You've Been Promoted!

Mrs_Doublefire

Shared on Fri, 10/12/2007 - 13:09

I was the third person hired on for the contract 3D Artist position. Total, I think there were 11 of us hired on at different times over the period of about 6 months. The first hiree was "really" promoted and hired on full time when he hit about 6 months on his contract. Us contractors were seated upstairs with the testers, away from the full timers. There was definitely a disconnect. We only talked to our leads and art directors. Well this first guy went downstairs when he was hired on full time. No biggie, it was expected. Well at my 6 month mark, myself and hirees two and four were given promotions as well.

We became Environment Artists and were moved downstairs. This put us into a little bit of limbo. We weren't full timers but we weren't part of the group upstairs. We had just proved ourselves for 6 months as object artists but now we were under scrutiny again sitting next to all of the other full time environment artists. Basically, it was exciting but stressfull. This happened about half way through the BFG.

On to my first task as an environment artist. I was given the task to finish out and detail the very first interior Forerunner structure you come upon and it's exterior entrances. This is on The Ark level after you kill the Hunters and climb the hill into the cave. A lot of this work was tweaking uvs and adding details. Some of this work got covered up or changed on another finish pass but a lot of it stayed intact. I added a floor glass element to break up the floor and some exterior disk pylons. Some of this was changed but the ideas were mine. You'll find this a lot in all of the levels. There were quite a few instances where people would get assigned the same thing a little while after it was already worked on. It was a little difficult to get used to this but it makes the game look phenomenal. Different artists have styles and ideas about things and no one artist can possibly have made one environment what it was. Some of what I did was populate the Forerunner style from the rest of the level into this space. You may think this doesn't take much but believe me it does. Plus, it was kind of a good task to help me learn the environment pipeline. Remember, artists are responsible for getting our work in game and addressing any of it's bugs. Here are a couple of shots of that  area that did not change after I worked on it.

Comments

DSmooth's picture
Submitted by DSmooth on Fri, 10/12/2007 - 13:25
I just want to say that reading your insider blog entries over the last week or so has been some of the best blog reading I've done... Hell, it's some of the best blog content ever to grace the site. Thanks again... Derek
DIE75's picture
Submitted by DIE75 on Fri, 10/12/2007 - 13:46
I would have to agree with D, I don't post comments much but this blog definitely deserves it. Great work Doublefire!!!
LadyisRed's picture
Submitted by LadyisRed on Fri, 10/12/2007 - 14:09
I agree too. Your blog is my new favorite.
jonny12gauge's picture
Submitted by jonny12gauge on Fri, 10/12/2007 - 14:23
Frickin' sweet as usual! It is so cool to get a glimpse into the "guts" of Halo 3!!
OldManRiver48's picture
Submitted by OldManRiver48 on Fri, 10/12/2007 - 15:00
Honestly maybe I'm easily impressed but I'm in awe of your work and talent (doesnt mean I wont hesitate to take you out if your not on my team,lol) Really enjoying your efforts to post your work, hope it gets put together for front page or some digg exposure-certainly worthy of it.
Dawnfades's picture
Submitted by Dawnfades on Fri, 10/12/2007 - 15:16
I totally agree with all of the comments. You're blogs are fantastic. It is extremely fascinating to get these glimpses behind the curtain. They have increased my respect for gamer creators to an even higher level. Please keep all of these great Bonus fetaures coming!
Mrs_Doublefire's picture
Submitted by Mrs_Doublefire on Fri, 10/12/2007 - 16:21
Thanks for the comments guys, I appreciate it. As you saw from this post, things are gonna start getting a little more complicated with respect to my contributio to environment art. The explanations will need to be more detailed.

Join our Universe

Connect with 2o2p