Robbway's blog

Robbway

Shared on Tue, 01/09/2007 - 17:32

Gripshift, part IV

A more recent forum entry on the official Gripshift forums, by the administrator (Mario) says,

The Level Editor will be made available at a later date.
I have closure on why I can't find the editor, and it may explain periodic updates of the download.
I'm a little worried that the level editor will have PSP spec memory, because I had some great ideas for courses that just wouldn't fit.

Robbway

Shared on Tue, 01/09/2007 - 17:32

Gripshift, part IV

A more recent forum entry on the official Gripshift forums, by the administrator (Mario) says,

The Level Editor will be made available at a later date.
I have closure on why I can't find the editor, and it may explain periodic updates of the download.
I'm a little worried that the level editor will have PSP spec memory, because I had some great ideas for courses that just wouldn't fit.

Robbway

Shared on Tue, 01/09/2007 - 10:52

The Hardcore Casual Gamer

Yes, there is such a thing as a hardcore casual gamer.  Like finishing the first 500 Microsoft Freecell deals.  I'm only 4 deals shy, and the answers can be looked up on the Freecell project if I truly give up.  So far, no hints.  The scary truth is that most Freecell deals are very easy to beat.  The ones that are difficult are the ones where all four of one or two numbers are at the very top (hardest to free up) of the fans.  The odd thing is that unless you decide to play Freecell a lot, you'll never really get the hang of it.

Robbway

Shared on Tue, 01/09/2007 - 10:52

The Hardcore Casual Gamer

Yes, there is such a thing as a hardcore casual gamer.  Like finishing the first 500 Microsoft Freecell deals.  I'm only 4 deals shy, and the answers can be looked up on the Freecell project if I truly give up.  So far, no hints.  The scary truth is that most Freecell deals are very easy to beat.  The ones that are difficult are the ones where all four of one or two numbers are at the very top (hardest to free up) of the fans.  The odd thing is that unless you decide to play Freecell a lot, you'll never really get the hang of it.

Robbway

Shared on Mon, 01/08/2007 - 23:26

Gripshift Saga, Part III

Oddly enough, the game I've been blogging about was suddenly unavailable for download on Monday night, Jan 8th, 2007.  The demo is still there, however.  Is this a case of the "Incompleties?"  I don't know.  I have 420+ credits and still no level-editor nor mini-games.  I'll check it out later and report if anything changes.

Robbway

Shared on Mon, 01/08/2007 - 23:26

Gripshift Saga, Part III

Oddly enough, the game I've been blogging about was suddenly unavailable for download on Monday night, Jan 8th, 2007.  The demo is still there, however.  Is this a case of the "Incompleties?"  I don't know.  I have 420+ credits and still no level-editor nor mini-games.  I'll check it out later and report if anything changes.

Robbway

Shared on Mon, 01/08/2007 - 14:24

Gripshift Update

In the previous post, I mentioned uncertainty about a level editor and such.  From the official site, in the forums, posted by the Admin is the following (excerpt from FAQ):

What are the key features of GripShift?

Features of “GripShift” include

Robbway

Shared on Mon, 01/08/2007 - 14:24

Gripshift Update

In the previous post, I mentioned uncertainty about a level editor and such.  From the official site, in the forums, posted by the Admin is the following (excerpt from FAQ):

What are the key features of GripShift?

Features of “GripShift” include

Robbway

Shared on Sun, 01/07/2007 - 23:54

GripShift: Is It Worth the Tenner?

First off, I own and played GripShift for the PSP.  I love it.  I really like the level editor to build race or challenge tracks.  The original game is very good.  The only thing is that it won't satisfy racing fans.  It's more of a puzzle game, in-fact.

GripShift for the PS3 at the Playstation Shop is nearly identical to the original in gameplay.  I noticed the cars are just slightly easier to handle.  The challenges are ranked correctly, from Beginner to Insane difficulty.  All of the modes are there, almost.

Robbway

Shared on Sun, 01/07/2007 - 23:54

GripShift: Is It Worth the Tenner?

First off, I own and played GripShift for the PSP.  I love it.  I really like the level editor to build race or challenge tracks.  The original game is very good.  The only thing is that it won't satisfy racing fans.  It's more of a puzzle game, in-fact.

GripShift for the PS3 at the Playstation Shop is nearly identical to the original in gameplay.  I noticed the cars are just slightly easier to handle.  The challenges are ranked correctly, from Beginner to Insane difficulty.  All of the modes are there, almost.

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