Enosh
Shared on Thu, 05/07/2009 - 08:55I have a habit of staying up way too late when I get close to the end of a game. Last night was no exception, so at 2am I found myself finally getting a chance to put a round into Lucian and completing the main story arc of Fable 2.
I’m not going to even attempt to mask or hide spoilers. The game has been out around 6 months so I’m actually quite late to finishing it. I do recommend the game. Although it’s not perfect it’s a good fun play though and worth your money to purchase.
Honestly, at the end, as soon as I noticed I could FINALLY attach Lucian I didn’t wait a second before trying. I have no idea how long he would have monologued at the end had I allowed it. The only reason he got a word in edgewise is because I defaulted to trying to hit him with the sword but found I needed to shoot him instead. That was an appropriate and satisfying way to enact revenge since he did shoot me. Twice.
Actually being as familiar with the language of games, I’m not that put off by the fact he tried to kill me, twice. I’m kind of used to it. But killing off the main character’s sister, wife, kids and dog is just cold.
Which brings me to the interesting point. Being that there is an achievement tied to the action you take after enacting your revenge, I wonder what the first play through break down would be. If I was truly myself, in that situation I have to admit I would have no hesitation but to take “the good of the few” and would not be able to sleep at night if I accepted “the good of the one”. Yet in the role of “Sparrow” and playing through the entire game as a paragon of virtue I went with “the good of the many”.
I was actually rather attached to my characters virtual family, at least in part because it mirrored my own real family in form and make up. It took a fair bit of consideration before I chose to ‘stay in character’. I even considered possible differences in gamer score to be honest. I’m definitely going to have to play through again and make some difference choices, some day. There’s still plenty I want to do in the game world that remains from the first play through though.
Still, it feels good to “save the world”, especially when the developers have gone to such lengths to give the world a feeling of age and history. The games I keep coming back to are the ones where the game world feels old, and feels like there are millennia of history to discovery. Halo, Mass Effect, Asheron’s Call, Bioshock, all have that feeling to them. Fable is really no different in that regard.
One last thing. I appreciate the subtle set up for a sequel. After fighting long and hard to seek revenge and stop Lucian from using the spire, in the end I feel like I was used to help Theresa take possession of the spire for herself. She definitely did not appear as though she was entirely benevolent at the end… “The spire is mine, be gone!” indeed.
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Submitted by Enosh on Thu, 05/07/2009 - 14:08
Submitted by J-Cat on Thu, 05/07/2009 - 09:33