NotStyro
Shared on Fri, 02/23/2007 - 00:19Ah, crap, the end of yet another weekend. Where did all the time go? What do I have to show for it? Is it better to play and lose or not play at all (thanks Devonsangel)...?
I finished the story-line of Chromehounds. Despite some issues, I guess I overall like the game. Not enough to buy it, even after going into the bargain-bin, but it was a good game for the mech-genre.
I'll have to consider what game to get next from Blockbuster. RB6V if it is available (one copy in the store), maybe Prey (although I didn't particularly like the demo), Lost Planet (if available & single-play story), or maybe something silly like Cars. I don't know.
Maybe I'll wait a week. I've been notified that I'm required for project work. This means generous amounts of OT, but the elimination of most 'off' hours (i.e., a weekend). If I can't play, then there is no reason to get a game (unless RB6V is available).
Which leads me to a longer explanation of my answer in the question of whether 'tis better to play and always lose, or to never play at all. I choose the latter for the simple reason that a game will get incredibly boring if the outcome is always a loss. I would tend to think that I would be wasting my time playing and always losing unless there was some purpose to losing.
Now I know that some people think that the experience of playing is more important than the outcome. I tend to agree with that for a limited number of very open-ended games. SimCity is one such game that comes to mind. The person playing decides when to stop and declare win/lose/draw/whatever. Sort of like reality – the journey is all you've got because at the end is a loss (or respawn, if you like). In reality, the journey is pretty much all you've got. Maybe you give yourself brownie points for making an impression on a number of people, or making a mark and leaving behind a better world/nation/culture for future generation(s), but the journey is it.
I could go on, but it is very early on a work day and I need my sanity sleep...
I finished the story-line of Chromehounds. Despite some issues, I guess I overall like the game. Not enough to buy it, even after going into the bargain-bin, but it was a good game for the mech-genre.
I'll have to consider what game to get next from Blockbuster. RB6V if it is available (one copy in the store), maybe Prey (although I didn't particularly like the demo), Lost Planet (if available & single-play story), or maybe something silly like Cars. I don't know.
Maybe I'll wait a week. I've been notified that I'm required for project work. This means generous amounts of OT, but the elimination of most 'off' hours (i.e., a weekend). If I can't play, then there is no reason to get a game (unless RB6V is available).
Which leads me to a longer explanation of my answer in the question of whether 'tis better to play and always lose, or to never play at all. I choose the latter for the simple reason that a game will get incredibly boring if the outcome is always a loss. I would tend to think that I would be wasting my time playing and always losing unless there was some purpose to losing.
Now I know that some people think that the experience of playing is more important than the outcome. I tend to agree with that for a limited number of very open-ended games. SimCity is one such game that comes to mind. The person playing decides when to stop and declare win/lose/draw/whatever. Sort of like reality – the journey is all you've got because at the end is a loss (or respawn, if you like). In reality, the journey is pretty much all you've got. Maybe you give yourself brownie points for making an impression on a number of people, or making a mark and leaving behind a better world/nation/culture for future generation(s), but the journey is it.
I could go on, but it is very early on a work day and I need my sanity sleep...
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Submitted by Devonsangel on Fri, 02/23/2007 - 04:14