XB1 daily connection requirement. Anyone have details?

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Wed, 06/12/2013 - 16:23
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I'm really hoping once the system gets released, the masses see how terrible this idea is and Microsoft gets sued out the ass for selling a largely unplayable system. Interesting they're releasing it after hurricane season.
Wed, 06/12/2013 - 16:25 (Reply to #32)
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Lou_Keymia wrote:
I'm really hoping once the system gets released, the masses see how terrible this idea is and Microsoft gets sued out the ass for selling a largely unplayable system. Interesting they're releasing it after hurricane season.

That's as interesting to me as black friday coming after hurricane season to be honest.

Plus, if its absolutely not working, they could change it.  They are quite the software company after all.

Wed, 06/12/2013 - 20:56 (Reply to #33)
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Autarch wrote:

Lou_Keymia wrote:
I'm really hoping once the system gets released, the masses see how terrible this idea is and Microsoft gets sued out the ass for selling a largely unplayable system. Interesting they're releasing it after hurricane season.

That's as interesting to me as black friday coming after hurricane season to be honest.

Plus, if its absolutely not working, they could change it.  They are quite the software company after all.

Hurricane season = loads of people without Internet for days/weeks at a time in several states lol

Thu, 06/13/2013 - 10:53 (Reply to #34)
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zombiekitten wrote:

Autarch wrote:

Lou_Keymia wrote:
I'm really hoping once the system gets released, the masses see how terrible this idea is and Microsoft gets sued out the ass for selling a largely unplayable system. Interesting they're releasing it after hurricane season.

That's as interesting to me as black friday coming after hurricane season to be honest.

Plus, if its absolutely not working, they could change it.  They are quite the software company after all.

Hurricane season = loads of people without Internet for days/weeks at a time in several states lol

 

And I doubt FEMA wants people playing Halo on their server connections.... lol

Wed, 06/12/2013 - 16:33 (Reply to #35)
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Lou_Keymia wrote:
I'm really hoping once the system gets released, the masses see how terrible this idea is and Microsoft gets sued out the ass for selling a largely unplayable system. Interesting they're releasing it after hurricane season.

Lou, I don't see that happening.  Honestly I think all the alarmists are going to be fine.  Have you read this article?

http://arstechnica.com/gaming/2013/06/microsoft-defends-the-xbox-ones-licensing-used-game-policies/

Wed, 06/12/2013 - 16:23
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What more whining about whining? LOL Yeah I didn't really think that through Shadow, I had an idea but couldn't quite nail it down. Some way of the game creating a unique authorization code on install so that if you tried to install it on another machine would flag up the fact it had already been registered. Meaning to sell it you would first have to de authorize from your account.

Wed, 06/12/2013 - 16:31
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ah a little much needed levety :)

Wed, 06/12/2013 - 16:43 (Reply to #38)
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KnightofRedemption wrote:

ah a little much needed levety :)

Thank you Google laugh

Wed, 06/12/2013 - 16:50
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Shadow wrote:

Snuphy wrote:

Can a game disk be digitally identifiable in some unique way, like by an encoded/embedded serial number for instance?

That seems to be exactly the check they are using. Yes.

Then I'm not sure why this isn't like a lot professional software that requires authorization to activate. . . . . . . . .

. . . . . sell game disk with “serial number”, game installed on console, require gamer to get online and authorize new installation before the game will load, and tie that disk's “serial number” to that gamer.

??

Wed, 06/12/2013 - 16:53 (Reply to #40)
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Snuphy wrote:

Shadow wrote:

Snuphy wrote:

Can a game disk be digitally identifiable in some unique way, like by an encoded/embedded serial number for instance?

That seems to be exactly the check they are using. Yes.

Then I'm not sure why this isn't like a lot professional software that requires authorization to activate. . . . . . . . .

. . . . . sell game disk with “serial number”, game installed on console, require gamer to get online and authorize new installation before the game will load, and tie that disk's “serial number” to that gamer.

??

It does do this.  That's the point.  That's why Gamestop can sell used games, because they'll transfer the serial to themselves.

Wed, 06/12/2013 - 17:16 (Reply to #41)
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That and you can find serial number generators abound on the internet for PC programs. So that doesn't really solve the problem per say. Now on a smaller server database like Xbox Live, that can be monitored much easier.

 

Has there been any anouncement on Xbone will handle services like Gamefly and Redbox rentals?

 

If I remember correctly Gamefly had marked disks early on, though they seemed to have gotten away from that. I wonder if that will be the same with the Xbone.

 

Wed, 06/12/2013 - 17:15
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There's no telling if this will limit piracy in a significant way, but I'd hate to see it limit their paying customers in a significant way as a side effect.

Why punish paying customers for piracy?

Wed, 06/12/2013 - 17:17
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Shadow wrote:

Snuphy wrote:

Shadow wrote:

Snuphy wrote:

Can a game disk be digitally identifiable in some unique way, like by an encoded/embedded serial number for instance?

That seems to be exactly the check they are using. Yes.

Then I'm not sure why this isn't like a lot professional software that requires authorization to activate. . . . . . . . .

. . . . . sell game disk with “serial number”, game installed on console, require gamer to get online and authorize new installation before the game will load, and tie that disk's “serial number” to that gamer.

??

It does do this. That's the point. That's why Gamestop can sell used games, because they'll transfer the serial to themselves.

Ok.  Then I totally don’t understand how that game then gets installed on an unlimited number of “offline” consoles if a disk is locked to a gamer.  The next guy using the disk still needs to get online to authorize another game install, and that authorization is easily denied because installs based on that disk’s “serial number” are already locked to an account.  So a disk is one and done, at least until the authorized gamer gives it up for resale.  Where did I go wrong?

Wed, 06/12/2013 - 17:24
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Exactly.... That's the point. Lol. I don't know why you are making the point again. 

Wed, 06/12/2013 - 17:39 (Reply to #45)
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Shadow wrote:

Exactly.... That's the point. Lol. I don't know why you are making the point again. 

Because you guys made in English, which clearly is becoming my second language, after gibberish.

And for the next jump, the connection between license management and daily connections, probably not related?  Did we get there, and do I need to get there again?

Wed, 06/12/2013 - 18:07
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Wait, wait, wait. From what's been explained this is how Xbone will handle trade ins:

You buy the game first time, trade it in 6 months later.

Someone else buys that game, it gets registered (however that's done) on thier console.

The check in simply verify's that the code the new owner has is his and removes yours.

So if a year later you go in and buy that same game then that pass is given to you by the same means.

If the rumor is true that that registration transfer can only be done twice. Then if you install it, find out that is the case you take your purchase back and get your money back. Or buy the registration M$ requires you to activate it.  

Wed, 06/12/2013 - 18:13
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Kurupt, the limited transfers thing is different than one done through a retailer like Gamestop.

Its for private sales between individuals I guess.

Gamestop and other retailers will probably have means to you know, stay in the used game business without limits on sale numbers.

Wed, 06/12/2013 - 18:28
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Awww, because I was going to go work for the distribution house (Corporate offices) of GameStop here in Dallas and laugh at the pile of broken 2 use only disks in their offices pile higher than the building itself and the CEO weeps at the loss of profit his company will suffer thru. 

Wed, 06/12/2013 - 18:31
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Personally, I'm interested in digital means for rental, trade, and trading in games.

Include in my Xbox Live Gold the ability to rent two games at a time  for 4 days each, after which they can't be rented for a month.  Rent them again after that if you want.  Pick other games in the meantime, or buy the games if you love em.  It'd be like a full game timed trial, but not abusable so that people could endlessly have full games for the cost of Xbox Live Gold alone.

I wouldn't mind if that were included, but things like Gamefly would mind I'm sure haha.

Wed, 06/12/2013 - 18:32
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I just had a thought. If you are offline, the xbox won't be able to confirm the time/date. Could people just keep changing the time to get around the 24 hour check?

Wed, 06/12/2013 - 18:40 (Reply to #51)
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YEM wrote:

I just had a thought. If you are offline, the xbox won't be able to confirm the time/date. Could people just keep changing the time to get around the 24 hour check?

I doubt it'd be that easy.

Wed, 06/12/2013 - 18:41 (Reply to #52)
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YEM wrote:

I just had a thought. If you are offline, the xbox won't be able to confirm the time/date. Could people just keep changing the time to get around the 24 hour check?

no probably not :) you used to be able to do that with software 10+ years ago but that old trick hasn't worked in forever :) but it was great back in the day for "30 day limited software" etc. :D

Wed, 06/12/2013 - 20:35
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What's the word in Europe about this? The EU banned DRM, so all of these game license issues will not exist in Europe. Any announcements for how Xbone will work over there?
Wed, 06/12/2013 - 22:27 (Reply to #54)
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Lou_Keymia wrote:
What's the word in Europe about this? The EU banned DRM, so all of these game license issues will not exist in Europe. Any announcements for how Xbone will work over there?

where did you read that?

https://www.google.com/search?q=europe+banned+drm&oq=europe+banned+drm&a...

Also with the system clock, I'm sure that'll be the actual system clock, not a changeable setting.

Thu, 06/13/2013 - 10:30 (Reply to #55)
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Lou_Keymia wrote:
What's the word in Europe about this? The EU banned DRM, so all of these game license issues will not exist in Europe. Any announcements for how Xbone will work over there?

 

More then likely that is why the xb 1 is region locked. An EU version will probably have less/no restrictions compared to a US version. If I would be taking a guess I would say an EU box/games will have less restrictions then a US box/games.

 

Even now certain games/dlc/apps are only allowed in specific markets due to local/state/country regulations.

Thu, 06/13/2013 - 10:34 (Reply to #56)
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Lbsutke wrote:

Lou_Keymia wrote:
What's the word in Europe about this? The EU banned DRM, so all of these game license issues will not exist in Europe. Any announcements for how Xbone will work over there?

 

More then likely that is why the xb 1 is region locked. An EU version will probably have less/no restrictions compared to a US version. If I would be taking a guess I would say an EU box/games will have less restrictions then a US box/games.

 

Even now certain games/dlc/apps are only allowed in specific markets due to local/state/country regulations.

And this is because the Euro's are more trust worthy? Or they have better lawyers? Bah, I digress, it still comes back to legalese, and playing games shouldn't be so hard...

Wed, 06/12/2013 - 22:27
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Ah so the registration is built into the disc. Eesh. Thanky for the info.

Wed, 06/12/2013 - 22:30 (Reply to #58)
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Gatsu wrote:

Ah so the registration is built into the disc. Eesh. Thanky for the info.

the way around any hassle with discs and such is just buy digital.  Your whole library is there, in the cloud, on any console you play on.  It's the way of the future.  Same as iPhone cloud sync, etc.  

I'm just hoping there will be better deals than in the past.

Wed, 06/12/2013 - 22:43 (Reply to #59)
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Shadow wrote:

Gatsu wrote:

Ah so the registration is built into the disc. Eesh. Thanky for the info.

the way around any hassle with discs and such is just buy digital.  Your whole library is there, in the cloud, on any console you play on.  It's the way of the future.  Same as iPhone cloud sync, etc.  

I'm just hoping there will be better deals than in the past.

I really really hope so. There are still some XBL on demand games that are a couple years old that are still $49.99 or more.

This is just my preference, but I enjoy owning physical media. Not knocking digital because I buy games on Steam occasionally (because damn...Left 4 Dead 2 for $3!?!?! Shit yeah!). I just feel like I get more for my money if I own a disc. Whether that's really the case or not. i dunno. Things change. I don't like it, but it happens. I didn't like Bluray. Avid Bluray user now.

And taking off the anti-MS rage glasses for a sec. If Steam has checks in place to ensure that customers will be able to access their games and keep ownership if they ever shut their doors, why wouldn't Microsoft.

I can't say I'm gonna buy one on day one because I know better than to buy new tech on day 1. Gonna let it sit a year and see what happens and how it does, same with the PS4. But MS does need to knock off that cock-sure attitude. That's not making me wanna buy anything. And Sony better not strut too hard either. They've shot themselves in the foot plenty this last console generation. "We're Sony....FUCK PANTS!"

I'm just gonna do what I always do....sit and wait it out. Let the good games pile up, and jump on the good deals when I see them. Enjoy what I can when I can and game on.

Wed, 06/12/2013 - 23:49 (Reply to #60)
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Gatsu wrote:

 

And taking off the anti-MS rage glasses for a sec. If Steam has checks in place to ensure that customers will be able to access their games and keep ownership if they ever shut their doors, why wouldn't Microsoft.

 

This

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