Size is Everything, Mostly.

DEEP_NNN

Shared on Wed, 10/06/2010 - 07:26

 

Guess what? That extra space between the orthostats is not my fault.

I went back to Stonehenge Wikipedia site and it says the orthostats were an average of 1.1m x 2.1m x 4.1m with a 1 metre spacing. The 2x4 block in REACH is 1x2x4. No mater what, I can't get a replica construction to exactly match the measurements of Stonehenge. I opted to keep the diameter reasonably close to the 108 foot measure. This creates a slightly larger space between orthostats. I doubt it will present an in-game problem. Have you ever looked at a picture of the orthostats at Stonehenge? How did they ever come up with an average size from such irregular worn shapes. They must have used measurements from the buried portions that weren't as eroded. By the way. Did you know that most of the positions used to layout the structure were achieved using a peg and a rope? The whole bloody thing is the result of intersecting circles. No fancy survey equipment required. Not even a straight edge.

Having settled on the properly sized rectangular respawn area and 12 degree rotational increments, I zoomed ahead again. It's working .... so far.

I got half done pretty quick. Very easy to do the alignments.

 

I chose this time to test a lintel placement on the newly spaced orthostats. Nothing like looking at the bad news early. I knew there was going to be a bigger gap. I had a different problem with Stonehenge in Halo 3. The tall column block used as lintels was too long. There were overlap issues instead of a gap.

This picture shows how I used orthostats as a guide to set the final angles for a lintel. Grab a "1x1 tall and thin", set the physics to normal, drop on the floor, centre and push against the orthostat. Tedious work. Don't forget to set it back to phased physics before you move it into position.

Look at this ugly dysfunctional gap. Just what I need for some MLGPro wannabe to bump and grind along. Oh the feedback, I can hear it now! Gotta fill that sucker in because walking on these walls is all part of the plan.

I'd already gone through endless iterations of what block I would use for the gap. Firstly I had to pick something from a different object group. I need all of those building blocks for ring structures. The small bridge won the prize. Fits perfect, nice and flat and leaves a nice square hole which looks like it was planned from the beginning. Freaking luck is what is was.

 

My next Blog should have a complete ring of orthostats and maybe a bit more. After that, the Trilithons! Whoa!

Think about this question. Ever been in a Church and big bright southerly facing windows are behind the pulpit? It drives my eyes crazy. I think the congregation should have that kind of lighting coming from the side or behind. The question is related to this map.

Comments

Crack's picture
Submitted by Crack on Wed, 10/06/2010 - 07:44
That square hole would be perfect for red/blue lighting, if that's the way you're going.
DEEP_NNN's picture
Submitted by DEEP_NNN on Wed, 10/06/2010 - 08:35
@Crack I'll check into that. I have considered possibilites for decorators but not lighting orbs. I'm guessing ahead it will have negative repurcussions but I will definitely stick some in and have a look. Maybe even take a picture. :)
xianguih's picture
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