D - the boy, the myth, the gamer

Science

Shared on Mon, 07/28/2008 - 14:43

I know it's been a while since I've posted, and I assure you, more thoughts on 4e are on their way evnetually.  RL has had me pretty busy lately.

 

That aside, I stumbled upon this thread tody and it might be the best actual play post I've ever seen.  Tony and his 7 year old son (known as D) are playing through the 1st 4e module "Keep on the Shadowfell" using the quick start rules, legos and D's boundless imagination.  This kid is a genius and I want to play with him.

 

You have to read the thread.  It will make you want to be a kid again (and play D&D in a whole new way).

Comments

TheCarnivalAngel's picture
Submitted by TheCarnivalAngel on Mon, 07/28/2008 - 16:11
You seem pretty happy about 4th edition. I for one am not. Granted, 4th has come out in the timely manner for new rules what 9-10 per edition? From what I can see, it looks like just another marketing scam. I'm not going to play with premade monsters, and heroes. The whole reason I first got into D&D was because other roleplaying games were so railroaded. I enjoyed making the characters and having them be unique. Antagonists were even more fun, ever see a gnoll beserker ranger weilding two bastard swords? How about a bug bear blackguard? I did like that they brought back ability checks, but then lost everything else. I really did like the feats because they limited the heroes somewhat. But that's what I think. Maybe what really is may be different. Also I like the golden d-20.
Science's picture
Submitted by Science on Mon, 07/28/2008 - 16:50
I'm really not sure what you're talking about Carnival. Perhaps you are misinformed? In 4e, like every other edition of D&D, players still create their own unique characters, DMs can create any kind of BBEG (big bad evil guy) they want, people are free to play how they see fit (in fact there is a whole chapter in the Dungeon Masters Guide with advice on how to use house rules effectively, how many other source books have you seen that have a chapter that basically says - "You don't like our rules? Fine use your own, here's some hints on how to do that.") Like 3.X there are still plenty of feats - in fact characters gain feats every even numbered level so you have more character customization (in terms of feats) than ever before. You say "they brought back ability checks". I was not aware they ever took them away. Every edition of D&D I've ever played has ability checks. I do like the 4th edition. I also like 3.X and 2nd edition and the old school basic D&D. They each have their own strong and weak points.
TheCarnivalAngel's picture
Submitted by TheCarnivalAngel on Mon, 07/28/2008 - 17:06
Well in 3rd edition, if you wanted to say, tell a lie, you used bluff. If you wanted to talk your way out of something, diplo. And if you're scarey and big and wanted your way, intim. But now as I do think I saw in the 4th phb, you have the ability check to do all this. Which is alright, but never would a paladin use bluff or intim. (of course there is always some exception to the rules.) You could not use the "You're on a roof top, make a dex check to avoid falling" In 3rd you had to use balance check. Which is a skill check, and thus an action. So while fighting you have to use your action to make it across the roof top, all the while not making attacks. Thisi s kinda alright and very balancing, the well aimed archer might not have the balance. As for the first comment on this, I feel wizards is only opening this up to gear towards the selling of minis. It's more board game than table top paper and pen RPG. I'm all for Wizards making as much money off people with no imagination. Go for it, their business practice. As for me, I doubt I'll be getting into 4th edition at all. Me and my friends have spent WAY too much on 3 and 3.5 to give it up. We were already pissy about 3.$, but have grown to accept it.
Science's picture
Submitted by Science on Mon, 07/28/2008 - 18:12
I'll agree that 4e will definitely help sell the minis. The way the combat mechanics work you really need to use a battle grid. If, for you, this is a negative, then I think you are wise to stick with 2nd or 3.X. I've found that minis really are a fun tool to play with. I've been using them in games since 2nd edition. I think I have a preference for them because I really like to play rogues and without mini's the DMs ruling on weather or not I can use my backstab seems arbitrary. I do want to say that I don't think a new edition of D&D makes any of the old ones obsolete. If you like 2nd or 3.X stick with it. I intend to still play those older editions when there is opportunity to do so. As for ability checks. 3.X still has them. If you want to break down a door you make a str check. If you want to try some action there is "no skill" for you do an ability check. Really, if you look at it closely skill checks are just ability checks modified for training. And 4e still has skills and skill checks. There are just fewer skills on the list because they have rolled several skills into one (balance for instance is now an acrobatics check - along with stunts, escaping from a grab or restraints, and reducing falling damage - which used to be 3 or 4 different skills). These checks are abality mod+1/2 level+racial bonus (if any) +5 if you are trained in the skill. No more skill points at every level - which is good because you always had to put them in the same few things to keep them scaled properly for your level anyway.
TheCarnivalAngel's picture
Submitted by TheCarnivalAngel on Mon, 07/28/2008 - 19:58
You're almost as much of a nerd as I am! Now I do love miniatures, don't get me wrong! But I hate the painted plastic crap they sell, I think my cat can do a better paint job. And I do love using the maps and stuff, we do all the time for combat. But it just FEELS too table topish. If that makes anysense.
Science's picture
Submitted by Science on Mon, 07/28/2008 - 20:39
It does. The quality of the minis has been getting better. But I still like using my old HeroQuest figures. I also occasionally use dice for monsters when I'm DMing. Even though it doesn't look as cool, when there are several identical monsters I put each one with a different number facing up then keep HP in a note book using the corresponding number to label each baddie. It make it easier to keep track of things and players can say "I cast magic missile at goblin #4." or "I swing my axe at orc #3." and everyone knows what they are doing - as opposed to I charge this guy - long pause while DM figures out which monster to remove hit points from and hopes he's remembered it right.

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