BadCopNoDonut
Shared on Sat, 11/21/2009 - 21:14Good COD players are complaining that they are being handicapped by built-in aids that IW has put into the game such as Deathstreaks. In particular, the death streak "pain killer" has come under some attack. Another example is the stinger or javeline missiles that can lock on to certain aircraft and bring them down with one shot. The lament is that these "charity" perks/weapons are "ruining the fun of better players." In other words, when a good player earns a "reward" such as a hellicopter gunner after an 11 killstreak, it is ended simply by one shot from a stinger missile that auto locks on with no real skill involved. What do these people want? It is not enough that they leave the game with a 45 and 2 record having devistated the entire enemy team? What kind of fun is that. Having deathstreaks, auto lock on anti-air missiles is not charity, it called BALANCE. IW has put in much effort to ensure that the game is not out of skewed. Users has heart beat sensor? Another uses the Ninja perk. It's that simple. What I do think is a bit out of balance is the tactical nuke. It's not as hard as people think to get it, and a lot of games are ended early because of it. But in general, COD is still a game of skill, strategy and a bit of luck thrown in for good measure.
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The other side:
It would be ridiculous during a baseball game where one team is anniliating the others to say, oh, you losers, you haven't scored in three innings so we are going to give you one extra out this next at bat, so you'll have 4 outs instead of 3. Ok, play ball!
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But this is not baseball.
BCND out
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Comments
Submitted by Peragulator on Wed, 12/02/2009 - 07:40
Submitted by omegamaximus75 on Sun, 11/22/2009 - 08:14
Submitted by BadCopNoDonut on Sun, 11/22/2009 - 14:06