Why modern games can't keep my interest.

CrypticCat

Shared on Sun, 12/04/2011 - 06:42

 The last days I've been thinking about my aversion towards gaming as of late. I think I have somewhat of an answer to it. Games are just not complicated anymore. They're beautiful and pretty. But not complicated. If games would have names nowadays, they would be called Tyffany. (No ill meant to beautiful, pretty girls named Tiffany that are rocket-scientists.)

Take for instance Skyrim. That game is the ultimate summit of artistry in electronic gaming. It blows your socks off. It's beyond eye-candy. It's eye-porn. But is it hard to grasp or really complicated? No not at all. The difficulty is in recurring and escalating bugs that become crippling as you progress in the game. But the game itself is does not exactly require a high-school education at minimum to play. For people who like to disect the underlying system of the "RPG" that it is supposed to be, Skyrim has precious little to offer.

But the most glaring evidence of games being dumbed down till the only reflex you need to play them is the involuntary reflex to breathe can be found in the offerings of Bioware. Mass Effect required you think about how you would build your Shep. Mass Effect 2 required you to think about how awesome your Shep would look while killing stuff. Dragon Age Origins had me glued to the screen trying to figure out how to match the perks with the character build, Dragon Age II had me thinking about how I could be done as fast as possible with the next map that was exactly the same as the last map, next to trying to have my Hawke look as fine as possible in cut-screens.

That dumbing down now makes sense, seeing as ME3 and the next DA will have multi-player. The more people that are allowed to play the game at once, the dumber the game has to be. Less filler ensures that people can be in the action as soon as possible, with toons that wear awesome armor and tote mindblowing weaponry. Fuck intelligence, it is a known fact that people in crowds become zombies. The game has to be adapted to level of stupidity that four people generate. I can't fault Bioware for that, even I would have advised to go that route had I worked at Bioware at the time of decision making, more or less. What annoys me is that Bioware started to prepare us for 4 person braindead clusterfuckery with ME2 and DA2.

(Even funnier is the assertion made by Bioware that the fans have come around to the idea and rallied behind them. Not a mention of the fact that everybody who said so much as "Poop Bioware" was banned from Bioware Social. For life.)

I want choice, decision making that means something. Allthough the choice between cooking a cake or selling the ingredients to a produce-peddler in a viking-village may seem like choice to you, it's not the kind of choice I'm looking for. Give me charts, numbers, anything. Give me depth! Fallout 3 was deep. Skyrim isn't. If Bethesda is on the same trail as Bioware, then I wouldn't be surprised if TES6 is multiplayer.

Todays games are shallow. Shiny and pretty. Popcorn-movie style. We might as well demand multiplayer Barbie Horse Adventures. We play anything that can loosely be called a game anyway.

Comments

ATC_1982's picture
Submitted by ATC_1982 on Sun, 12/04/2011 - 07:20
i just want to be a loot whore an play endless dungeons on torchlight & when ever torchlight 2 comes out next year cause i enjoy just picking up random loot drops ... So come on borderlands 2 ...
CrypticCat's picture
Submitted by CrypticCat on Sun, 12/04/2011 - 07:50
True, but with Torchlight and Borderlands you get exactly what was advertized and both of them were purchases I don't regret at all. Torchlight was made by the very same people who have made Diablo 1+2LoD. Expecting a game that was deeper than that would be foolish. Not expecting a deeper game and still getting it would've been a nice surprise, but all in all, it is a sweet little game that doesn't pretend to be more than it is. WIN. Borderlands is all about destruction meant to be multiplayed. Even though all the awesome rewards are for those that do multi-play, Borderlands offers a lot of gameplay to the soloist. It's fun and entertaining and caters to both end of the spectrum in one package. WIN. Essentially, I didn't expect much from both titles and both delivered much more than I expected from them. In both cases, the buyer won the most.
Raider30's picture
Submitted by Raider30 on Sun, 12/04/2011 - 08:27
Nice post Cryptic. I also agree with what ATC said about being a loot whore and your response to him. I'm eagerly awaiting Diablo 3 because I know exactly what it will be and I'm ok with that. If you are burned out on video gaming, might I suggest board games? I'm not talking monopoly or clue, but there is a whole genre of 'adult' board games out there. Most cities have a fairly active gaming community you can jump into to see what style of games you like (ie. Euro, ameri-trash, etc) Many of these games offer solo play(Defenders of the Realm, Arkham Horror) and near endless replay. Some are competitive and some are cooperative. Wargames, fantasy games, miniature games, railroad games, card games, dice games, games that take 4 hours and games that last 10 minutes. Take a look at www.boardgamegeek.com and see if anything strikes your fancy. Also a lot of games are now moving onto the ios platforms if you have smartphone, ipad, computer, etc. There are a few of us here on the site, H2Daddy is another, and I thought I saw a new guy join up who said he liked board gaming as well so if you have any questions let me know! - Raider30
CrypticCat's picture
Submitted by CrypticCat on Sun, 12/04/2011 - 09:27
It's not so much in the fact that I don't like electronic gaming anymore, it's the fact they don't provide a challenge beyond keeping the disk from scratching anymore. It's the same reason why WoW has gotten the intelligence-nerf too. The game was too demanding for the CASUAL gamer. The gamer that runs through Stormwind in his underwear asking for pwrlvlplx. Whether I became smarter or the general audience got dumber I dare not answer. (I won't pretend to be smart and wise enough to have an answer)
CapnHun's picture
Submitted by CapnHun on Sun, 12/04/2011 - 18:16
I remember Guild Wars as a thinking game. Unfortunately I no longer have the computer power to run it. But as far as Skyrim goes, I still find that I have to put in a half way decent amount of planning and strategy to get through some quests. For example there was a fort where I was tasked with freeing a prisoner. I HACKED AND SLASHED my way through only to find out in later exploration there was a hidden water gate enterence in the pond around back that I could of used to avoid the fighting. If I would have used a little recon, I may have discovered that prior to the rescue. Perhaps on a higher difficulty level, I would not have been able to hack and slash my way through at all. So it seems like they provided some easy solutions but there are also some elegent ones for those willing to look a little deeper. Then again, perhaps I am just not smart enough to be intellectually bored by the game play.
CrypticCat's picture
Submitted by CrypticCat on Sun, 12/04/2011 - 18:28
TBH, I take looking for alternate ways to do things for granted. I always play a stealth archer in TES-games, wearing as little armor as possible. Frontal assaults are not really something I usually do. I seek the high ground, look for spots to remain hidden and generally try to be as swift and silent as possible. By the way, in the game-manual, looking for alternate ways to do things is hinted at...
pp2's picture
Submitted by pp2 on Sun, 12/04/2011 - 18:51
I have to agree with this overall, although I don't exactly share your feelings about Skyrim. Its been nerfed to a point, but bugs aside there's still the heart and soul of the TES franchise inside.
CrypticCat's picture
Submitted by CrypticCat on Mon, 12/05/2011 - 00:58
True, but the H&S of Mass Effect is also largely there... Bioware just plastered enough fubar over it to hide it so deep I can't be bothered to go looking for it. It's simplicity for simplicity's sake. For some reason studios nowadays think that we can barely start a game without supervision and the games reflect that.
POWERROB_3000's picture
Submitted by POWERROB_3000 on Mon, 12/05/2011 - 08:08
Hmmm didnt you quit gaming last week ??? lol The bad news is brother you are a minority when it comes to gaming, as are 95% of us on this site. Gaming is no different than real life, people want instant gratification and want to do nothing to obtain it. I am an RPG/MMO gamer at heart but the resons you mentioned above is one of the biggest reasons I walked away from WoW. I will say this though because I know you play WoW, given your amount of time available to game I think your in a prime position to find a core group to join up with and raid hard modes. I will also echo a statement made above, maybe look into other avenues of gaming as its sounds alot like your just burned out. I recently picked up Magic 2012 on XBL, remebered how much fun it was so I decided to go get some cards, while at the comic shop the dude there told us about the Friday and Saturday night competitions at the different comic shops around there. So my son and I attended one saturday, and man was it alot of fun, we got to meet some some other folks, traded some cards, learned a ton being noobs and played a few matches of course we got destroyed as we are learning the ins and outs of the game and decks, but it was very satisfying the outing definatley filled a hole that gaming has not filled in a long time, the randomness of the draw, trying to anticipate your opponents move, and having to come up with a plan of attack was very exciting. So something like this might be able to fill the void for you.
CrypticCat's picture
Submitted by CrypticCat on Mon, 12/05/2011 - 08:39
I haven't logged more than an hour gaming since XD 2o2p is much harder to quit, I miss the feedback I usually get from you guys. I have been looking around for game-clubs, but the idea that lives overhere when it comes to games is playing those old games like shuffleboard and other medieval fun. >.
TANK's picture
Submitted by TANK on Mon, 12/05/2011 - 10:41
It's just big business. The hard core are used to build a business on and then we're tossed aside as the market expands and the overall skill of the community drops, games need to be easier to play to sell. I see the same thing in shooters. COD is so popular because it's to damn simple to play, little skill or thinking is involved. Then a games like Gears is a thinking shooter and few play it. IT requires team work, strategy and thinking. Gears is a hard core shooter and it suffers in terms of participation because of it. They did try and dumb it down adding team death match and a casual mode for first timers but I don't think any of those measures helped make people stick to it and now the true fans who continue to play are left with these dumbed down weapons and modes.
CrypticCat's picture
Submitted by CrypticCat on Mon, 12/05/2011 - 12:35
Yes, but that's the catch22 a studio like Epic is in, they're looking for ways to tap into other segments of the market as well, if only to break a cycle of incestious fan-pleasing that is as destructive as doing nothing at all. Their pitfall is that they really only have GOW to do it with, which is much harder to innovate and expand upon than say an IP with episodic games like Final Fantasy, TES or Fallout. Which in hindsight makes me to swallow some criticism I had about (shudder) Obsidian; they did manage to make the leveling part of Fallout more interesting in NV. The point is that GOW is an IP with setpieces like Dom and others in a set universe. That leaves precious little for Epic to work with. Only so many ways you can shoot a gun. Epic had to make GOW3 accessible to new gamers, but I agree that the thin line between accessibility and entry-level kindergarten for GOW3 has been violated in many regards.

Join our Universe

Connect with 2o2p