Back to coding...

Falelorn

Shared on Sun, 12/17/2006 - 20:28
Edited to fix spelling mistake of Lunatik-ZX name

Over the last couple (maybe 3, really the days have smunched together) of days I have been coding again for my game.

It really is so different going from DB/APP coding to game coding with math, DX9 crap and more.. but really it is fun, if not painful when you just dont see that you put a . and not a , and no matter what you are looking at it and you dont see it... SLEEP IS GOOD in those situations.. I woke up after a nap and called my self names as I found the issue.

XNA is really nice, but seriously they need to add some networking so those of us who are indie devs can do what we want with multiplayer games.

It has been very rewarding getting back into coding and doing some serious game coding again and with a real language using a fun system (No offense TrueVision 3D but I cant play my TV3D coded games on my Xbox 360, that is the best thing ever)

A Big THANKS to  Lunatik-ZX for  redoing my front page on my site and doing a new logo for my company Cosmic Storm Games.


Comments

SGreth's picture
Submitted by SGreth on Sun, 12/17/2006 - 22:47
So are you cooking up your own engine or are you using GG's new XNA enabled stuff?
Falelorn's picture
Submitted by Falelorn on Sun, 12/17/2006 - 22:50
own engine, but I might jump into Torque when Torque X enters the 3D realm. Right now working out simple fun stuff like controls and getting things to render correctly.
godWHYme's picture
Submitted by godWHYme on Mon, 12/18/2006 - 04:26
Well first the add on for networking isn't supposed to happen until july I belive, and I believe torque was revamping to use the xna crap, this was according to a microsoft rep on my university campus. I could be mistaken but I believe this is correct.

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