one flag building to the other, offering relative safety (except for the central room which is perfect for an ambush…). On the surface, long sight lines offer snipers a unique advantage, especially in 8v8 pilot skirmish when Titans aren't around to keep them in their place.

I’m very pleased with the mix of new combat and old ideas that Sand Trap was able to bring together. Hopefully you get as much fun playing it as I had making it!

Cheers,
- Chris "Soupy" Dionne

Join us on September 23 via Twitch and check out IMC Rising live with members from our team. More details to come.

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Fri, 09/19/2014 - 06:18
Inka Cola's picture
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Sounds fun. I'll be back once this last DLC comes out to get those achievements and it seems that they may be released during my staycation later on this month so that's a great thing!. I'm currently working on getting all the Trophies (achievements) for Destiny so hopefully by then I would have gotten most of them.

I really love TF and I defninitely got my money's worth, and more and it's definitely my favorite game so far this Gen.

Fri, 09/19/2014 - 06:55 (Reply to #2)
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Inka Cola wrote:

I really love TF and I defninitely got my money's worth, and more and it's definitely my favorite game so far this Gen.

I'm almost the same. TF makes me happy to play. Shit ton of fun and I'm still learning new techniques.

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