Falelorn
Shared on Sun, 03/11/2007 - 00:37Well I have finally gotten my new work area set up (well will tonight) with full access to everything, easy to quick test on the 360, which I decided to take the store up on their offer to exchange but I have to buy a new warranty. Its safer then waiting, and really I am getting to the point of testing and I have a bit of ADD where I can not move forward until the last thing is working..
I have the story flushed out, rather impressed by it, very original in a way that I "borrowed" key ideas from some older movies and games (very small minor points) but then again every game has pretty much "borrowed" ideas from movies and games and movies have stolen from movies and books, and TV from movies, books and serial movies from the 40s..
But it is a fairly unique idea.
Question from a "loyal" fan - "Do you seriously think you have a chance to get a game published?"
Well yes kind sir/madam.. I know I do. This is the start of a new resurgance of indie game development, like way back in the day when Carmack and company brought us Wolf 3D and Commander Keen. Small teams and single people have the ability to create new games, unique fun games and get them published. Two years ago most indie game developers could only dream of XNA, Xbox 360 and C# working together. If my game doesnt make the Dream. Build. Play. competition due to time or just not good enough, I will make it better, keep improving it and testing it. If it takes a couple years before its picked up and published by <insert company name here> it takes that much time.. now I would hope for Sierra, Microsoft or UBISoft to publish it for the arcade, because those three companies treat smaller developers nice. EA can be a bit of a bully and I dont want that.
I see the game industry improving because of XNA, and if Sony and Nintendo follow through with their Indie developer support, I will say we will have a big push of games coming with AAA developers working with huge budgets and Indie developers working with smaller budgets and great games being made all around.
I have the story flushed out, rather impressed by it, very original in a way that I "borrowed" key ideas from some older movies and games (very small minor points) but then again every game has pretty much "borrowed" ideas from movies and games and movies have stolen from movies and books, and TV from movies, books and serial movies from the 40s..
But it is a fairly unique idea.
Question from a "loyal" fan - "Do you seriously think you have a chance to get a game published?"
Well yes kind sir/madam.. I know I do. This is the start of a new resurgance of indie game development, like way back in the day when Carmack and company brought us Wolf 3D and Commander Keen. Small teams and single people have the ability to create new games, unique fun games and get them published. Two years ago most indie game developers could only dream of XNA, Xbox 360 and C# working together. If my game doesnt make the Dream. Build. Play. competition due to time or just not good enough, I will make it better, keep improving it and testing it. If it takes a couple years before its picked up and published by <insert company name here> it takes that much time.. now I would hope for Sierra, Microsoft or UBISoft to publish it for the arcade, because those three companies treat smaller developers nice. EA can be a bit of a bully and I dont want that.
I see the game industry improving because of XNA, and if Sony and Nintendo follow through with their Indie developer support, I will say we will have a big push of games coming with AAA developers working with huge budgets and Indie developers working with smaller budgets and great games being made all around.
- Falelorn's blog
- Log in or register to post comments
Comments
Submitted by Whamolla on Tue, 03/13/2007 - 06:25