WoW, PSU, SWTOR, moar MMO moar!

CrypticCat

Shared on Mon, 12/19/2011 - 06:50

 (Do you know how hard it is to rhyme that shit?)

[b]SWTOR[/b]

I have found a MMO that makes me ragequit! Yes, ragequit, like "waaaaaaaaaaah, OMGWTFBBQIDONTLIEKMONDAIZ!" style. I was actually angry and fustrated when I logged yesterday. Crafting in SWTOR is a total crapfest. This game has been in testing for Allah knows how long, Bioware gave beta-keys to every MMO-nerd possible and not one of them had the bright idea to allow batch-crafting? Really? I really have to sit there and click "craft" after watching timer run it's course -- minute after minute? It's godamnfrigging 2011 going on 2012 Bioware! Even an ancient MMO called Saga of Ryzom has batch-crafting! There's no excuse for this. None.

Another thing. Today's computers can render entire cities in awesome detail. It's awe-inspiring and jaw-dropping, I totally agree. But that doesn't mean that you should put cities in your MMO that are magnitudes bigger than the regions you can adventure in. Cities that are a bitch to navigate also. In my opinion, there's something wrong with an MMO that lets you cross an adventure area in 5 minutes, but let's you wonder around for double that to get from the city-gate to the bank. I wanna go out and kill stuff, kill stuff, kill stuff and glee over my collected mats and other spoils. I don't wanna stand in a city with a handful of trash that's pathetic to say the least, desperately trying to get rid of said trash.

If this MMO wasn't about Star Wars, people would trash it. Of this I'm convinced. I'm not ready to call it a day yet, because I'm still hoping to find a game in there. It can still get better than this, but I'll be surprised if this isn't Free-To-Play inside of two years.

[b]PSU[/b]

There's a christmas event going on in PSU. Two missions that are totally different but are both having the same theme: survival. But ever since the log-on server crashed something fierce earlier this month, PSU has problems. The most prominent of it is damage-lag. It's less than a second-lag, so not really nag-worthy in MMO-terms, but it is enough to spot and to have an effect on tanks and healers. Survival themed missions get an extra difficulty this way that isn't rewarded, so to speak. The rewards in itself are weapons I can't use as an Acrotecher, or have only sideways an use for. Shame, since the arms-race event was great fun, and this event seems to be thrown in because it is, you know, almost christmas and you have to have an event...

[b]WoW[/b]

My new toon is now lvl13. Already running around in armor I crafted for her. Azuremist is done and she's getting ready to start questing in Bloodmist. Of all the starter-areas I have played, both the Deathknight and Draenei starter-areas are my absolute favorites. In my opinion, TBC is the one MMO-expansion that really added something special to the game. Cataclysm is of an entirely different scale, it totally threw WoW upside-down and I'm still running around and finding things in WoW that are totally new or weren't there before. Cataclysm is the reason I want to revisit every area and see what's there in way of new sights and new quests. Six years later WoW still delivers to me in questing, 5 mans and PvP. And thanks to my new PC, I can now do that with awesome eye-candy in HD. Who would have thunk?

 

Comments

AngryJason's picture
Submitted by AngryJason on Mon, 12/19/2011 - 09:26
I'm a card carrying Star Wars geek, even dress up as a Stormtrooper and the like. My main knock against SWTOR is that it doesn't feel like Star Wars, just a sci-fi themed WoW. I do like it though, and it does have a decent story so far. I can appreciate how they tried to make crafting different. I kind of like sending my companion off for 3-6 minutes and seeing if she returns with goodies for me. You can stack your build crafts though, you just have to keep clicking on the item. For example, I had a ton of crystals, so I decided to have my companion create 5 lightsaber hilts in one go. I do agree though, the crafting doesn't seem as fun as with other MMO's. Free to play in 2 years? Who knows, it may be. Seems a lot of MMO's are heading in that direction. I've been taking it easy. I got burned out on WoW at launch and gave it up for a couple of years. So far, I'm limiting myself to no more than 2 hours per day. I'm a bit below level 14, whereas there are two in my guild that were in the high 40's last night. I was going to do a blog post about it, but I've pretty much got the high points here. In all, it's a good game, and while it does have some definite areas for improvement, I think it will do well. One question though. SWTOR takes place some 3500 years before Episodes 3 & 4. However, the technology is quite similar. Even speeder bikes have the same general design. Is there some unspoken technological plateau that exists?
CrypticCat's picture
Submitted by CrypticCat on Mon, 12/19/2011 - 11:45
I think that the technology in Star Wars is more iconic and recognizable than considerations of evolving tech. I mean, imagine the outcry if Bioware had implemented shunted tech because it's 350 years in the past as opposed to the rest of the franchise... There are not enough BBS's to hold the nerd-rage! You're lucky you can at least come close to batch-crafting. In my client the button grays out until the companion is done making a med-pack. I have decided to not bother with that aspect of the game anymore.
Rau's picture
Submitted by Rau on Mon, 12/19/2011 - 22:00
When you get a 2nd companion it becomes a bit easier. Just send them off as you do stuff. 8 min later give them something else to do. If you get a 4man group together then send both out.

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