Callouts!

hubristes

Shared on Mon, 04/14/2008 - 10:49
Communication is a huge part of Halo. I've barely covered it in my blogs, but that's because I'm still really learning. I think the first step to communicating effectively is learning what to say. Things like "help me!" or "snipe over there" really don't do anything but confuse teammates. I'm guilty of saying stuff like that as much as anyone, but admitting you have a problem is the first step to correcting it, right?

As for what to say, power weapon locations are important. Call out where the enemy sniper is. If you die with a power weapon, call out where it was dropped as soon as you can. That way, your team will be able to pick it up or at least know where the enemy picked it up. If you are killed by a power weapon but don't know where the shot came from, call out where you died and/or ask the team if they saw where the shot came from. Enemy locations in general are extremely important. If you see 2-3 players, call them out before you even take a shot. The chances of you killing them all are not good and any damage you do will be wasted if a teammate doesn't come to help you finish them off.

I think the most important thing to concentrate on is just saying something. Many players (myself included sometimes) will stay silent during a game. Perhaps they don't know what to say or how to say it. I'm trying to take the attitude that it doesn't matter if I sound like a pro. Calling out "sniper at the trees on the shady side of their base" is not a very clean crisp callout, but its much better than nothing. When I see my team spread out and getting killed, I like to send out reminders like "lets stick together". In the heat of battle, I loose track of my team sometimes so I appreciate reminders like that too. Sometimes players listen, sometimes they don't but just starting chatter like that often gets the team thinking more like a team though. That can change a game quickly. Reminders like "keep talking guys" will often get the silent types to start speaking up more also. You don't have to be the lead slayer to be the leader of a team. Short simple sentences can be enough to win tight games.

Learning location names is a great way to gain confidence in what you are saying. There is no real standard set of callouts. That doesn't mean that a team of randoms can't communicate. There are plenty of common features that identify locations. The location numbers from territory games are good callouts. Also, maps will often have shady and sunny sides. I try to keep from saying left or right because that can confuse a player depending on which way they are facing. Look for colors as identifiers also. Guardian, for example, has a blue room, a gold room, and a green area. Here's some links to maps with location names.

Just found this on B.net: http://devinwebdev.webs.com/h3callouts/
Here's the OP: http://www.bungie.net/Forums/posts.aspx?postID=18076884

This topic in the Halo forum has some great maps also:
LINK

Comments

Flapjaxx's picture
Submitted by Flapjaxx on Mon, 04/14/2008 - 11:10
Nice post, Hub. The game of TS we played last night was pretty good communication- such as when I said "Homer, get back over here to OUR base and help us" lol. Also, since it came down to the last few seconds, and I was thinking of hiding for the tie, you said "just stick together and we'll take them". And right you were! Perhaps some TS tonight? :)

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