Art and Games....

J-Cat

Shared on Wed, 03/17/2010 - 08:29

Most of the time when I write I feel so amateurish... but gotta start somewhere, right?

****

Like everyone on this site, I love gaming. It's a fun diversion. I'm also a chick, which means I follow Oscars*. This year, as always were some pretty heavy stuff. Precious, Avatar, Hurt Locker... not lite faire. Which gets me thinking...

Where is the true art in gaming? Yes, games can tell a story... but the stories they tell are not the stuff of epic dramas.  What we have so far is pretty much a straight summer blockbuster. Nothing wrong with a summer action flick... but it sure doesn't transcend the human condition. And I agree, there are some great stories: I have been told that Heavy Rain is such a game. But if we are honest (and literate) we can admit that the games we play, while fun, are not necessarily high culture.

For a game to really be called art, it would transcend the media: non-gamers would hear about it and think "Damn... I would love to experience that." Books, TV, plays, movies are all forms of entertainment that can, and have become more. Gaming isn't there yet.Why not? What is getting in gaming's way?

Gaming isn't an evolution of something we already have. We have had plays since the cave-man days. We became literate, and then we took our oral storytelling and wrote it down into books and scripts for plays. We don't know how the oral tradition changed once it became written. Or maybe we do... but that is stuff for eggheads smarter than I. Screw that, I only do so much research.

Movies were the first time technology drastically changed an artform. It started off as an entertaining, but technical feature. You could pay a dime and watch such riveting vignettes as "Man walks Down Street." Then we got silent movies that had a simple story, eventually telling great stories. These silent movies were still basically plays, but with a camera in front of it. Talkies came around and the genre had to adapt. Today movies are much more complex than these simplier times, however much is the same. You have actors acting out dialogue. There is a script written by a writer (playwright). A director takes charge. Yes, of course there are so much more to movies than this, but the evolution is still there... plays transformed into movies.

What about gaming? Gaming didn't come out of plays, but out of playing. Games didn't have a "high" tradition, but rather were the outcome of some geeks who wanted to have fun. And so, games aren't like anything we have seen. Okay, we have some movie elements: actors, scripts. Read the credits for a game and it really does seem like credits for a movie. However there are two main differences that we may not have our heads around yet.

The player controls the action. Let's think about this. I would love to sit Kathyrn Bigelow down ask her to make Mass Effect as a movie. "Okay We got a trilogy. Each segment is going to around 60 hours long, and the audience can stop and start the game at any time. It will take about a month for most people to finish your movie. The audience will control the camera angle. The audience will control the pacing. The audience will control which characters live and die. The audience controls what parts of the story happen and what time. Oh did I mention that someof the audience will have access to other storylines. There will be a bunch of different endings depending on the choices you make and these choices follow you from part one through part three of the trilogy. Okay... go." 

This sounds like an impossible task, even for directors that are great. Too many choices, too many variables. When you think of it that way, I am not sure that game developers have their heads around this mechanic. How do you give so much control to the audience, yet still maintain artistic integrity?

Tied in with player control is the reason for player control. That is gameplay: games kinda need that .. you know. To be a game and all. What does that mean? It has to be fun. What is "fun." Tragedy is universal. Fun is different to different people. Let's think of one genre, the first person shooter. Halo players do not find Call of Duty fun and vice versa**. What is fun for a Halo player is not fun for a Call of Duty player. You even get thin slices within a game. Some people play Halo, some play MLG Halo. Some people are serious Call of Duty players, some like to fuck around and shoot friends in the head. Each person has fun, but in a very different way.


Lastly, gaming is a very techinical persuit. A dude with a camcorder and some buddies can make a movie, and throw it up on youtube. But to make a game there needs a wide variety of talents. A writer (who can write this user controlled script). Animators to make a character move properly, and a voice actor to breathe life into that character. Some guy who can code all this shit. It seems to be such a diverse group of talents, some artistic and some incredibly technical. And importantly, someone to bankroll this venture. Someone who is willing to take a chance, to make a game that is artistically relevant, but may not make the money back in sales.

Perhaps the problem is that gaming came into being at a time when making money is key, and artistry is not.

But on the plus side... think about gaming in the 80's. The games usually didn't really have an ending, there was no real story at all. Gameplay regulated to platformer. Twenty years later and the medium has grown by leaps and bounds. No other media has grown so far, so fast. So maybe it will happen, and happen soon.


* Okay I only follow enough to be able to beat my man in our annual Oscar pool. I lost this year. James Cameron, you fucker. Try harder next time. And RDJ was HAWT and can pull off sneakers and a tux.

** Be quiet. I know that some people like both. But let's face it, even within a genre there are games we like and games we don't. Others disagree with our choices. So settle fanboy.

Comments

BlowMonkey's picture
Submitted by BlowMonkey on Wed, 03/17/2010 - 09:10
umm movies suck just slightly less than TV sucks (except for Hockey lol). I'd rather play games or read books or listen to music or play guitar or watch paint dry. Movies spoon feed you everything and give you no time to think or influence what is happening....it's just such a lame, lazy experience.
TKBosss's picture
Submitted by TKBosss on Wed, 03/17/2010 - 10:23
I think the problem is movies have a much smaller time frame to make you gain an emotional attachment to the main characters, as opposed to games. Some games get it some don't. Heavy Rain is an excellent example of the connection you gain with the main characters. It also is the first game I've played that really conveyed the sense of dread or fear the characters were feeling to the user, but ultimately those choices, good or bad, were caused by me. Movies don't have that luxury. Movies convey their emotions, dread, etc... through their music score (i.e. Jaws). Composers have even started creating fake anxiety by building their crescendos to no payoff, and then the having the tense moment occur when no music is happening. Games have come a long way indeed, but movies hold their attraction to another generation, but co-exist with games, as TV did with radio years ago.
LuxDevil67's picture
Submitted by LuxDevil67 on Wed, 03/17/2010 - 10:38
j, gimme the cliff notes. no way my add will let me get through that! blowmonkey, yeah, some movies are crap. but a lot don't spoon-feed you, believe me. i think you may have just not seen the right ones yet.
wamam87's picture
Submitted by wamam87 on Wed, 03/17/2010 - 11:35
blowmonkey is a wise man...including the hockey thing.
Biznass's picture
Submitted by Biznass on Wed, 03/17/2010 - 11:54
Blowmonkey a wise man? BWAHAHAHAHAHAHAHA!
BlowMonkey's picture
Submitted by BlowMonkey on Wed, 03/17/2010 - 11:58
Shutup Biz! If someone said it on the internet it is probably 100% true :)
P_Train_of_Love's picture
Submitted by P_Train_of_Love on Wed, 03/17/2010 - 15:45
I got confused by the asterisks... and I felt the first feelings of panic/dread playing Legend of Zelda. Having only half a heart and hearing the death beep was too much.
J-Cat's picture
Submitted by J-Cat on Wed, 03/17/2010 - 17:44
@Luxdevil: Cliff notes version. 1. Gaming isn't art (yet) 2. Gaming is not the evolution of "high" art... rather it's beginning comes from "low" technology (geeks made games to have fun) 3. Gaming has a complexity that we don't see in any other genre. 4. Gaming also gives up much control to player (it's hard to maintian artistic vision when you give up the control) 5. Gaming need gameplay... and we don't really know what makes good gameplay 6. Creating games is also seriously technical: you need a wide variety of talents just to create a simple game. 7. it's new... let s wait and see
SonicMonoide's picture
Submitted by SonicMonoide on Wed, 03/17/2010 - 22:36
J, I often contemplate this question with my friends and students. I think video games are art and some are high art at that. Before I explain my stance, which I will if you wish and when am not about to go to sleep; what is your definition of high art and what exactly would a video game have to do to get it there? You make many well stated points. I look forward to your response and a continued conversation. I have been meaning to write about this very topic for some time now. Excellent post.
Smithcraft's picture
Submitted by Smithcraft on Thu, 03/18/2010 - 02:59
Computer/console games are an evolution of traditional games. SC
LuxDevil67's picture
Submitted by LuxDevil67 on Thu, 03/18/2010 - 05:37
thanks for the cliff notes! I AGREE! and my add thanks you!
J-Cat's picture
Submitted by J-Cat on Thu, 03/18/2010 - 07:26
@ SonicMononononononononide (did I spell that right??) I think thatfor something to be considered artistic there has to be some "crossover" somewhere. The art defines a generation i.e. Catcher in the Rye defined a generation (or so they say). The art has appeal generation after generation - we are still enjoying Shakespeare. The art has to appeal to those not "in" the medium. You don't have to be a great writer to appreciate a great novel, or a painter/art critic to enjoy a great painting. You don't have to be a movie buff to appreciate an artful movie. There should be a message of some sort that is bigger than the art itself. It shouldn't be taken literally.... District 9 is not about space aliens coming to Earth... it's about how we treat refugees, it discusses classism and corruption. I think about art history (bit of an art history fan... but a total amateur) and I see these criteria. Sometimes I stumble over post modern stuff... but I think it fits. the question about what I think is Art to me is a bit of a jumble. Why I don't think gaming is there yet... it's because it's still very directed at gamers. No story has really crossed over into mainstream... I don't know of any game where non gamers go... "damn... I *want* to see and experience that" Make sense? But what do you teach and what are your thoughts on this?

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