GT6 Seasonal - Volkswagen Scirocco R Super Lap: Deep Forest Raceway - Active until 2/12/14

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#1 Thu, 01/16/2014 - 23:22
GrimGrnninGhost's picture
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Joined: 02/13/2013 - 20:31

GT6 Seasonal - Volkswagen Scirocco R Super Lap: Deep Forest Raceway - Active until 2/12/14

Volkswagen Scirocco R Super Lap: Deep Forest Raceway
Period of Availability: 1/15/2014 22:00 – 2/12/2014 22:00
Gold: Cr.50,000  Silver: Cr.22,000  Bronze: Cr.13,000

Here is the build/tune I used to score Gold @ 1:29.312.  Not bad considering I suck at FFW cars but thought I would post it anyways.

First place @ 200% will earn 170,000 Credits however the car as built below will run you 146,150 if you dont already own it

Gran Turismo 6

 Vehicle Information
Year2010
ManufactureVolkswagon

Tuning Sheet by GrimGrnninGhost - Version 2.7

ModelScirocco R
Vehicle TypeStreet
Vehicle QualityPremium
NotesVehicle Expenses
Tuned for Scirocco R Super Lap SeasonalPurchase Expense51,500
--Tires Expense0
--Build Expense94,650
--Custom Parts Expense0
--Rims/Wheels Expense0
--Paint Expense0
--Pit Service Expense0
Vehicle StatisticsTotal Expense146,150
Performance Points (PP)460Misc
Max Power266Date Created01/16/14
Weight1,170Tune RatingNA
Front/Rear Weight Distro53 : 47Test Track Location / Times
Displacement1,984Deep Forest Raceway01:29.3
Max Torque249  
Engine LocationFront  
DrivetrainFWD  
AsperationTurbo  
Length4,255Actual Top Speed 
Width1,820Suspension & Brakes Settings
Height1,420Ride Height - Front / Rear (Inches)
Power-to-Weight Ratio4.39105105
TiresExpenseSpring Rate - Front / Rear (kgf / mm)
CompoundComfort: Soft--6.638.71
Suspension & BrakesExpenseDampers Compression - Front / Rear (Level)
Suspension KitFully Customizable18,50066
Brake KitRacing8,500Dampers Extension - Front / Rear (Level)
DrivetrainExpense66
TransmissionFully Customizable19,000Anti-Roll Bars - Front / Rear (Level)
Differential Gear (LSD)Fully Customizable7,25033
Clutch & FlywheelTriple Plate Clutch6,400Camber - Front / Rear (Degrees)
Drive ShaftStandard--1.100.90
Differential (4WD Only)N/A--Toe Angle - Front / Rear (Degrees)
PowerExpense-0.070.02
Engine TuningStandard--Brake Balance - Front / Rear (Level)
ComputerStandard--55
ExhaustStandard--Transmission Setting
Exhaust ManifoldStandard--Gear 13.412
Catalytic ConverterSports1,500Gear 22.289
IntakeStandard--Gear 31.680
Turbo KitNormal--Gear 41.280
Supercharger----Gear 51.000
Nitrous Oxide (N2O)Standard--Gear 60.809
BodyExpenseGear 7--
Weight ReductionStage 333,500Gear 8--
HoodStandard--Max Speed (Auto Set)Final Gear
WindowsStandard--1374.400
Custom PartsExpenseDrivetrain Settings
Aero (body) Kits----Initial Torque - Front / Rear (Level)
Flat Floor----5--
Adjustable Rear Wings----Acceleration Sensitivity - Front / Rear (Level)
Other----15--
Wheels / RimsExpenseBraking Sensitivity - Front / Rear (Level)
Standard Size----6--
Inch Up: 1----Rear/Rear Torque Split (4WD Only)
Inch Up: 2------
PaintExpensePower Settings
Paint Selection----Power Limiter - %Injection Quantity - %
Pit Service (at time of build)Expense100.0%0%
Wash Car----Body Settings
Oil Change----Downforce - Front / Rear (Level)
Improve Body Ridgidity--------
Restore Body Rigidity----Ballast Weight (kg)Ballast Position (%)
Overhaul Engine--------
Fri, 01/17/2014 - 09:54
kurupt's picture
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Last seen: 9 years 2 months ago
Joined: 09/10/2010 - 23:00

Thanks for sharing I'll give your tune a go later, which looks very similar to what I did.

I didn't spend much time with the car as I just wanted the gold credits :) but it does push like hell on this track.  Iam still not sure how things work tuning wise in gt6 but what might help with turn in and pushing try lowering the front compression - 1 and the rear extension +1 and rear arb +1

some of tuning settings in gt6 are reverse or named differently than other games exp.

most games use toe out for the front and toe in on the rear, a typical setup for a fwd btcc/wtcc car would have +.50 toe front and -.20 toe in on the back 

damper compression is bump lower front helps with turn in...damper extension is rebound higher rear helps with exit.

Fwd cars generally have a slightly lower front setting than the rear......the key to a good fwd car is to create a hybrid fwd/rwd that has a slight bit of oversteer on entry and exit......something in which iam finding very hard to do for fwd in gt6 as the cars seem to push quit badly compared to fm4 and other sims.  Although I hate the game in generally the civic in rf2 is a perfect example of a hybrid fwd, quick turn in which car actually drift.

with this challenge I've almost concluded that the biggest issue is comfort soft tires that are weakest link :) 

Fri, 01/17/2014 - 10:24
GrimGrnninGhost's picture
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Joined: 02/13/2013 - 20:31

I also didnt spend too much time with it either as I think you hit the nail on the head with the tire comment.  I did try it stock and then with my tune I was nearly 1.5 seconds faster with the tune.  Its by no means perfect but its better than nothing and wanted to share in hope that it helps others get gold.

I truely think its my driving style with the FWD cars.  Ive just never liked them.

That said, thanks for the info

Fri, 01/17/2014 - 10:49
steviegers's picture
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Joined: 12/21/2009 - 23:00

I'll try these later cheers Grim

Wed, 01/22/2014 - 10:09
Zeratul's picture
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Joined: 01/02/2010 - 23:00
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Grim just by looking at your setup and going on what I always did in GT, try this:

Front ridehight 5mm lower than the rear.

Switch front and rear springrates, I don't understand why a front heavy car has stronger REAR springs.

Compression 5/6 Front/Rear

Extention 3/4 Front/Rear

ARB 2/3 Front/Rear

Camber 2.5/1.5 Front/Rear

And finalyLSD Decel as low as possible(turn in oversteer).

Edit: Camber in GT is way higher than in FM.

 

Mon, 01/27/2014 - 05:47
Snoop SLR8789's picture
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Joined: 03/17/2013 - 06:39
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Tryed Grims tune and the adjustments from Zeratul and again only getting the silver, seems to me i cant get to grips with the weight transfer (as in FM4 its not quite as apparent) i cant seem to squeeze out that last little bit from the car/ my ability. I dont know what im doing wrong, i seem to be having a great deal of difficulty getting these seasonals down. any advice much appreciated.

Mon, 01/27/2014 - 10:20
kurupt's picture
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Last seen: 9 years 2 months ago
Joined: 09/10/2010 - 23:00

The comfort soft tires are the main issue far too little grip for a heavy powered car.  Try switching your compression rates with extension.  A softer compression (bump) will help with turn in and the stronger extension (rebound) slightly higher in the rear will help rotate the car on carnet exit. Lastly if the car still isn't rotating mid corner raise the rear arb.  I tried many setups and the main factor was the shitty tires making everything difficult 

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