Ubisoft has confirmed our suspicion that Splinter Cell Double Agent will hit the Wii console. But, less levels than 360's version, no online play, and...
This game is going to be less-than what you'll be seeing on the Xbox 360. Although Ubisoft said it will use the Wii controller for game play they do say it won't be the same experience as the next-generation Xbox 360.
This bothers me because I believe it takes away from the value of the game when you decrease the feature set for a second console. Many gamers are going to have (if not already) an Xbox 360 for the holidays - especially with Gears of War, Call of Duty 3, Rainbow Six and other top titles coming out in the last quarter of the year. If those same gamers also own a Wii which version of Splinter Cell Double Agent will they buy?
The Xbox 360 version! Why? Multi-player, more stages and better graphics! Some argue that "graphics do not make next-generation," however, if you have two of the 'same' games on two next-generation platforms and one is gimped down and the other is 100% complete why would you take the lesser?
Innovation should not replace value-added features. They claim to maximize the capabilities of each console - of course they're talking about the "WiiMote" controller, right? I believe the Wii is supposed to have full network support and has plenty of storage capacity for levels. So, then, why not include networking and all the levels that you will get in an Xbox 360? That doesn't sound like maximizing a console platform to me.
Joystiq reports that the Wii version may have more interactive levels citing Ubisoft's comments about being able to pick locks with the Wii controller and such. But at the risk of losing more important features? Perhaps, the lack of features revolves around timing to market (launch timing that is) similar to Call of Duty 2 and its lack of useful multi-player functionality until a later patch. However, Ubisoft has not mentioned any future content to add to the Wii such as multi-player.
Too many questions without answers. The big question is: Will developers cut down the features on the Wii, besides obvious graphic levels, in order to use the new innovative remote?
This game is going to be less-than what you'll be seeing on the Xbox 360. Although Ubisoft said it will use the Wii controller for game play they do say it won't be the same experience as the next-generation Xbox 360.
"We are very excited to bring Tom Clancy's Splinter Cell Double Agent to the Wii this holiday season," said Tony Key, vice president of marketing at Ubisoft. "The Splinter Cell franchise has always translated very well across multiple platforms and we are confident that the Wii version will continue the tradition of maximizing the capabilities of each respective video game console platform."
This bothers me because I believe it takes away from the value of the game when you decrease the feature set for a second console. Many gamers are going to have (if not already) an Xbox 360 for the holidays - especially with Gears of War, Call of Duty 3, Rainbow Six and other top titles coming out in the last quarter of the year. If those same gamers also own a Wii which version of Splinter Cell Double Agent will they buy?
The Xbox 360 version! Why? Multi-player, more stages and better graphics! Some argue that "graphics do not make next-generation," however, if you have two of the 'same' games on two next-generation platforms and one is gimped down and the other is 100% complete why would you take the lesser?
Innovation should not replace value-added features. They claim to maximize the capabilities of each console - of course they're talking about the "WiiMote" controller, right? I believe the Wii is supposed to have full network support and has plenty of storage capacity for levels. So, then, why not include networking and all the levels that you will get in an Xbox 360? That doesn't sound like maximizing a console platform to me.
Joystiq reports that the Wii version may have more interactive levels citing Ubisoft's comments about being able to pick locks with the Wii controller and such. But at the risk of losing more important features? Perhaps, the lack of features revolves around timing to market (launch timing that is) similar to Call of Duty 2 and its lack of useful multi-player functionality until a later patch. However, Ubisoft has not mentioned any future content to add to the Wii such as multi-player.
Too many questions without answers. The big question is: Will developers cut down the features on the Wii, besides obvious graphic levels, in order to use the new innovative remote?