MMA: Doesn't want my Money. Game Devs... do you?

J-Cat

Shared on Fri, 06/11/2010 - 18:39

I was chatting with a buddy of mine today... she's kinda into MMA. Well... that's like saying that 2old2play is kinda into gaming. She was talking about being on a Montreal radio station talking about some sort of UFC thingie or some junk. I really didn't understand. I'm not much of a fan of the UFC.

But I could be.

See, every once in a while, my husband and I will go out for a few pops and watch UFC. After stunning analysis like "The guy with the busted nose is TOTALLY going to pwn the dude with no ears left" we bet on the outcome of the match. It's a good time because I usually win. But seriouslly, I like MMA/UFC because you never know what's going to happen. One minute a guy is getting punched in the face repeatedly, the next minute he has his opponent in an arm bar and it's over.  And you never know when a dude's ear is going to explode. Fun times. We have even purchased UFC on PPV at our house. Not cheap. But I can't imagine really getting into UFC or MMA, becoming a fan and spending money. Or hell, even admitting I watch in polite company. Why not?

Cause it's marketed for douchebag fratboys. And I'm not a douchebag fratboy.

I've tried, but all I see are tacky Ed Hardy Ts, half naked chicks and those idiots who hold up shitty ads for protein powder behind their guy. I can't get past it. And I want to... but I know that the UFC really doesn't want me as a fan otherwise I would see more analysis less idiocy. Which is sad, cause from what little I know, MMA isn't a stupid sport, there is actually lots of strategy. Or so I'm told. But again... it's like the marketing campaign at UFC HQ hasn't got past "make it look like boxing, sex sells and louder and tackier." I would easily understand how a significant other would veto a night out watching UFC for... almost anything else.

Then it hit me. Is this how some people see gaming?

We have a maturity problem in gaming, lads n lasses. Characters are not developed well, story lines are not crafted. An example I read this week compared gaming and movies. It begged the question, where is our Wizard of Oz? People rent and buy that movie generations later. Will our grandchildren play Bioshock? I say "no."  How many of you are playing it still?

Again... we seem to be in the "sex sells, louder and tackier" mode of marketing.  Action is paramount at the expense of a logical and compelling story. Think about how often games suffer from the "Slasher Film" method of moving action forward. The chick has to go into the basement where the serial killer is lurking... because running to the police station wouldn't move the action forward. But, let's be honest, this is the standard in games.

And when we come to character design, we see that female characters tend to be young, conventionally gorgeous and sadly interchangable. An excerpt from a must read article on character design:

Throughout the diaspora of modern games, female characters are not rare. There are many games with females as main playable characters as well as supporting roles, yet it is not uncommon for female audiences to find these characters unlikable and difficult to relate to. They are often hyper-sexualized, with generic, young faces and outfits that are more revealing of their bodies than a personality. These female characters are stark contrasts to the aesthetic goals of the male characters which encompass a much larger range of body types, costumes, and facial features.

The video game industry is comprised largely of male developers, as well as is its largest target audience. The desires of this demographic are clearly understood by those who create the games, and both male and female characters reflect this. However, the game industry is always expanding and changing, and more diverse groups of people are becoming interested in video games. Girls may find video games very boy-centric and become alienated from them as a result. This field review explores the aesthetics of female game characters and different ways that they can be designed. If it is possible to create female characters that are more universally attractive, unique, and likeable, the video game industry would be tremendously helped with its efforts to reach out to a broader range of audiences.

The point is gaming is marketed to Timmy, and we aren't Timmy. We're old, married, have kids and a brain in our skulls. While, yes, we do want some escapism in our entertainment, we can and should demand to be treated as intelligent adults, and marketed to as such. The sex sells method of marketing is insulting to the intelligence of men (grunt... boobs good, story bad) and it doesn't make women want to buy. How is this sustainable?

So yeah: gaming industry: there is a whole other market out there. And it's begging to give you it's money. Let's do it.

Comments

budman24's picture
Submitted by budman24 on Mon, 06/14/2010 - 19:50
I agree that the UFC does attract douchebag frat boys...that is why I normally watch it at my house. I hate going to the bar and watching it and listening to all these fighters "in training" analyzing everything drinking their gay fruity drinks and wearing boy small t-shirts and ed hardy crap
Arvind's picture
Submitted by Arvind on Fri, 06/11/2010 - 19:12
I'm not sure if it's fair to compare the 21st game industry to early 20th century film biz. Granted, both are in the escapism business, but I think that the passage of time has more to do with the differences between Bioshock and Wizard of Oz than does the business. What is today's Wizard of Oz in film? What's a movie that people go back to again and again released in the last 20 years? I think that the breakdown in "blockbusters" is a result of our demands, as a culture, to keep things rolling at this hyperactive pace, sacrificing quality for the sake of expediency. Not to mention that in the 1930s there wasn't much to do besides watch movies, go to war, harvest the crops and square dance. The incentive to create and astound was much greater then than today. Anyway, just my two cents...
Azuredreams's picture
Submitted by Azuredreams on Fri, 06/11/2010 - 21:36
While I think that this is very well written, it's just a rehash the same old discussion.
NorthernPlato's picture
Submitted by NorthernPlato on Fri, 06/11/2010 - 22:01
I agree with you, JCat. While playing Final Fantasy 8 many, many years ago, I thought to myself that while the themes were good and the story was intriguing, the writing was crap. And it's unfortunate, because over 4 discs of gameplay with so many cutscenes, an amazing story could have been crafted. But the writing was dumbed down to an almost pre-teen comprehension level. /sad-panda. If a studio like Pixar can pack so much emotion into scenes like the beginning of UP, why can't a game studio? I think it's just a lack of trying, personally. The medium of gaming has so much potential for story-telling. I hope it continues to get better as it has over the years.
niteowl's picture
Submitted by niteowl on Fri, 06/11/2010 - 22:24
Here's an article about female characters in one of the newest games out. http://www.cracked.com/blog/6-ways-red-dead-redemption-hates-women/ I've never played Red Dead before so I don't know how accurate it is, but the article is pretty funny in a sick kinda way.
redeye's picture
Submitted by redeye on Fri, 06/11/2010 - 23:01
The gaming industry is still very much in it's infancy and I am sure that it will reach the level of maturity you speak of sooner or later. Hard Rain and Alan Wake spring to mind as examples of this happening already. Remember, the speed at which the gaming industry evolves is limited largely by the technology available to its developers and the budget of its consumers. Some things just weren't possible in gaming 10 years ago and still aren't now. And a lot of what is possible just isn't affordable. I don't think it's fair to compare Bioshock to The Wizard of Oz in the way you have. A film only has to concern itself with telling a story, a game has to make you part of a story, which is clearly far more difficult. Also, The Wizard of Oz was presented in a medium (cinema) that even in its early forms, is still effective and appealing today. Cinema has needed to change very little since those early days and is essentially still the same. If Bioshock was presented in a medium that had almost reached its technical peak, as cinema had when The Wizard of Oz was shown, then perhaps we would still be going back to it for decades to come. As it stands, Bioshock will feel terribly dated within a few years, not in story, but technically. Cinema doesn't have to worry so much about that. Also, gaming clearly isn't just marketed at Timmy. Where does the Wii fit into that argument? I don't know the exact sales figures but I was under the impression that the Wii is the most successful format.The Wii ain't a Timmy console. If anything it's marketed at women. As for female character design in games - I used to play a 'game' called second life. Within that you were free to customise your character completely and in every detail. Given this freedom, how do you think the vast, overwhelming majority of women chose for their avatars to look?
redeye's picture
Submitted by redeye on Fri, 06/11/2010 - 23:30
On the subject of aesthetics of unique video characters, well kinda on the subject. Do you notice how men and women tend to be represented differently even on forum/blog avatars? Men tend to pick an object or symbol - above me now is a boat, a tank, a clown and a symbol, whereas a lot of the women on this site have attractive photos of women (probably themselves I am guessing) or in absence of that something that clearly marks them as female. Any thoughts on why that is? Or am I wrong in that observation?
BlowMonkey's picture
Submitted by BlowMonkey on Sat, 06/12/2010 - 08:20
I'm pretty sure the Soaps that my wife watches are way more racy and full of "stereo-typical" Hollywood beefcake and hussies then 99% of the games I play - and the "story" good lord - that is some craptastic stuff lol. So I don't think it's a big a marketing problem for women gamers as you might think. Fact is sex sells - and works both ways. Video games and TV are escapes. We work with ugly boring people all day - that isn't what people want when they want to "escape" generally. My favorite female character in a game in the last few years has been Elena Fisher from Uncharted and Uncharted 2. She was smart and sassy and didn't take shit from Nathan or anyone else and she wasn't overly sexulaized (at least I didn't think so). A really great character (she matched if not exceed the lead character Nathan Drake in Uncharted 1 and with 1 line in Uncharted 2 she sat the "typical" hot girl character down in Uncharted 2 and took over with her personality).
brntguy's picture
Submitted by brntguy on Sat, 06/12/2010 - 09:39
Don't deal with these issues in simulation racing games.
J-Cat's picture
Submitted by J-Cat on Sat, 06/12/2010 - 09:45
@redeye... No clue as to why (or if) women use their faces ... as to attractive... thanks! I did write a thing a while back about gaming and how it's really tough to write for games, or direct games andhave some sort of artistic integrity. and I agree: gaming has an extra dimension (or 2) of complexity that a movie does not. However as gamers, I think that sometimes we are satisfied witht he status quo. We also tend not to have good conversations about pushing the genre. Any critism is (often... ) met with militant fanboyism. Or if not miltant fanboyism, then by trotting out a few exceptions here and there, instead of critically analysing the genre as a whole. But I've never been satisfied withthe status quo!
Dawnfades's picture
Submitted by Dawnfades on Sat, 06/12/2010 - 10:24
Here's a question why do video games, movies, music, TV or any form of entertainment always have to be high art? Heavy Rain was a fantastic deep experience and I'd love more games of that nature. However sometimes I just want mindless fun like the new Snoopy Flying ace. Keith Levine in the new Game Informer has it right gamers don't need vaildation for their hobby. There is no need to be ashamed of it.

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