Ubisoft announced Tom Clancy's Ghost Recon Advanced Warfighter was top single-player and top multi-player game on Xbox Live's online game service (worldwide).
Call of Duty 2 might be Xbox Live's top game this week, but overall Ubisoft is saying that G.R.A.W is holding all the love. This figure is based on unique users during the second quarter of 2006 according to Microsoft. Not too shabby.
According to the NPD group, Ubisoft recorded an 81% growth rate (year-over-year) in sales this July in the U.S. market.
The reason? For those that have played G.R.A.W and those that continue to play it: The game has great value in all avenues of play. The design in this game paid off ten fold given the numbers Ubisoft is posting.
The design behind G.R.A.W was revolutionary: have one team design a full multi-player solution while another team designs a full single-player solution. Both teams communicate throughout the design so that the game is consistant in nature but both focus on their areas of the product.
End result: Fine game play on all modes. Many games today have a development team working on both aspects of game play at the same time. This really doesn't work out too well, because many developers will focus on getting on aspect solid and frozen before moving onto that other gaming mode, usually multi-player. The flaw? That last mode of play is going to get less love and probably receive less testing as well.
The G.R.A.W design leaves no stone unturned. True, if you play single-player and hop into a multi-player game you will find subtle changes in how your character moves, interacts and uses weaponry, but the overall game is a better experience for everyone.
Hats off to Ubisoft and their design teams for a game well worth its #1 status.
Thanks to TANK for finding this cool information
Call of Duty 2 might be Xbox Live's top game this week, but overall Ubisoft is saying that G.R.A.W is holding all the love. This figure is based on unique users during the second quarter of 2006 according to Microsoft. Not too shabby.
According to the NPD group, Ubisoft recorded an 81% growth rate (year-over-year) in sales this July in the U.S. market.
The reason? For those that have played G.R.A.W and those that continue to play it: The game has great value in all avenues of play. The design in this game paid off ten fold given the numbers Ubisoft is posting.
The design behind G.R.A.W was revolutionary: have one team design a full multi-player solution while another team designs a full single-player solution. Both teams communicate throughout the design so that the game is consistant in nature but both focus on their areas of the product.
End result: Fine game play on all modes. Many games today have a development team working on both aspects of game play at the same time. This really doesn't work out too well, because many developers will focus on getting on aspect solid and frozen before moving onto that other gaming mode, usually multi-player. The flaw? That last mode of play is going to get less love and probably receive less testing as well.
The G.R.A.W design leaves no stone unturned. True, if you play single-player and hop into a multi-player game you will find subtle changes in how your character moves, interacts and uses weaponry, but the overall game is a better experience for everyone.
Hats off to Ubisoft and their design teams for a game well worth its #1 status.
Thanks to TANK for finding this cool information