Robbway
Shared on Tue, 12/19/2006 - 15:35I'd love to be a friend of the court in this class-action lawsuit against Wii for faulty straps. The claims are that while using the Wii-mote according to instructions, the strap breaks causing the controller to fly out of the hand and damage something or someone. Let's examine that claim. There are only three ways for the strap to break.
- You let the controller go and the acceleration of the controller yanks the strap. This is contrary to the claims because it indicates the controller was let go first and caused the strap to break, not the other way around.
- You wear the strap so that it is taut and stressed in order to break and force the controller out of your hand. This is not how Nintendo's documentation instructs you to use the strap. It is the only scenario that remotely matches the class-action claim, but it is still contrary to the claim that states it was worn according to instructions.
- You apply enough force of another kind to the strap to cause it to snap. This covers all other possibilities, none of which have you wearing the strap on your wrist.
All three of those types of breakage counter some portion of the claim. No. 1 reverses the order of the account, No. 2 indicates the strap was worn incorrectly, and No. 3 indicates the "hurler" was not wearing the strap. Maybe I've played Phoenix Wright too much? The only scenario of the three that can be misconstrued into the claimed scenario is No. 1 Strap breaks first. While this is still an accident, it's the person's letting go, not the strap failing, that is the cause!
Some of the games utilize motions that require you to let go of the object in real life: pitching, throwing a dart, or throwing a bowling ball. The motor skills kick in. It's kind of like when you're out of water and you flush the toilet out of reflex. It's a mistake, but it's all you.
Now consider the Wave Bird. No wires, but extreme motions, like "leaning into the curve" out of reflex could cause you to drop the controller or fall off the chair. The same is true about the Eye-toy on PS2. You hold nothing, but you may break a nearby lamp if you're not careful. For the reasons that these controllers are not to blame, neither should the Wii controllers!
I do find some contributing factors, though:
- Calling a controller the "Nunchuk" automatically makes people think of a weapon.
- Including the straps gives a false sense of security. It literally makes people think they can just let go of the controller safely.
- The motions of the onscreen characters do not match the actual motions. This causes frustration and a feeling that you're doing it wrong. I makes you want to try with more severe motions.
And something no one has mentioned yet is that the controllers get in the way when you have to do mundane things like take a sip of soda, shake hands, or answer the phone. For me, those are the events that will likely cause accidents because the controller is not set aside quickly and easily. I still don't blame it on Nintendo, though, as all of these are absent-minded.
I believe the initiators of this suit are creating a frivilous litigation process.
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Comments
Submitted by doodirock on Tue, 12/19/2006 - 15:44
Submitted by CapnHun on Tue, 12/19/2006 - 16:27
Submitted by Robbway on Wed, 12/20/2006 - 06:59