Our very own Caesar mocks up and models the M6D Pistol from Halo: CE in all its detail. The results are an almost graspable Halo weapon. Check out this sweet render.
About 3 weeks ago I started working on a futuristic bullet in CAD for the Halo 3 team I'm on called; Vulgarity from 2old2play.com. Ive been a Sr Designer for automotive & aerospace going on 10 years and I've been into graphic design for about 8 yrs, so I felt this project would just be something simple and fun to mix and meld my skills from my real job to my fun graphic design side. Once I started the bullet i figured i needed a case to house the futuristic bullets in. It didn't take very long before I started to add more and more detail. After about a week i had completed the futuristic bullet and case concept, and i thought it came out great, but was still missing something. So I got the bright idea that i needed a gun to tie it all together. My first thought was a 357 COP Derringer, but while it looked cool, it wasn't futuristic enough.
Eventually, I turned my attention to the Halo CE Pistol. I figured a model like this would fit better with an already Halo theme. As O began my work, i had tons of images for reference and thought this should be easy, but soon realized how wrong i was. I had no dimensions just images, so everything I modeled I had to do visually by looking at, and then trying to scale by guessing. I wanted to add a little flair to the gun in certain spots as i was modeling as well.
The gun itself was fun to do, but very time consuming. The program I use to render my 3D CAD is called Hypershot, and in order to apply colors and materials to things, they each need to be a separate part. So I basically had to build every single piece in a giant assembly in order to be able to apply the materials and colors correctly. This ended up taking a lot of time on the gun.
I had to model the trigger, the rubber grip, the gun stock, the magazine, the screws, lights, laser site, the slide on top that's connected to the laser site, and the bullet ejection cover plate. In the end it was a lot to do and in order to put detail into every little piece.
My final task this week was finishing up the gun stock, the main part of the gun. In my early renders my edges were very hard and Mrs Doublefire suggested i put a break edge to smooth it out (basically radii or fillet's). This actually worked to my benefit as i wanted to blend the front handle of the gun into the nose anyway, but would need it to be blended. The blending task took about 2 days, just a very time consuming task trying to get them to look right at the intersection.
So 3 weeks later I have finally finished my little project. What started out a simple futuristic bullet project turned into the massive renders you see below. The 3D CAD software I used to create my models is: Pro-E Wildfire 3 while the 3D Rendering Software is called: Hypershot.