Gears of War content

BrokenDesign

Shared on Wed, 05/02/2007 - 15:09
Ok, so if we were to decide that this isn't a bad thing that we're being charged for content that the people who actually worked on it want to provide it as free content, the fact is that it's overpriced given the circumstances. Taking a look at the situation: Epic wants to give Gears of War owners 4 maps for free. MS wants them to charge. Are we to determine from this that $10 for the 4 maps ($2.50 each) is a COMPROMISE? Does this mean that MS wanted to charge $20 for these 4 maps and 800 Marketplace points was the happy medium between free and "screw you in the butt" expensive? Not a chance. To me this seems that MS is calling all the shots in the pricing. Let's also consider this: Gears of War by now has certainly sold more than 4 million copies.

From what I understand of the gaming industry from listening to the Gaming Steve podcast, when a game goes on sale it takes about 1 million in sales to pay for the expenses of developing the game, marketing the game, etc, and everything after that is profit. We'll suppose for now that a next-gen game takes 2 mil in sales to break even. As was previously reported, Gears cost $10 mil to develop and has likely sold 4 mil+. 4 million copies times at LEAST $60 a piece (where's the promise of "all MS Game Studio published games will be $50, huh MS?) = $240,000,000. That's $240 million, boys and girls. Base. I know I purchased the collector's edition, I know a friend of mine did too. There is no damn way that MS and Epic haven't both made their money back and then some.

I don't buy this MS sob story of it took lots of money to market for a second. This is GREED. Now let's also suppose half of the Gears owners shell out for the additional content. That's another $20 mil. Rumor says MS makes 50% of the profits of content on the XBLM, so that's $10 mil for them. They made a killing off of the retail game and  they're now hoping to make a mint off of people who will not be able to wait 4 months to play the new maps. Sad thing is, they will. I know it. As seems to be the trend, people on the internet would rather shell out for the content and then bitch about it after the fact instead of having a pair and speaking with their wallet by not purchasing overpriced content.

Point is, $10 for 4 maps is probably on what I'd consider the top tier, just before being way too expensive. Unfortunately, that's what the bar for map pack pricing has basically been set at with games like Perfect Dark Zero. Until a point in time when another company starts releasing similar map packs for less, or until Sony gets off their ass with downloadable content and offers it for less than similar / same content on 360 Marketplace, we're going to have to pay that much for maps. If you think it's too much, stop paying now. Get a friend to do the same. $10 for maps that are supposed to be free is highway robbery. If you'll remember, not too long ago Cliffy B made a blog post talking about 12 maps they had in development that were going to be free. 12. So far we've gotten 2 free maps (courtesy of sponsorship; you rock, Discovery Channel and FutureWeapons!) and 4 maps for $10 (for 4 months' time). Does this mean that by the time we've received all 12 of these maps we'll have had to pay at least an additional $20 because MS will think the rest of them shouldn't be free either because they game didn't sell well enough that they're bleeding money? Think about it. Make excuses, but you're being ripped off whether you recognize it or not. Tell me I'm wrong, tell me why, see if you can convince me.

Comments

Gatsu's picture
Submitted by Gatsu on Wed, 05/02/2007 - 15:30
I agree with you. Heres one thing Im not 100% clear on though. MS has said that the publishers are the ones that set the prices for the content. Publishing meaning the ones who front the bill for distribution and whatnot...which in Gears case is........Microsoft Gaming Studios. With content like Guitar Hero II, it was reported that Activision and Harmonix were the ones that set their price. And it seems they are the publishers in this case, not Microsoft. Same with Ubisoft and Rainbow Six. MS has more power to push Epic with Gears content because they are the publisher of the game. Epic created it...but MS gets some of the tug power. So do the publishers make the choice on price? Or does MS. From what I've read it seems that the publishers DO infact make the decisions...but in Gears case MS is the big bully here stealing our lunch money. I said it once and I'll say it again.... Epic should put the content on their website for free to download to a disc. You can do it with the Xbox 180 emulation stuff for backwards compatible stuff. Why not with this? I agree though that it is pure greed on MS's part though...Epic has always given out their added content for free. But because of MS that tradition has been broken.
yoyodyne's picture
Submitted by yoyodyne on Wed, 05/02/2007 - 15:36
Could it be that "tradition" is why they are doing this? If they put 4 maps out for free (non-sponsored), every other game developer/publisherwill look silly and greedy. I would imagine the dvelopers and publishers do set a percentage of the cost - if there is any, in this case there doesn't seem to be from the Epic side of things - and then MS "taxes" that with all the testing and setup of XBL for content like this. MS has basically decided they want users to pay for almost all of their downloadable content and that they love microtransactions - so they can't suddenly reverse course just because 1 game is different. Not saying that it's brilliant to do it this way. I've yet to pay for anything downloadable on XBL ('cept for the free points I got with my XBL kit) - microtransactions and crap like this sucks. But I can see why they are charging.
BrokenDesign's picture
Submitted by BrokenDesign on Wed, 05/02/2007 - 15:39
Something else to think about, though I'm not sure if this is the case... technically speaking isn't MS the publisher of all content on XBLM? They are, after all, the ones with the servers that is distributing all this content. These servers cost money to keep up and pay for the bandwidth (read: the $50/yr gold members pay). Does this mean that anything MS feels like charging for they will because they're the "honorary publisher" of all XBLM content? I wouldn't doubt it. That would make their statement of the publisher deciding the price completely valid. Not that a whole lot of other companies are offering free content to really indicate otherwise in the event that one of them be forced to charge.
Gatsu's picture
Submitted by Gatsu on Wed, 05/02/2007 - 15:42
LMAO...thats very true BD... would be a funny and very sad scenario in the end for all of us. and in that case...even though I love my 360 games...I hope Sony or Nintendo kicks their ass soon.
BrokenDesign's picture
Submitted by BrokenDesign on Wed, 05/02/2007 - 15:55
yoyodyne: I think you're totally right, how can they rightfully charge for X content when Y content is free for one of their best-selling games? Or, at the very least, how can they charge 800 points instead of 400? They have to work people into the habit of paying for everything, keep uproar to a minimum so that it's just another thing we're used to paying for (like $60 games) so that in the future if *they* decide to offer something up for free we'll all praise them as being so gracious. Gatsu: Amen, brother. :-D
Rhysode's picture
Submitted by Rhysode on Wed, 05/02/2007 - 16:26
MS, Nintendo, Sony, they'll all push DLC microtransactions as far as they can. MS just happens to be leading the way. As long as people keep buying. If Sony was in 1st they would be doing the same. Remember what they said they would do with GT-HD? It came out to something like $1000 if you wanted all the cars. Then the launch flopped and they buried the idea. Anyone whos passionate about putting a stop to this should not download. The console gaming industry has been getting more whorey by the day...
Anonymous's picture
Submitted by Anonymous (not verified) on Sun, 05/06/2007 - 15:20
I agree 100%. It's pretty much the reason I haven't bought the extra maps for H2. I've had to buy 3 copies of it due to "Failed to load the map." And now, MS says you may have to get a new disc to replenish the map cache, as not quite perfect ones may cause errors. So not only would I have to pay for the maps, but I'd probably have to buy/rent a new H2 disc as well to make sure my maps load. Don't get me wrong the game pretty much set the bar for FPS games, but as the game is pretty much played out why keep spending money on it? But people keep on spending.........

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