Its a good thing there was a Steam sale going on the last few weeks since its slim pickings to kick off July. Sarcasmo was right about E3 kicking off the summer drought! I really had to scour the net to find anything to write about. Still no exciting next gen titles to take advantage of the systems’ new features. Though at least a few of these are available on PS4 and Xbox One, just not exclusives. The only one that sounds interesting to me, I basically already own...
Divinity Original Sin
Release Date: June 30, 2014
Kickstarter funded, this game has been pushed back a few times but is slated to finally hit PC on June 30th. Its an RPG by Larian Studios with single and multi-player modes. The game is a prequel to Divine Divinity which Larian released in 2002.
Guacamelee! Super Turbo Championship Edition
Release Date: July 1/2, 2014
Platforms: PS4, WiiU, Xbox 360, Xbox One
This game hits PS4 a day early and then all the XBoxes and WiiU the following day. The original game was pretty fun so probably worth picking up this enhanced edition if you haven’t already played. From an update on from Drinkbox on the PS4 blog:
Some things we’ve added: more words to the title, an extra save slot, new costumes, creepy hanging dolls, two extra levels, new and improved enemies, another save slot, a new dimension-switching ability called “Shadow Swap,” chicken egg bombs, an NPC with an impossibly large head, and a power called INTENSO.
Child of Light
Release Date: July 1, 2014
Ubisoft’s Child of Light arrived for consoles in North America in April but this week it will also be available for the PSVita. Its a side-scrolling RPG with a dreamscape art style.
Sniper Elite III
Release Date: July 1, 2014
Platforms: PS3, PS4, PC, Xbox 360, Xbox One
How “elite” can it be if there are three? Although in their defense all three games follow the story of the same character Karl Fairburne. He’s a German American OSS officer embedded into German forces during World War II. Snipers and stealth aren’t my style but the bullet time features look pretty cool if you’re into that sort of thing.
Welcome to the beginning of a long summer, amigo. The first couple of weeks after E3 always feel like the day after Christmas. All of the excitement and wonder is completely gone, summer is starting, and we have jack fucking shit for new games until it starts to cool off again. Now would be a good time to contemplate your backlog of games, download something on the cheap that you haven’t had a chance to play yet, or take an online course and learn a new language: Japanese might be fun. As far as new releases for this week goes, we have more than meets the eye (again), Codemasters attempts to revive a dying franchise, and the Japanese stump the internet.
BlazBlue: Chrono Phantasma
Release Date: June 24
Platform: PS Vita
Arc System Works and Aksys Games have teamed up to bring this Japanese fighting game to the small screen. This arcade port has been available in Japan for over a year and playing it will probably give you epilepsy. このゲームは私に発作を与えた
Release Date: June 24
Platforms: PS3, Xbox 360, PC
In a bold attempt to make up for the disappointing Grid 2, Codemasters is giving last-gen racers an alternative to Forza and Gran Turismo. Grid Autosport boasts 15 real world tracks, including Brands Hatch, Indy, and Hockenheim, as well as street races set in iconic cities, like Barcelona, San Francisco, and Chicago. The campaign provides 5 racing disciplines for players to master: Touring, Endurance, Tuners, Open-Wheeled, and Street cars. A handful of cars are available for each discipline: most of the usual suspects are represented.
Transformers: Rise of the Dark Spark
Release Date: June 24
Platforms: PS3, PS4, XB1, Xbox 360, WiiU, 3DS
Is anyone else sick of Transformers? I have yet to play a Transformers game for more than 20 minutes before realizing that I’m not nine years old and that Transformers games just aren’t any fun. I’m not sure if this game is supposed to tie in with the new Michael Bay movie coming out Friday, and I don’t give a shit. Expect both of them to suck.
Xblaze: Code Embryo
Release Date: June 24
Platforms: PS3, PS Vita
Described as a “visual novel,” this indecipherable Japanese game is part of the BlazBlue series and takes place 150 years before the BlazBlue stuff. This game has also been out in Japan for a while, but nobody seems to know what it’s about. I watched a couple of YouTube trailers and still can’t make it out. Maybe Xblaze isn’t meant to be understood by Westerners, or maybe it just doesn’t make any sense. Solve the mystery of Xblaze’s plot and I will send you a Super Detective badge that I made out of a paper bag and a chip clip. It’s a real conversation starter.
Polish game developer, CD Projekt Red, showcased their third entry in The Witcher series, Wild Hunt, at E3 this year. Derek Nolan was on hand to provide his impressions about the new game and give some context to the gameplay vids pouring out of the convention.
Gerault once again plays protagonist, and makes a living wage in this huge, open world by collecting bounties on dangerous beasties. Every place on the map can be reached, if it can be seen: none of that “turn back, you can go no farther” invisible boundary shit from The Elder Scrolls series. The ambitious scope of the game applies to NPC development, as well. Over 1000 individually crafted NPC characters inhabit the world, each with his/her own personality. I have a note from Derek here that says “OMG graphics are insane!” Let’s hope that they don’t have to downgrade the graphics to maintain gameplay in this giant environment.
Details on the plot of the third installment are vague, but Gerault is tasked with retrieving a woman, who is trailed by a devastating force, called The Wild Hunt, and bringing her before some sort of autocrat. The story itself is reported to be rich and detailed.
Gerault possesses a “Witcher Sense” which heightens his abilities and allows him to track monsters across great distances. Archery also utilizes a time-slowing mechanic. Potions will bestow the desired effect upon the user, but often have negative side-effects. Dialog trees are utilized a bit differently in this game, as does underwater travel.
Witcher 3: The Wild Hunt drops on February 24, 2015.
Scheduled for a Fall release on the Xbox One and on PC, Ori and the Blind Forest is an action platformer that looks like it has drawn heavily on Hayao Miyazaki for inspiration. From the hand-drawn environments to the beautifully orchestrated soundtrack, this game could almost be a video game stand-in for Miyazaki’s Spirited Away yet it creates its own unique world of wonder and awe.
With a bit of a nod to Miyazaki’s Princess Mononoke, you play as Ori who is tasked with unlocking the secrets of a dying forest while trying to escape the clutches of Kuro, the evil owl. Combat is fluid yet does not monopolize gameplay as various puzzle elements, reminiscent of the XBLA arcade game Limbo, are introduced to keep players busy in this beautifully crafted metroidvania (Metroid/Castlevania mashup).
Gaming peripheral company SteelSeries announced some really exciting hardware at E3 this year. Among the items gamers can expect to see this year are:
Sentry Eye Tracker
Specifically designed and optimized for gamers, the SteelSeries Sentry Eye Tracker is a virtual, visual coach that provides players with the ability to track, analyze and benchmark eye movement and behaviors during gameplay in order to improve gaming performance. In a partnership with Tobii Technology, the global leader in eye tracking forged earlier this year, SteelSeries will be introducing its first phase of the new technology called the Sentry. This
game training tool unlocks the power of tracking and analyzing past replays to provide feedback on where you were looking and not looking on the screen. Graphs, heat-maps and statistics help gamers identify significant ways of improving and becoming more efficient players.
If you’ve ever tried to play a game with touch controls on your iPad, iPhone, or iPod Touch, you’ll know how frustrating it is to control your onscreen avatar using the lower left and right corners of your device. The Stratus XL is a full-sized, console-inspired gaming controller designed for the iPad, iPhone, and iPod Touch devices. Compatible with the ever growing 300+ controller-enabled games found in the Apple App Store, games now have the option of either a full-sized or pocket-sized wireless controller from SteelSeries.
The Sims 4 Peripherals
Are you a fan of the Sims? Now you can game in Sim fashion with these handsomely designed, Sims-inspired peripherals ranging from a headset, mouse, and or mousepad. The all-white, USB, slim profile, on-ear headset features an illuminated Plumbob on each earcup that changes colors to reflect the current emotional state of your Sim. The glossy white Sims 4 Mouse features an ergonomic, six-button design with an illuminated Plumbob underneath the scroll wheel that changes illuminated colors to reflect the emotions of your Sim as well. To complete this setup, The Sims 4 QCK micro-fiber surface mousepad ensures a smooth, consistent glide during gameplay.
Our team managed to sneak in some time with creators of World of Tanks and World of Warplanes. Guess what? While Wargaming.net have had us wage war on land and in the air, there is one theatre left; the sea!
Wargaming.net’s St. Petersburg studio is currently developing World of Warships. In a closed alpha stage with a closed beta dropping later in 2014 World of Warships is already looking impressive. Sporting a new rendering engine, 40+ ships in alpha, all guns functional (140 guns on some ships), torpedo cams and four super-classes of ships, World of Warships is looking to be their biggest game yet.
Your choice of ship super-class is between a Destroyer, a Cruiser, a Battleship or an Aircraft Carrier. The Destroyer is equipped with smokescreens and torpedos. The Cruiser is the workhorse with deck mounted weapons and torpedos. Battleships can travel longer distances and bring the heavy artillery. Up to this point there is a lot that likely sounds familiar to those of you who have played Wargaming.net previous titles. However, I left one class out: The Aircraft Carrier. An entity on its own and played as an RTS (yes and RTS. As in real Time Strategy) you command squadrons of planes and attack enemy ships from the air. Thinking about it that makes sense as really that is what Aircraft Carriers are built specifically to do.
There are over 120 players in the US playing the alpha version at this moment.
World of Warships is not the only title the 3,400 employees of Wargaming.net are working on a number of other titles not just for the PC but also for the XBox 360, iOS and Android.
Launching on June 26th in the US, World of Tanks Blitz has already been released in a number of Nordic regions. In those regions it has propelled itself into the top 3 in the app store.
Blitz will feature 96 tanks (US, German and Soviet) with 8 new re-imagined maps pulled from World of Tanks. The games are a lot quicker with the goal to be 6 or 7 minutes per match and a load time of around 20-30 seconds. Keep in mind this is designed as a standalone mobile game and as such the currency between World of Tanks and Blitz are different. Blitz will be available for the iPad and iPhone so long as you have at least an iPad 2+ and an iPhone 4+. Blitz also includes radial chat, full chat, fully customizable controls along with full facebook implementation. Word of warning, remove your boss from your friends list if you plan on playing this at work.
World of Tanks has seen over 3.8 million downloads on the XBox 360 alone. Launched in 86 countries, those of you playing know Wargaming.net just released an expansion . What you might not know is that the ability to create a Platoon is coming soon. The Chicago based dev team is also working on a Blitz title and a retail sku for the 360.
Last but not least is a new gametype with indestructible tanks. Why would they make indestructible tanks you ask? So you can play 3 on 3 soccer/football with them. That’s why!
Left 4 Dead developer, Turtle Rock, and 2K have teamed up to bring gamers a truly original game experience: a 5-player asymmetrical co-op shooter. The game pits a 4 player team against a single, evolving behemoth. Welcome to Evolve.
This is a hunter vs beast affair. Hunters come in four flavors: Trapper, Assault, Support, and Medic. The objective is to hunt down and kill the creature before it evolves, making it a far more dangerous target the more time slips away. Stick together because if you find yourself alone, so will the monster. 2K was showing off the new beastie at E3, called the Kraken.
Tiff says ”Did hands on then and played as the new assault character against the Kraken. That monster is so beast and scary. The game was just as much fun as it was at PAX East and will definitely be on my must buy list for this fall. We got our asses kicked.”
Evolve drops October 21st, on Xbox One, PS4, and PC.
It looks like Deep Silver has finally escaped Gilligan’s Island and made it to the mainland. While the differences between the first game and Riptide were barely discernible, except for the game killing glitches, Dead Island 2 looks to be a proper sequel that improves on the foundation of the first two games.
This time around, our protagonist is actually heralded as a hero, instead of the enemy. There’s a NPC helper, named Max, who may or may not own a Mo-Cap cat. The game looks to be set in California, and the locale in the trailer looks suspiciously similar to the beach in GTA V.
Deep Silver has made several improvements to the game. Dual wielding has some very promising applications in the zombie slaying department. Dead Rising 2 has assigned individual status to the zombies, and no two zombies will look alike. Motorized weapons make their debut in DR2. Perhaps we will be able to dual wield the ol’ shotgun/chainsaw duo. Groovy! Motorized weapons will need gas to remain functional, which is kind of a weird place to start trying to establish realism, but whatever. Deep Silver looks to be attempting to balance realism with fun in this game. Co-op partners will share XP this time around, so no more of that running off and shooting shit on your own. Was that even a thing in the last 2 games?
Although nothing was playable at E3, there will be some sort of playable demo at both PAX and GamesCon. Dead Island 2 will retain its FPS style presentation, players will still be able to craft items, and co-op will allow up to eight players. Release date to be announced for Xbox One, PS4, and PC.
Updates on the upcoming Dragon Age: Inquisition from E3 are in and they are exciting. You are an Inquisitor traveling through an open world of fantasy and uh… inquisition. This 3rd person dynamic RPG allows you to lead and a team of four inquisitors who can be outfitted with the latest in Inquisition and dragon slaying technology.
Tasked with the objective of bringing the war between the Templars and the Mages to an end while having badass dragon fights and gathering plants for some, as of yet, undisclosed reason (this game may be set in Medieval Colorado and your inquisitor is just gathering weed, err, seeds for the upcoming storm), you will undoubtedly have your hands full with countless hours of game play.
You don’t always bring wars to an end but when you do, you slay dragons too! Stay slayer my friends!
After years of temptation, the Playstation darlings at Insomniac have finally turned to the Xbox dark side. They didn’t bring Ratchet and Clank with them (yet), but they have brought Xbox gamers one of the most anticipated titles of the new generation of console gaming: Sunset Overdrive.
Naturally, an organization as mature and prestigious as 2Old2Play has three sets of eyes at E3, and our Editor in Chief, Tiffany Nolan, was there to tell us what she saw.
Welcome to Sunset City
The game is set in the fictional Sunset City, in the year 2027. A contaminated Fizzco energy drink, named Overcharge Delirium XT, has turned most of the population into bloodthirsty mutants. The highly customizable protagonist is charged with cleaning the streets...by making a mess of the mutant horde. Wait, that didn’t make sense...moving on. The dev team at Insomniac are evil geniuses when it comes to crafting over-the-top weaponry, and Sunset Overdrive looks to be no exception: the guns in this game will not suck. The guns are customizable, and players can add perks, called amps, to boost their effectiveness.
High velocity momentum and aggression are the keys to surviving the streets of Sunset City. Players will have to stay off the streets to stay alive, so go high and go fast. Being all stylish and shit allows a style meter to fill, allowing players to unleash an amp ability. There are dozens of amps, custom crafted by the player. Sunset City is an open world environment, and each mission has a story behind it.
The game focuses on themes, and our Editor in Chief describes the three prevalent themes in Sunset Overdrive:
Fun in end times.
Be who you want to be
We Are Not Alone
Our protagonist isn’t exactly Omega Man, and there are plenty of non-mutant survivors in the city. Groups like the Bushido Troop and Fargarths are prospering in this over-caffeinated apocalypse. There is also a group of surviving humans, called The Scabs, that seem opposed to the player’s survival. Mutant enemy types include grunts, called the OD, and stronger enemy types like the Herker and the Blower.
Sunset Overdrive features 8-player co-op, called Chaos Squad, and is accessible from any photo booth in the city. Chaos Squad missions last between 20-25 minutes and loot and weaponry is carried across modes...so you won’t lose your shit. Insomniac uses in-game monitors to stream current news and game updates into the game.
Sunset Overdrive will be available, for the Xbox One, starting October 28.