Tolkien’s legendary work on Lord of the Rings and The Hobbit has been inspirational to creators across many other types of media. There are a total of six Peter Jackson movies based on the two stories, as well as an animated tv version of The Hobbit. There was a tabletop game back during the glory days of D&D gaming that was set in Middle Earth, and it was pretty damn good. Even the mighty Led Zeppelin sang about Hobbits and Gollum. The video game market has been particularly saturated with attempts to capitalize on the success of Tolkien’s legacy. Some of these games are quite good, others are only faint memories of something awful, brown, and smelly. Enter the studio that ruined Rocksteady’s Batman franchise: Warner Bros.
The problem with the extant stories of Middle Earth is that they are too epic in scale for any developer, save Bethesda or Blizzard, to attempt to do justice to the source material. There are too many characters, diverging quests and plot lines for any single game to faithfully adapt.. Add a virtual army of affectionate and passionate Tolkien fans salivating to strike a blow against any deviation from the written word, and your Middle Earth cash grab goes down the Hobbit hole.
https://www.youtube.com/watch?v=CRLglREYEDs[width=650,height=366]
Between Worlds
Shadow of Mordor is set between the events of The Hobbit and Lord of the Rings, and focuses on a single Ranger of Gondor, named Tallion. In the many years since the defeat of Sauron, Gondor’s watchful eye on the land of Mordor has become complacent, and the Ranger garrison on the Black Gate has been reduced to a mere outpost. The Uruk Hai army, led by a man called The Hammer, swarms the gate and easily overcomes the skeletal opposition of only a few Rangers. Tallion’s son and wife are slain by The Hammer, and Tallion himself is cast into the place between worlds, deprived of both life and death. The Ranger finds himself bound to a wraith: the incorporeal spirit of renowned Elven smith named Celebrimbor, whose talents were sought in life by Sauron for a little jewelry project made famous in the Tolkien books.
https://www.youtube.com/watch?v=5xK7e0-_3oQ[width=650,height=366]
Tallion is a formidable hero possessing the deadly martial abilities of a Ranger of Gondor and the spectral powers of a powerful wraith. He is able to take on multiple opponents at once, see through walls and detect enemies from a great distance,tame and ride dangerous creatures as epic mounts, kill silently from the shadows, and bend the will of his enemies. Free the slaves of the Uruks of Mordor, regain the wraith’s lost memories, destroy an army of Uruks, help an Elven queen, sever the Black Hand of Sauron and shove it straight up his ass. Not bad work, if you can get it.
https://www.youtube.com/watch?v=OGklOpxGZmY&list=UUeUIaIHNJKlpTBo0iXuaLA...
Ranger Danger
Tallion carries a longsword, a bow, and his son’s broken sword, which he uses as a dagger for stealthy kills and finishing moves. The Ranger gains experience and currency through battle and exploration, which can be used to upgrade his abilities, weapons, and spectral powers. Runes can be added to weapons for an extra kick in battle. Stealth abilities can also be upgraded and allow Tallion to kill stealthily, to brutalize an enemy from stealth, which temporarily terrifies Uruks in the vicinity, or to dominate the will of an Uruk, thus creating an ally.
Celebrimbor is able to penetrate the minds of Uruks, revealing the strengths and weaknesses of the Uruk Hai army elite. Tallion can then exploit these traits to his advantage, and will gain extra XP when it comes time to put the elite down. Uruks utilize a hierarchy system tenuously held together by fragile alliances, which can be worked against the target if his allies were to be eliminated or dominated.
https://www.youtube.com/watch?v=FDTtwH9YApY&list=UUeUIaIHNJKlpTBo0iXuaLA...
Shadow of Mordor is presented in a third person view, and anyone who has played a Batman game in the last five years should automatically feel like a veteran orc killer from the start. The control scheme is nearly identical to the controls that WB and Rocksteady have used since Arkham Asylum. Tallion is capable of addressing multiple attacks simultaneously and dispatching crowds of unfriendlies in a short amount of time. However, the Uruks will call for reinforcements, given the opportunity, so a mix of stealth and outright confrontation works well. Break line of sight during swarm situations and the Uruks will soon lose your trail.
A Taste of Tolkien
Shadow of Mordor is a good fit into the mythos of Middle Earth because it avoids the epic scope of a Tolkien adaptation. It tells a compelling story within the familiar setting of Middle Earth that focuses on a different battle against a common enemy. It isn’t so pretentious that it attempts to retell The Hobbit or Lord of the Rings, but it does provide an authentic, bite-sized Middle Earth adventure featuring a very dangerous protagonist.
https://www.youtube.com/watch?v=_IhUQWV-NzQ&list=UUeUIaIHNJKlpTBo0iXuaLA...
You Knew It Was Coming
The story may be a compelling slice of Middle Earth lore, but the combat sometimes feels like Batman: Mordor Asylum. Although the presentation and approach made the combat system familiar, it also often felt stale...like I had already done this a thousand times. The fast travel mechanic has been borrowed from Batman: Arkham Origins, who borrowed it from Far Cry 3. Forging a tower anvil is the Middle Earth equivalent of unscrambling a tower in the last Batman game. Side quests frequently appear on the map and are frustratingly repetitive: stop an execution, stop an ambush, rescue some slaves...blah blah blah. There shouldn't be this much filler in a Middle Earth game. Players are given opportunities to avenge the death of a player on the friends list, which would have been innovative if Blizzard hadn’t done it first. The feeling that I have somehow played this before haunted me almost the entire game, effectively negating the joy of discovery. Shadow of Mordor never lost that same shit, different game feel.
https://www.youtube.com/watch?v=wABhCxt36S4&list=UUeUIaIHNJKlpTBo0iXuaLA...
Sarcasmo Says
Shadow of Mordor is a worthy addition to the story of the one ring. The characters are interesting, the story is compelling, the performances are convincing and appropriate, and there are absolutely no Hobbits and only one Dwarf. However, like Ryse, story is only one part of the interactive experience, and I spent too much time playing as a Ranger-skinned Batman and chasing orcs in an endless loop of side quests and filler content to give this game our highest rating. I played through the game and have no desire to pick up and go again. Shadow of Mordor is one and done.