Mrs_Doublefire
Shared on Wed, 10/17/2007 - 15:29It's a desert waste land! That's probably why the internal name for The Ark was known as Waste. My biggest task for this level was all of the terrain work. When I got this assignment, all of the level design and major modelling had been done. My job was to smooth out any major jagginess, sepparate out parts and remodel if necessary to hide texture seems, UV unwrap all the texture coordinates and do initial shader work. Additionally, I did the same for all of the individual boulders. In the images below, I used the debug tools to remove as much of the non level BSP clutter as I did not do those things. You will also notice some bareroot trees and Forerunner architecture. I didn't work on that. Just the terrain.
Durring the Polish phase I revisited this map on a few occasions to fix, tweak, or completely replace a few objects. I don't currently have images of that work as I really just, minorly, contributed to them. Later on I may just do some game screenshots to include and explain. For now though, we will leave Waste alone.
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Submitted by Gatsu on Wed, 10/17/2007 - 15:38
Submitted by Flapjaxx on Wed, 10/17/2007 - 15:40
Submitted by Mrs_Doublefire on Wed, 10/17/2007 - 15:47
Submitted by OldManRiver48 on Wed, 10/17/2007 - 20:56