Rask
Shared on Wed, 01/28/2009 - 12:29Gamers tend to dread the post-holiday season. The stretch of time after which you're done with the games you got for christmas and the next wave of shiny comes along.
This got me thinking... Could publishers capitalize on this by lining up some really juicy DLC for existing/popular titles?
I won't pretend to claim this applies for everyone but I enjoy extending my game experience, however if something new and shiny comes out at the same time, I will most likely go for the new stuff.
However, at a time of the year when the releases are sparse or, let's face it, complete shit, a good piece of DLC at the right price and can keep me entertained for a while or, even better, cause me to revisit a game I haven't played in a while will be very well received.
Stull like Knothole Island (800 points for ~ 3-4 hours worth of gameplay) is an interesting deal. There's a lot of extra stuff that it offers aside from teh extra quest that improves the overall Fable 2 Package that it's a nice buy. Operation Anchorage for Fallout 3 is another one that extends a great game, is relatively inexpensive and fills the gaming void.
I'm anxious to see what The Lost and the Damned will do for GTA4 once that comes out. This one is a tad closer to what I would call an actual expansion purely available as DLC and comes smack in the middle of February. If the update on that is strong, it might be worthwhile for developpers to keep their big retail releases around March-June for graduations and September-December for the holidays and produce quality DLC for the other 6 months to keep people coming back to their titles.
The margins are higher on DLC, the cost for developpment/distribution is less, the IP's are fresh on people's minds, Everyone Wins! (Well except for the Gamestops and the people that rent or resell games)...
Thoughts??...
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