Falelorn
Shared on Fri, 02/16/2007 - 15:38I hate those words "On Hold" when it comes to video game development because 99.99% of the time it means the game will never be returned to. But with the current state of XNA (lacking polish, multiplayer, etc) and working on a Xbox 360 game being more important then just a game, we have shelved it. To work on a puzzle game, in 2D or 2.5D with single player and eventually multiplayer.
It took about 3 weeks to decide the fate of Solar Fury, if the team would continue working towards another game (they did, because I am paying (very little) for talent) and what type of game it would be. Puzzle, Shooter, etc.. As many people know with indie dev teams if a project stalls, or a game changes the teams almost always die and fall apart.. even if they are being paid..
Solar Fury was coming along, but not fast enough, some issues with XNA caused slow down, some art pipeline issues caused delays, christmas/new years and holidays, but mostly its Microsofts fault :P You can not have a MP game with out a MP core.
So the new game, wont tell anyone what it is, but it is a new take on a old game, I have already built a "level" builder to produce the core and expect several hundred levels.
150 easy
150 medium
150 hard
300 easy MP
300 medium MP
300 hard MP
is what is expected and that may sound like a lot but it isnt. Not in a puzzle game like this.
Only thing now is to move forward with deciding on a art style (no clue what it could be) and building a working interface and getting it working on the 360 (EASY)..
At least the art this time around will be easier, cheaper, and sound FX/Music will be 1/50th the cost and I should be able to do a 1080p game as well.. lol not that it would be needed..
It took about 3 weeks to decide the fate of Solar Fury, if the team would continue working towards another game (they did, because I am paying (very little) for talent) and what type of game it would be. Puzzle, Shooter, etc.. As many people know with indie dev teams if a project stalls, or a game changes the teams almost always die and fall apart.. even if they are being paid..
Solar Fury was coming along, but not fast enough, some issues with XNA caused slow down, some art pipeline issues caused delays, christmas/new years and holidays, but mostly its Microsofts fault :P You can not have a MP game with out a MP core.
So the new game, wont tell anyone what it is, but it is a new take on a old game, I have already built a "level" builder to produce the core and expect several hundred levels.
150 easy
150 medium
150 hard
300 easy MP
300 medium MP
300 hard MP
is what is expected and that may sound like a lot but it isnt. Not in a puzzle game like this.
Only thing now is to move forward with deciding on a art style (no clue what it could be) and building a working interface and getting it working on the 360 (EASY)..
At least the art this time around will be easier, cheaper, and sound FX/Music will be 1/50th the cost and I should be able to do a 1080p game as well.. lol not that it would be needed..
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Comments
Submitted by oneman1973 on Fri, 02/16/2007 - 16:31
Submitted by Falelorn on Fri, 02/16/2007 - 16:57
Submitted by SirPoonga on Fri, 02/16/2007 - 17:08
Submitted by TheCrazyPerson on Fri, 02/16/2007 - 17:10
Submitted by Falelorn on Fri, 02/16/2007 - 17:22
Submitted by CofC on Fri, 02/16/2007 - 16:16
Submitted by Falelorn on Fri, 02/16/2007 - 16:25