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SGreth
Shared on Tue, 09/12/2006 - 08:41No screenies today...all of my work isn't really screen shot worthy.
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- If you shut the server down all of the clients are notified - They kick out of the game, back to the main menu, and show a "server has disconnected" dialog box.
- Clients now send a "I'm disconnecting" message before they do so. The server then re-broadcasts this out to all the clients. This results in an instantaneous client disconnect from all of the peer's perspectives.
- 1/2 of the "score" logic is in place. Every projectile is tagged with who fired it. When a killing shot hits a player, that player says "I died" and who fired the killing blow. That message is sent out to all players and the killing player gets their score incremented.
- I'm almost done with the "current scores" screen. I've got player names, kills, and the current ping. I'll be able to finish this once I have all of the logic to track "deaths" in place.
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Comments
Submitted by Rhysode on Tue, 09/12/2006 - 13:06
Submitted by SGreth on Tue, 09/12/2006 - 13:21