Robbway
Shared on Wed, 01/03/2007 - 11:54I actually suffered an attack of having too much to play! Between the 6-game Wii bundle, the 2-PS3 games, and the 6 or 7 games for Xmas, I was afraid to get inundated by newness. I'm told this is OCD, i.e. not starting because you don't think you'll finish. After all, it's a game. Who cares if you don't finish? Instead of all this new-fangled entertainment, I played The Nightmare of Druaga on my PS3. I'm a big fan of these Fushigi no Dungeon games, as they're reminiscent of Temple of Apshai (C64) and Nethack. One of my Xmas games was the latest in the series, Pokemon Mystery Dungeon Blue Rescue Team (DS). It even has some of the same buttons, like holding R to restrict movement to diagonals.
Fushigi no Dungeon is supposed to harken back to early D&D days where small advances would eventually pay off by tackling random dungeon after random dungeon. Therefore, games like Pokemon MD:BRT are very much a "thing to while away time" as much as they are a scripted game. The other interesting aspect that carries over game after game is the power of diagonal moves on a square grid. If you encounter a 1x1 block in your way, there's the right and wrong way to approach it. The wrong way is to walk up to it, then take your next four turns getting around it. The right way is to move diagonally forward before you reach the block, pass it, and them move diagonally back. Then the passing of the block is only two moves, the same as if walking unencumbered. This is really the best way to run away from monsters, and hence, why it is important.
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Submitted by TANK on Wed, 01/03/2007 - 12:21
Submitted by CapnHun on Wed, 01/03/2007 - 14:26