Star Blog #39

BlowMonkey

Shared on Sat, 10/22/2011 - 00:47

Had a good day moving up and down the 1v1 ladder - bouncing around between 6th and ~11th place with wins and losses. I'm gunn'n for 5th tomorrow :)

 

Had a good night playing 4v4 with the 2old2play people. CardiacWolf, Zikan and Zikan's brother-in-law (I believe) toorop. It was 3 protoss and 1 Zerg (Zikan) so it would have been nice to have a Terran in our mix but it was fun (would have been nice to have some scans available....especially when we were getting spanked by DT's in one match). I wouldn't say we were overly successful lol but it was a good time. I would say that maybe some early aggression in 4v4 can really pay off.

 

Bizzcon is going on right now - I'm watching MVP vs. MMA. It's pretty good and surprising that MMA is laying a beatdown on MVP which is shocking.

At Blizzcon they released some information about Heart of the Swarm. Including what units will be removed from multiplayer, new units and what stats they have and a video or two! So here ya go!

 

Here's the trailer for Heart of the Swarm. Makes me want to play the SP for Wings of Liberty which I haven't played yet lol

 

Mass recall on Nexus in HOTS!!!!! Nexus mass recall for 75 energy.

Thors are 600 minerals now and require a fusion core. Theyve got the aoe ability from single player.You can only have 1 thor at a time now,.a la mothership


Burrow charge ability for Ultralisk.

Corrupters now have a channeled ability against building that gives one mineral a second and does 1dps.

Burrowed banelings can MOVE. Possibly an upgrade!

Carriers Are Gone!

Oracle can warp buildings away to stop attacks on your own structures, or stop research for enemy structures

Oracle can see research or production of enemy structures

Warhound is good at killing siege tanks, but has a short range

Replicant can transform into non massive units

Recalled units are unable to move for a few seconds

Thor attack and health increased

Instead of air attack, Thor gets a massive bombardment skill

Bombardment requires a skill similar to siege mode, this requires a fusioncore and an armory

Battle Hellion has higher health and shorter range

Ghost cloak changed and now spends a specific amount of energy, lasting for a certain period of time

Ghost cloak is no longer an on/off skill

Battlecruiser gets a cooldown skill called "limit reactor"(?) that boosts movement speed

Reaper loses d8 charge attack

Reaper gains a HP recovery skill

Viper inserts parasite into friendly units to make them detectors
 
No more Overseer.

Hydra speed increased.

New infestation pit unit like a lurker, but spawns two high-dps units every 15 seconds or so while burrowed.

Viper will permanently grant detection for energy. Lair tech. Grant detection is the cheapest spell.

Swarm lord spits out broodling-looking things that have 16 attack damage and .87 attack speed.

Mothership Gone to!
 

Comments

Zikan's picture
Submitted by Zikan on Sat, 10/22/2011 - 00:51
Good times. i was lonesome, but good times :)

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