English_C6H6
Shared on Thu, 09/06/2007 - 22:22(In a dry British whisper) "Lacking a non-work PC and a current generation console, our intrepid game carnivore finds gaming where ever he can. Recently he found a stash of games left by higher predators at the watering hole known as "GameStop." Lacking the most basic of XBox 360 necessities, he is not ashamed to scavenge in this bargain bin of gaming goodies. Have pulled out three tasty bits from the carrion of the $10 and less bin, he approaches the counter. The vulture behind the counter informs him that while they do have Max Paine and Whiplash, Psi-Ops has been lost, picked clean by another scavenger. The carnivore leaves with Max Payne and Whiplash somewhat sated but still hungry.
Coming up next week: Will the stash of Bioshock the game carnivore left back at his cave with his pack still be good? Or will it's savor have faded in the weeks he's been away?"
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BTW - Whiplash is a great concept that looks like it just needed some more time in the oven, the concept and writing and voice work are great, but sloppy controls and camera work limit it's appeal. It's funny but frustrating.
Max Payne was much better for the PC. Several of the nooks and crannies that made the game so interesting are just gone in the PS2 version. Those doors just won't open. Also, it's easy to tell which FPS games were developed for PC and ported and which are developed right for the console, while the way that they did the controls overall was good, it just doesn't work as well as FPS games that are console from their birth
Coming up next week: Will the stash of Bioshock the game carnivore left back at his cave with his pack still be good? Or will it's savor have faded in the weeks he's been away?"
_______________________________
BTW - Whiplash is a great concept that looks like it just needed some more time in the oven, the concept and writing and voice work are great, but sloppy controls and camera work limit it's appeal. It's funny but frustrating.
Max Payne was much better for the PC. Several of the nooks and crannies that made the game so interesting are just gone in the PS2 version. Those doors just won't open. Also, it's easy to tell which FPS games were developed for PC and ported and which are developed right for the console, while the way that they did the controls overall was good, it just doesn't work as well as FPS games that are console from their birth
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Submitted by ElmanJo on Thu, 09/06/2007 - 22:24