Live is free! .....for PC.

BrokenDesign

Shared on Wed, 07/23/2008 - 21:31

So Microsoft announced what everyone knew they had to do if they wanted to compete with Steam in any way, shape or form... they made Games for Windows Live free. That means they get all the features they did before, including cross-platform play with 360, for no monetary value whatsoever.

Ok, so, where does that leave us Xbox gamers who still have to shell out every year? I mean, I was ok with it for awhile because a majority of the games I want to play online are 360 exclusive. But now just because I have a white box I have to pay where PC players don't have to? Say what you will about the features of Live, they certainly are robust and they exceed those of the PSN in general, but truth be told all online PS3 games I've played have had little to no lag in them whatsoever. Any lag there has been has never been a killer of the experience. However, on Xbox Live, the service I'm paying $50 a year for, every single Halo match I play has some sort of lag to it. Every single big team battle I play, forget about it, is tremendously laggy to the point of making me downright enraged at people that I'm trying to shoot literally disappearing from my view and appearing a couple inches to one side or the other and suddenly I die without having any real registry of being shot, screen flashing or controller vibration. So you're telling me that I'm destined to give money to Microsoft for pairing me with people who kick my ass up and down the block in laggy matches of up to 16 people when I can get a less laggy experience with 32-40 players (more when some of the new games come out like Resistance 2 with 60 players and MAG with 256) for free? Call me crazy but I'm willing to give up some luxuries like sending game invites to people and voice chat that doesn't carry over into games for better online play without a $50 price tag attached.

PS - You may wonder if I just have a crappy connection, so I'll put that to rest. First and foremost, it seems unlikely it's my connection if I'm having a completely different experience on a different console using the same connection. Second, I'm getting 12-15mbps down and about 1mbps up. Well surpasses the minimum requirements for online play. Am I just being a whiney little baby? Let me know.

Comments

Mulchinator's picture
Submitted by Mulchinator on Wed, 07/23/2008 - 21:37
There goes my hero... Watch him as he goes...
jquack's picture
Submitted by jquack on Wed, 07/23/2008 - 21:58
Think about this: Live for PC can be free, because Xbox Live isn't. It takes money to run all that stuff. Also, if you use a highway analogy to Xbox Network vs PS3 Network, the Xbox network might seem slower and more laggy because there are more "cars" on the highway. Hence more traffic. Here the occasional lag. I'm talking about OVERALL network capacity. Not just your one game. I'm not sure exactly how it works. But I assume that Xbox handles the game servers. Now, as far as your Halo problem goes, THEY could be the ones lagging...right? Just some nuggets to consider.
BrokenDesign's picture
Submitted by BrokenDesign on Thu, 07/24/2008 - 00:53
That's part of the problem, we're paying $50 a year for a hub that just routes people to one location and it's all peer to peer gameplay so all those people with terrible connections drive things down for everyone, but PSN is server-based games so that's probably why matches are a lot better overall.
Biznass's picture
Submitted by Biznass on Thu, 07/24/2008 - 08:38
I look forward to seeing you in 2o2r and in games more often! ;)
codemonkey's picture
Submitted by codemonkey on Thu, 07/24/2008 - 08:58
Agreed, at some level, it's a p2p gaming solution, not server based. I believe it's $50.00 a year because they can, let's face it, Microsoft isn't in any harm of running out of money. The same network they need to run LIVE on windows is used to run LIVE on the 360. If they can afford one to be free but not the other there is only one good reason for that: the free one has no users. While Xbox 360 boasts millions of online users, I'm guessing LIVE for windows is probably counted in thousands...if that. You can always give stuff away when nobody wants it :-) Other reason, PC gamers are used to free online experiences (barring WoW and MMORPG's). It's a different way of gaming, they also pay less for games--there is a lot unfair here. But Microsoft is probably using LIVE to makeup the cost of the console in general (we know it's not making THAT much money) Is it fair? No. But when you run things, that's how it rolls. If Wii and PSN could put up a god damned fight with a free solution I'm sure Xbox LIVE would find itself "free" to compete.

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