biorod
Shared on Fri, 12/01/2006 - 09:05So OMG Its the Bios played its first 2v2 ladder game last night and lost to Team Suck. It wouldn't be so bad if their name wasn't 'Team Suck' because that implies all sorts of embarassing things about my team. Anyway, the games were CTF on Midship, oddball on Warlock, and slayer Ivory Tower.
We lost 5-2 on Midship but I don't feel as though the score is any indication of how the game went. We had 12 flag grabs to their 11 and we died a few times right before we scored it, as is typical fashion for me in CTF games. We also outslayed them by a few kills yet weren't able to move the flag very well. There were also some strange spawns like one time I was moving their flag out of their base toward pink and midnighter literally spawned right in front of me as I tossed it and he returned it. However, they did a great job of doubling up on us, using their nades, and moving the flag when both Bioslayer and I were waiting to respawn.
We won oddball on Warlock by 3:00 to 1:29. This game consisted of me running for my life while holding the ball as Bioslayer held them off, which he did very well. I can't say I liked the spawn times and locations on this map and game type. Seems as though we'd get them both down and then barely have grabbed the ball when a nade landed at our feet. It felt like oddball on Sanctuary on the double team playlist where the other team just kept spawning in the rocks when you just killed them at base. Oh well.
I felt pretty good going into the Ivory Tower game. We got rocks early and went up fast to an 8-1 lead or something. But alas, it wasn't to be. Bioslayer tried to drag me kicking and screaming to victory, but as much as I tried to hide, seemed as though everywhere I went midnighter was in front of me with OS and rockets. Add that to repeatedly being assassinated by emminent and it wasn't a pleasant game and ended 38-33. They did an excellent job of controlling OS and the RL, which is basically all Ivory Tower is and the reason I hate it so much for, well, any and all gametypes.
I'm trying to get a single place for all the 2v2 rules. When we first started CTF Midship, midnighter had it set to default weapons on the map and it was supposed to be human weapons only. Before that, I wasn't sure if it was supposed to be 5 caps or 3. Same with oddball - 3 minutes or 5? And now I'm thinking that there ought not be OS and cammo allowed in 2v2 games. I posted something in the Tournaments/Ladders forums so hopefully we can get a single post in there with all the settings for every map and playlist combination. I just saw today where Eksessiv said that it's supposed to be default weapons on Turf so there aren't two rocket launchers. Seems a bit much to scour the various threads for all the rules.
I'll try to render the oddball game sometime soon and perhaps the Midship game. The Ivory Tower game was deleted - no one wants to see me getting rocketed and assassinated for 15 minutes.
Jared
We lost 5-2 on Midship but I don't feel as though the score is any indication of how the game went. We had 12 flag grabs to their 11 and we died a few times right before we scored it, as is typical fashion for me in CTF games. We also outslayed them by a few kills yet weren't able to move the flag very well. There were also some strange spawns like one time I was moving their flag out of their base toward pink and midnighter literally spawned right in front of me as I tossed it and he returned it. However, they did a great job of doubling up on us, using their nades, and moving the flag when both Bioslayer and I were waiting to respawn.
We won oddball on Warlock by 3:00 to 1:29. This game consisted of me running for my life while holding the ball as Bioslayer held them off, which he did very well. I can't say I liked the spawn times and locations on this map and game type. Seems as though we'd get them both down and then barely have grabbed the ball when a nade landed at our feet. It felt like oddball on Sanctuary on the double team playlist where the other team just kept spawning in the rocks when you just killed them at base. Oh well.
I felt pretty good going into the Ivory Tower game. We got rocks early and went up fast to an 8-1 lead or something. But alas, it wasn't to be. Bioslayer tried to drag me kicking and screaming to victory, but as much as I tried to hide, seemed as though everywhere I went midnighter was in front of me with OS and rockets. Add that to repeatedly being assassinated by emminent and it wasn't a pleasant game and ended 38-33. They did an excellent job of controlling OS and the RL, which is basically all Ivory Tower is and the reason I hate it so much for, well, any and all gametypes.
I'm trying to get a single place for all the 2v2 rules. When we first started CTF Midship, midnighter had it set to default weapons on the map and it was supposed to be human weapons only. Before that, I wasn't sure if it was supposed to be 5 caps or 3. Same with oddball - 3 minutes or 5? And now I'm thinking that there ought not be OS and cammo allowed in 2v2 games. I posted something in the Tournaments/Ladders forums so hopefully we can get a single post in there with all the settings for every map and playlist combination. I just saw today where Eksessiv said that it's supposed to be default weapons on Turf so there aren't two rocket launchers. Seems a bit much to scour the various threads for all the rules.
I'll try to render the oddball game sometime soon and perhaps the Midship game. The Ivory Tower game was deleted - no one wants to see me getting rocketed and assassinated for 15 minutes.
Jared
- biorod's blog
- Log in or register to post comments
Comments