English_C6H6
Shared on Wed, 06/20/2007 - 15:50Hey Microsoft and Game Developers, here' s how you should be pricing games:
Great Single Player Experience = Up to $20. Example: Oblivion. In this generation Single player is still important, but it's not everything. No significant single player? Make the game less expensive (I'm looking at you , Shadowrun).
Great Multiplayer Experience = Up to $20. Example: Rainbow 6: Vegas. Should have a ton of replayability, balance and continued support (patches to fix issues). There is no excuse for multiplayer to suck now a days, it should be as well thought out as the single player.
Great Gameplay Mechanics, interface, etc. = Up to $15. This should be a given in every game. If you choose to ignore this, your game won't sell anyway. If you game suffers gameplay or interface problems, it should immediately get a discount of $10-15. Examples of bad gameplay: Bulletwitch and the "Loading Area" screens on Oblivion
Great graphics/sound = Up to $15. I'm talking immersion here. Gears of War type graphics or F.E.A.R. type sound (disclosure: I played FEAR on the PC with headphones, your milage may vary). I am willing to pay more for great graphics and sound, but don't neglect one or both of these and expect me to pay "next-gen" prices.
Under this pricing scheme, I'd be willing to pay $70 for "The PERFECT game," but I've never seen the perfect game. I have seen a bunch of games priced at $60 just because they are "next-gen." Developers need to realize that they will make more in the long run if they are realistic about their games and what they are worth.
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Comments
Submitted by Falelorn on Wed, 06/20/2007 - 17:34
Submitted by YEM on Wed, 06/20/2007 - 18:17
Submitted by English_C6H6 on Wed, 06/20/2007 - 18:23
Submitted by English_C6H6 on Wed, 06/20/2007 - 18:23
Submitted by Falelorn on Wed, 06/20/2007 - 18:26
Submitted by MikeTheKnife on Thu, 06/21/2007 - 00:04
Submitted by Caesar on Thu, 06/21/2007 - 10:39