No more Xbox anymore!

CrypticCat

Shared on Sat, 01/28/2012 - 05:12

 It's weird. A month or so ago I have read some studies that showed the chilling comparisons of gamers versus labanimals. The more I read, the more I discovered that over the years gaming for me went from a genuine love for electronic activity to being manipulated to keep playing something.

As you guys know, since a long time I have had trouble with my gaming. The question of why am I still doing this I couldn't answer, but I felt that what I was doing had very little to do with gaming anymore. I was merely going through the motions going from goal to goal because that's what games want you to do. Modern games, that is. I felt that something was wrong with those games, apart from them being beta-code releases for the most part. (Not that this was helpful in and on itself, of course.)

The most basic evidence of this is the Skinner-box. This is a tank in which a labrat is placed. In order for the labrat not to starve to death in that tank, a simple mechanism dispenses a food-pellet. All the labrat has to do is figure out how the mechanism works and he is rewarded with a pellet. Studies show that labrats that figure the mechanism out, kept on using the mechanism to get more pellets and some cases, labrats would eat themselves to death.

That's why in many games you get way-points fed to you: Speak to Jones. Obtain shotgun from Tamara. Go the car. And for each little step in the story-arch you get rewarded. At any rate, if you want to know about Skinner's Operant Chamber, or the Skinner Box, google the term.

How games have progressed from being something I enjoyed to something I wasn't doing voluntary (yes, not voluntary!) anymore I can illustrate with an experience from my own personal gaming life. Sims2 versus Sims3 and Sims Medieval.

You guys know how much I love the Sims2. Not only does it satisfy my borderline OCD, but in the Sims2 I have total freedom to do whatever I want. I can create lone Sim, or a couple, or a family and I place them on a plot of land. And what happens next is totally up to me. Will they prosper? My choice. Will they suffer through a life of agony and torture and die only to be ressurected for more agony and torture? Also up to me. In the Sims2 you get no reward for anything you do, because the game has no way of knowing what you want to do next, nor has it any way to anticipate or compensate for my game-behavior.

The Sims3 is a Skinner Box. Goals have been added and those goals have rewards. Work for three days in a part-time job at a bookstore and you'll get a lifelong discount on books. Find a group of rare insects and get a reward. Run 500 miles, and get a reward... It goes on and on. And it replaced quirky humor and whacky situations.

The Sims Medieval is so goal-driven that doing what you want to do, the biggest draw to the Sims, is now even punished. If you ignore the goals, you'll lose everything you've build up eventually.

And this is exactly what I hate. The feeling that my experience is orchestrated to produce a response from me, actually, the experience is put together in such a fashion that you come to believe you want the DLC for the game that's manipulating you.

It's a good thing that on my own, well before I did some reasearch, I felt that something was wrong, to the point of profound aversion to picking up the controller. So, I gave my entire Xbox-hobby away. All of it, lock, stock and barrel. And I don't even regret rhe decision, or miss my Xbox. It's more something like, good riddance!

Does that mean I've stopped playing games? No. The day that I stop playing games is the day I die. Let there be Sims!, essentially. I have a topshelve rig and would be a shame to only pay my bills with it... But at the same time, I'm going to be very critical with my game purchases. I have a pretty good idea of which studios I need to avoid and I have a very pointed interest in only two genres really: Adventures and RPG's. And finding the title that's worth playing in those two genres is like finding Waldo as it is.

Besides, you don't stop playing because you grow old, you grow old because you stop playing.

 

Comments

ImMrPete's picture
Submitted by ImMrPete on Sat, 01/28/2012 - 06:15
Have you given Minecraft a try?
Habu06's picture
Submitted by Habu06 on Sat, 01/28/2012 - 09:34
There has always been a goal oriented aspect to videogames. Starting back to arcades and trying to get the high score to put your three initials- or your girlfriends- up there for everyone to see. It used to be just getting to the next level, beating the final boss or just beating a game. Now, its achievements, trophies, or unlocks. I remember my sociology professor discussed a reward system theory that explained how this was used to manipulate performance. It may have been Skinner, but I can't remember. I also read about an experiment where chimps were given tokens that they could exchange for grapes and soon after, the female chimps were getting tokens from the male chimps in exchange for sex. no correlation, just thought that was funny.
CrypticCat's picture
Submitted by CrypticCat on Sat, 01/28/2012 - 10:42
@ImMrPete: I have looked at it, but it couldn't hold my interest. For my taste it misses something. @Habu: A high-score is something else. It's not arbitrary goal by itself. You measure how well you do compared with another person. Although a game might come with a leaderboard, the movement of it is playerdriven and if you ignore the leaderboard the game won't reward you or punish you as is the same for when you do attack the leaderboard. The game won't change. It's the goals and achievements that now make up a game. Psychology-wise, that's on a whole different scale. Chances are your prof was talking about Skinner, as there are pretty advanced models of it that punish and reward the labanimal and force him to behave in such a way that rewards keep coming and punishments are kept to a minimum. I don't know enough about the Skinner Operant to have more than a limited working understanding of it though... I'm not a behavioral scientist. I have seen some pretty scary chimp-docu's. It's best not to think about that too much!
Buzz's picture
Submitted by Buzz on Sun, 01/29/2012 - 03:09
So you're saying that because they made the Sims more goal oriented that you give up on gaming? The Sims.... really? lol I hear that if you want true open form gaming with no goals or road map you need to play Second Life on PC.. never sounded fun to me though.
CrypticCat's picture
Submitted by CrypticCat on Sun, 01/29/2012 - 07:38
No Buzz, it was one example out of many I could've taken; The Sims is just the most glaring one. I congratulate you on your perfect score internet1.0 comment though. 10/10!
Buzz's picture
Submitted by Buzz on Sun, 01/29/2012 - 08:34
I really wasn't trying to come across s troll, just poking some fun at you. I do think it's kind of over-the-top to give away all your Xbox stuff, if you give up on PC gaming because it's pretty much dead anyways) please send your PC to me. lol see just joking again. :)

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