Over the last few years many folks have assessed the reason the PSP doesn't do well is because the PSP doesn't know "what it is." Is it a GPS? Is it a web browser? MP3 player? Video hand-held device? Or, do we buy them to play games?
All.
That was the answer, it does them all. A Jack of All Trades Master Of None type device where gamers don't need it because they own a DS. Most casual gamers and hardcore gamers have one thing in common: games. Yet Mr. Buckley says...
I think there's too much made of titles not being specifically for the PSP. It is a games console, and what has been evident over the past two years is that one of its problems is how it actually was - it was created as a portable device but it was such a good device that people treat it differently - they sit at home playing it. So I think that rather than focusing on the gameplay side of it, I think we should be focusing on how to fully utilise what I think it quite a sophisticated piece of kit. And that's why we're making efforts to go online, surf the web with it, check out the news, we want to make it easy for people to share content and all sorts.
I took the time to highlight the stupidity in the statement so you could skip to the points. The device has so much more potential than just gaming why would they want to focus on that? Um, because product confusion makes customers angry and they go buy Nintendo DS products that play games?
Wifi is brilliant. People are forever swapping content on their phones with Bluetooth, and PSP's exactly the same. For example, you can create your own campaign in WipEout and I can transfer that to my PSP and walk away with it.
So, it's not an ipod clone after all, it's an iphone? A device with capabilities to expand gaming are always nice, if they're cheap enough, but they are add-ons to make gaming more fun--not so we can have a walking talking device with every feature in the world.
It's such a great machine with so much functionality, you've just got to focus on how the games can build on that functionality, rather than on whether a game was built completely for PSP.
He is so proud of this little device it clouds his memory on some NPD numbers. Let us remind him that the DS sold 423,000 units in May of 2007 while the PSP sold 221,000 units (up from previous months). The DS lacks almost every one of the features he speaks of (in depth at least) and continues to outsell the product hands down.
From what I gather, he wants to make a next-generation PDA that games can utilize to build better titles instead of a gaming machine with feature to expand gaming to new levels.
What is the PSP's focus again? I'm confused, so very confused...