Fetal
Shared on Thu, 02/25/2010 - 16:47Some of you old coots know me and remember my previous tutorials for halo 2, halo 3, baseball, modern warfare and world at war. I'm thinking of doing one for modern warfare 2 for the community, but only if there is a demand for it.I say this for two reasons; they are a drag to write...each one i did got progressively smaller and less in depth because i spent more time writing the damn things and thinking up ways to easily impart the wisdom i vomit unto the masses than playing the games i loved to play.
if i do this, t will be comprehensive. i will blog one nugget, or aspect of a perk or equipment or gun or boobies a day for as long as it takes. many of the future entries will look much like the following one.
Scrambler
One underappreciated perk a lot of players absolutly despise is the Scrambler.Generally players believe using scrambler is more of a hindrance than an asset, but it does have some benefits for certain gametypes. This entry will discuss the merits and demerits of this quirky gold perk.
Personally, I hate scrambler. It doesn't fit my playstyle. If you like to stay in one quadrant of a map and hold it while maximizing your kills and minimizing your deaths, then this perk is not for you. If you hate people who run with heartbeat sensors or are playing against a team that uses them, then this perk is not for you. If your team runs a lot of counter UAVs as perks, then this ain't the perk for you. Why? Because if you like to camp, people can use your own scrambler as a sort of proximity detector to find you. The scrambler gets weaker or stronger the closer an enemy approaches your position, and because of this they can usually figure out your position and get the drop on you. the scarmbler does not combat against heartbeat sensors, and since scrambler is niether and offensive improvement perk like commando or steady aim, or a defensive improvement perk like ninja, you have no counter to help you out in those 1 on 1 encounters with others. And if your team runs a ton of counter UAVs, then the scrambler perk becomes redundant and helps you not a whit.
Scrambler seemingly has so many drawbacks it is hard to even say it has a proper pfofitable use. This is not the case though. Scrambler shines in objective gametypes where multiple players on your team are defending an area or when you are assaulting a bomb arm point that might have a ton of claymores or c4 planted around it. It helps in capture the flag games when you're trying to disguise a buddy who might be hiding or assaulting the flag. how? scrambler get rid of that pesky uav map of the enemy players in the top of their screen. when you have those guys scrambled, they might find you, but they won't know where your team is on the whole map because scrambler hides your team from them. Srambler causes c4 and claymores fuses to delay their detonation for 5-10 seconds(if you have scrambler pro) thus helping your team. Not only that, but you don't even have to trip the claymores, you just have to get them within the radius of your scrambler. If your team were to assault a building in demolition to arm a bomb, like say on Quarry, all your scrambler guy would have to do is run around the outside of the building to disable the claymores within.
In the end, scrambler has no real benefit in a team death match or if you are considered one of the top slayers on your team, but it does shine if you play an objective game on offense or defense, and you know you're not the best player on your team. If you know this, and can accept the fact you're not a great slayer, then use scrambler to help the people on your team who are the good slayers. every time your scrambler(pro) helps save their lives long enough for them to get a harrier, or you disable numerous claymores and c4 you make your team that much better.
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Submitted by killthrash on Thu, 02/25/2010 - 17:28
Submitted by VenomRudman on Thu, 02/25/2010 - 22:33
Submitted by snowpunx08 on Fri, 02/26/2010 - 07:26