Shadow of the Colossus: A Look Back

“Shadow of the Colossus” was released by SCEA in October, 2005 for the PS2 console. While this game is not a new release, it has been overlooked by our video game community.

“Shadow of the Colossus” has been deemed the “spiritual successor” to Playstation’s “ICO” released in 2001. This may be true; however, the game play has changed for the better. Where many action and platform games, like “ICO”, require you to achieve many goals or complete puzzles before you get to the final boss, Shadow has only one goal; beat the boss. There are 16 gigantic bosses that must be killed to complete the game. This is no easy feat, as some of the battles take upwards of 30 to 45 minutes. Shadow is not complex but the game play is flawless and to the point.

The bigger reason to play Shadow is to see the beauty of it. The creation and imagination behind the bosses is unparalleled. Each boss is an epic creature made of stone, soil, and grass. Some of the bosses fly or swim while others surface from the underground. I was awestruck by the design of each beast.


The landscape is equally exquisite. On the path to each boss you travel through mountains, valleys, and over brilliant bridges. The landscape and game itself are generally dark with many grey and neutral tones. At various points throughout the game, however, the use of light and green make ravishing contrasts.

I wouldn’t necessarily suggest buying Shadow ($39.99 US) because once you’ve beaten all of the bosses the game is over, but I do urge you to rent it. It has quickly become one of my favorite platform games, if for no other reason; because of the feeling the game conjures within me.

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