CrypticCat
Shared on Mon, 12/19/2011 - 06:50(Do you know how hard it is to rhyme that shit?)
[b]SWTOR[/b]
I have found a MMO that makes me ragequit! Yes, ragequit, like "waaaaaaaaaaah, OMGWTFBBQIDONTLIEKMONDAIZ!" style. I was actually angry and fustrated when I logged yesterday. Crafting in SWTOR is a total crapfest. This game has been in testing for Allah knows how long, Bioware gave beta-keys to every MMO-nerd possible and not one of them had the bright idea to allow batch-crafting? Really? I really have to sit there and click "craft" after watching timer run it's course -- minute after minute? It's godamnfrigging 2011 going on 2012 Bioware! Even an ancient MMO called Saga of Ryzom has batch-crafting! There's no excuse for this. None.
Another thing. Today's computers can render entire cities in awesome detail. It's awe-inspiring and jaw-dropping, I totally agree. But that doesn't mean that you should put cities in your MMO that are magnitudes bigger than the regions you can adventure in. Cities that are a bitch to navigate also. In my opinion, there's something wrong with an MMO that lets you cross an adventure area in 5 minutes, but let's you wonder around for double that to get from the city-gate to the bank. I wanna go out and kill stuff, kill stuff, kill stuff and glee over my collected mats and other spoils. I don't wanna stand in a city with a handful of trash that's pathetic to say the least, desperately trying to get rid of said trash.
If this MMO wasn't about Star Wars, people would trash it. Of this I'm convinced. I'm not ready to call it a day yet, because I'm still hoping to find a game in there. It can still get better than this, but I'll be surprised if this isn't Free-To-Play inside of two years.
[b]PSU[/b]
There's a christmas event going on in PSU. Two missions that are totally different but are both having the same theme: survival. But ever since the log-on server crashed something fierce earlier this month, PSU has problems. The most prominent of it is damage-lag. It's less than a second-lag, so not really nag-worthy in MMO-terms, but it is enough to spot and to have an effect on tanks and healers. Survival themed missions get an extra difficulty this way that isn't rewarded, so to speak. The rewards in itself are weapons I can't use as an Acrotecher, or have only sideways an use for. Shame, since the arms-race event was great fun, and this event seems to be thrown in because it is, you know, almost christmas and you have to have an event...
[b]WoW[/b]
My new toon is now lvl13. Already running around in armor I crafted for her. Azuremist is done and she's getting ready to start questing in Bloodmist. Of all the starter-areas I have played, both the Deathknight and Draenei starter-areas are my absolute favorites. In my opinion, TBC is the one MMO-expansion that really added something special to the game. Cataclysm is of an entirely different scale, it totally threw WoW upside-down and I'm still running around and finding things in WoW that are totally new or weren't there before. Cataclysm is the reason I want to revisit every area and see what's there in way of new sights and new quests. Six years later WoW still delivers to me in questing, 5 mans and PvP. And thanks to my new PC, I can now do that with awesome eye-candy in HD. Who would have thunk?
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Comments
Submitted by AngryJason on Mon, 12/19/2011 - 09:26
Submitted by CrypticCat on Mon, 12/19/2011 - 11:45
Submitted by Rau on Mon, 12/19/2011 - 22:00