High Ground Part 2

Mrs_Doublefire

Shared on Thu, 10/04/2007 - 17:37

Here is part two of the High Ground content for today.

This is the bunker hatch. Originally this was supposed to blow up, swing down and fall off the hinge but it was scaled back to just blowing and swinging down. After the beta it was decided that it should be scaled up so that it is easier to get in and I struggled with the map artist on that when I made it originally. Yeah!

Next we have the SAM(Surface to Air Missle) Site. This was fun to work on. The original design of the map had this as a water tower(boring!). My first design of the SAM was to make this thing look like it was mobile and able to be pulled by say a warthog. Too much for a MP map I guess. Environment Artist, Frank Capazuto, liked this enough to include it at the end of the level The Storm.

To wrap up our High Ground day, we have the Mobile Gate switch. The idea behind High Ground is that it is an abandoned 21st century type installation ala the end of Terminator 3. UNSC had to bring in their mobile power and controllers to make this a working base again. As with all of these objects I designed these without concepts and created my own backstory, art, and animations. The video screen is also used on the barricade control switch on Last Resort

Bonus time, that switch to the right should be pretty familiar if you have played levels 4 and 5 from the campaign. That one is pretty self explanitory.

Enjoy!

Comments

UnwashedMass's picture
Submitted by UnwashedMass on Thu, 10/04/2007 - 18:08
Sweet! So much stuff that we've interacted with and seen- mucho kudos, bro!
OldManRiver48's picture
Submitted by OldManRiver48 on Thu, 10/04/2007 - 20:18
Be sure and pWn any Timmies you might see tryin' to "tag" any of your creations. Man this is cool schtufff

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