Return of the Hog Run

Mrs_Doublefire

Shared on Thu, 10/25/2007 - 13:06

Halo 3 ends a lot like it did in Halo Combat Evolved, minus the countdown timer. The Halo Hog run was by far my largest assignment and most crucial. With most of the Studio Artists finishing off the other more highly detailed levels, I along with another noobie, Dave Dunn, and designer, Dan Miller, embarked on finishing the fight with this ambitious level close to the last hour. Really, the last month before polish, but you get what I'm saying. Where some levels have had years in development, we had a month. Dave and Dan had been doing some preliminary layout stuff earlier but nothing concrete and we had one piece of concept art to go on. Cameron Pinard, my fellow noob, was tasked with all of the plates and platforms that fall and blow up. I was tasked with the rest of the environment. I worked section by section as I was given a blocked layout from Dave regarding how movement through the level would work and where our visual occlusions were going to be. Basically, I had to transition from the memory room hallway to this trench run and define the look of what a Halo would look like if it were totally under construction like the last Death Star. So basically, I developed a sort of underlying grid work of structures that could be pieced together in different configurations to form what ever superstructure needed to be formed to support the natural terrain. Then, of course I had to make the terrain as well. Additionally, I made those giant towers and ribbed substructures under the plates. These shots are using default lighting, so I'm sorry about that. However, you get to see what a level looks like without light maps.

In the above image, you are looking back on the hallway exit. Looking to the right in this image or the left when you are playing, you might want to check that area out for an alternate trench run experience.

Fans of the first Halo might recognize this "island" structure.

This concludes my environment work. Up next is UI help, skyboxes, and general polishing.

Comments

LadyisRed's picture
Submitted by LadyisRed on Thu, 10/25/2007 - 14:24
As always, nice work. Is that the island from silent cartographer?
Gatsu's picture
Submitted by Gatsu on Thu, 10/25/2007 - 14:48
hehe. loved the level. alot of people didnt like it though from what I've read. The last level in the 1st game was tougher to navigate through. But still a fun ending. with there would have been a boss fight with the Gravemind though.
Drost's picture
Submitted by Drost on Thu, 10/25/2007 - 15:16
this was my favorite part of the game.
Mrs_Doublefire's picture
Submitted by Mrs_Doublefire on Thu, 10/25/2007 - 15:21
It is, indeed, the island from Silent Cartographer. @ Gatsu: You fought the Gravemind when you rescued Cortana. It is implied that High Charity and the Gravemind are one in the same. He was on it at the end of Halo 2 and the infection sort of grew from him until he and HC were actually one thing. Then, he was trying to detatch and regrow on the Halo. You never actually see him at the core though you are correct. A boss battle on Halo wouldn't have been that great with Gravemind in a diminished capacity, weakened by the crash and the core overload the mostly destroyed him. Also, it's a hivemind sort of thing so any flood form could really evolve into the gravemind sort of like a bee colony when there is only one Queen and a new one is born only when the old one dies.
DEEP_NNN's picture
Submitted by DEEP_NNN on Sun, 10/28/2007 - 21:55
Pardon me for just having found out how much you were involved with Halo 3. Good work! I liked this final race to the ending. I always prided myself as a decent hog driver so this was fun for me. I just read a tip about the joking Grunt and the Mongoose option. I haven't finished exploring all of the alternative paths yet. I hope I would have found that one on my own. I like going the "other" way in games.

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