HA! Last blog was a description Fail!

J-Cat

Shared on Tue, 04/27/2010 - 17:53

Her bike has pedals, but there is a handle out the back, for Mommy and Daddy to push from behind.

I am thinking of writing a few FP articles... or I WAS. One is outdated. It was going to be on Splinter Cell and thoughts on being a newb to stealth games. Or maybe one about breaking up a genre game, with another genre. In Splinter Cell, you play most of hte game all stealthy, but here is one mission where you can't stealth and it turns into a covre shooter. If I wanted a cover shooter... i would have bought a cover shooter.  I hate it when games to this with no opportunity to opt out. JRPGs have this in their mini-games (think chocobo racing, and spheda*) but usually you don't have to play.  MW did it right with "Ghillies in the Mist." (or whatever that mission was called). You went form a FPS... to an FSP. Just a different flavour of FPS (sniper rifle mission).  It broke up the gameplay, it told a story very effectly but it din't take everything I learned and say "Fuck you... you can't do any of that anymore!!"

Maybe it's still worth a talk. What do you guys think?

The other one, I really want to do, but I have SO much research in front of me. It's kinda intangible right now... but let me know what you think. I want to write about how great Bungie is at permission marketing and social media. Permission marketing is when you gain the trust of your consumers so that they want you to market to them. They miss you when you don't tell them stuff. They create fan-boys of their product. Fan-boyism is often seen as a negative. I see it as a sign that you have a product that gets people passionate. I am a fan-girl of the way Bungie runs their business. I dont' like their GAMES... but why should that matter? They are the best at creating a community, they did the social marketting thing within their game. And again they do many things right to get the fans on their side.  Anyway... I love the company... meh on their game. I find that neat.

This permission marketing thing has me thinking about JayCat as fan of "stuff". I love commercials, and marketing. Why? Cause I am SO suseptible. And so are you (yes you). I am just very aware of it! I think it's fascinating how we have gone from "any press is good press" to the concept of "smaller is bigger". We need to build credibility and trust, not give the people a shit sammich. Cause soon EVERYONE will know that you are actually selling shit sammiches.

Thoughts? 

*SPHEDA! Best. Mini-game. Evah. If you can name the game, and a description of how to play... you get a cookie. No net searches punks!

 

Comments

LuxDevil67's picture
Submitted by LuxDevil67 on Tue, 04/27/2010 - 19:08
i have no idea. i'm very very drunk right now. yay!
TANK's picture
Submitted by TANK on Tue, 04/27/2010 - 23:42
I don't like bungie games either really... I like some of the innovations they have done for the industry though and appreciate that. 4 player campaign co-op, user created content, stats tracking... Although their 'clan' innovation had a negative impact for years aferwards limiting us to 100 ppl on our FLs, thankfully that's overwith now. But i just can't stand how they run their multiplayer games, some oftheir innovations I don't care for are here like playlists, i can't stand playlists. And I hate their ranking system. Although 'Reach' is suppose to have a new innovative matchmaking system including the experience, not just the rank of the matchups. SO you can pick i want a 'fun' game and it'll match you with people it thinks you would have fun with rather than who you would have a heavy competitive match with. So this we'll see ho that works out, i appreciate what they're trying to do even if i never play Reach.
SoylentWhite's picture
Submitted by SoylentWhite on Wed, 04/28/2010 - 05:45
The thing about Bungie is that they, and their "fanboys," have been trying to recapture the glory that was the first Halo. The problem is that a game like that can only be so groundbreaking and innovative once. Every other iteration of that game has failed to measure up to the orioginal. The reason those games sell so well is that they're fun (for some) and because Bungie keeps claiming that the next version will be the one. It will be the greatest FPS known to man and will make you wonder why you though the first Halo was so damn good. Problem is, the public at large belives them and continues to plop down money on a slightly tweaked version that incorporates elements from a number of other FPS's and claims to be new and original. Fanaticism can be a dangerous thing.
Prof_Rockwell's picture
Submitted by Prof_Rockwell on Wed, 04/28/2010 - 12:08
Y'know, regarding the Gulf War scene in Splinter Cell, I get the complaints about it, but I think that's coming from a purely game mechanic viewpoint. If you're looking at from a storyline standpoint, it fit into the game because it establishes Sam & Victor's relationship. And totally foreshadows the finale cut scene. So in that regard it works perfectly. I guess this brings up the age old question of 'Why do you play videogames?' For me, generally speaking, I want a good story to back up good gameplay. SC:C had that in spades for me, even though it was a typical revenge story, it was told so well with flash-forwards and flash-backs that it was really compelling the whole way through.
J-Cat's picture
Submitted by J-Cat on Wed, 04/28/2010 - 13:19
@PR: yup... it's a great story BUT you could have done the same story without taking away all of the gameplay I loved. Trying not to spoil... so forgive me... but I could have been allowed some stealth moves, as opposed to the hyper vigilant soldiers int he game. I'm talking one aspect of gameplay... not the story...

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