Science
Shared on Mon, 08/11/2008 - 09:46For those of you who are playing 4e - I have found this game aid to be quite helpful. Go here and download the Magic Set Editor (it's free) and download this template. I use the Rules Compendium to cut and past the exact text (updated with erratta) of my charecters powers on to cards. When my powers are expended in game - just flip the card over. It makes keeping track of encounter and daily powers super simple. If you want to go a small step further get sleves for the cards in two diffent designs - one for encounter powers and one for dailies. This way when you take a short rest you'll be able to quickly identify the powers that you regain use of (your encounter powers) and flip them back over.
If you are DMing. I have found this template to be of use. I make one for each player with Defences and passive perception, insight, arcana, nature, dungeoneering and religion checks. Then I make one for each monster they are going to encounter (you can fit the entire stat block on the card more often than not). If you are usiing an adventure from Dungeon Magazine (or any other pdf.) you can use the select tool to copy and paste and make these in no time.
In game the cards serve a dual purpose. 1 - I use them to track initiative. 2 - I don't have to ask for defences, AC or perception scores. This keeps the game moving much faster and gives me the added bonus of being able to fudge die rolls more easily if the situation calls for it. I use the knowledge skills in advance to make little note cards for the players. If they have a high enough passive knowledge - I give them some information (that their charecter would know) about the monsters they are faceing as expounded in the description of the knowleged skills in the PHB.
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