e-commerce store - part II

codemonkey

Shared on Mon, 09/18/2006 - 10:47
Ok, last I posted about this, I said we'll be talking about some profit margins on games, consoles, and how we use ebay to figure out what's hot and watch teh sux.

To keep this short I'm just going to discuss profit margins today.

So, we received confirmation (and login information) for are first distributor. Now, it must be understood, that we must use a distributor for companies (and cannot go directly to them) because we don't buy enough volume..and because Microsoft doesn't work with retailers directly (or so they say on their website).

So, we get into our first distributor. My wife Jen found the contact information for many of Microsoft's distributors on their website somewhere (she probably could expand on that section). We have others that we've signed up with, or want to, but for now it's this one distro.

So, knowing game profit margins were fairly low, we planned to attempt to sell big volumes of them. Perhaps knocking a few bucks off to make people use us over somebody like Ebgames.  Seemed simple enough, right?

Wrong.

Why? Because the distributor sells most games for roughly 52.80 or a bit more. Now, consider the stock price of $59.99 and the cost to ship a game. Granted, if we buy enough product from a distributor they wave shipping (to us anyway), that means we cannot always make "free shipping" an option on our e-commerce site (as we hoped). If a game costs between $3.00 and $5.00 to ship (its roughly 4lbs with packaging and all that) we're looking at 57.80 for the game while selling for 59.99. If you do the math, that's roughly 2.20 cents profit on a single sale. So, we'd have to sell MUCH VOLUME to see any type of profit.

So how do the big boys do it? Well, consider this: Gamestop had 40% of its sales last year in pre-owned games. They feel the hurt as well.

So, what do they do to drive you in? They push pre-owned games, now they even have a "would you like to insure your new purchase for a year for just $1.00 more?"

You get that spiel? I have. This is almost 100% profit margin increase for them. Given a game may net them $1.00 and your giving them $1.00 to insure a game that will not break unless you're super careless. That's one way to increase your profit margin.

The other? They take in a pre-owned Xbox 360 game for somewhere between $25.00 and $30.00 and sell it for $54.99. Imagine, if you could buy from a distro for 25 bucks and mark it up $30.00? If you make even $2.00 on a new game you are getting 12.5 games worth of sales by selling one single pre-owned game.

Second way to make money? Anyone want to guess where strategy guides go in the store? The cash register. Why? Because the profit margins are much better on the books then the games themselves. So, if you walk in and buy a new game WITH a strategy guide they're actually making a few dollars.

Third method? Accessories! One can probably make $14.00 on a single wireless xbox 360 controller selling at MSRP. So, if you go in and buy a controller it is as if (margin wise) you went in and bought 7 new games.

Now, consoles... oh my. My distributor sells an xbox 360 core console for $301.00. I can then turn around and sell it for $299.99. A Nintendo DS hand-held? 128.99, turn around and sell it for 129.99. So, on certain consoles I can make a dollar, on others I'm losing a dollar. The catch-22 is, most companies want new customers and want to have all the options, what type of game retailer sells games but no console to play them on?

So, to summarize, I can sell you a core 360 and take a dollar loss, and sell you a new game and make a few dollars (minus the loss). If I sell you a joystick I'll be happy because I might make a few dollars to help recover from the losses I'm incurring selling you the system to play it on.

I'm not saying to feel bad for gamestop, ebgames and the rest of its monopolies because I still disagree with their tactics. But, when you go into a retail outlet that has a ton of games and you notice they're doing pre-owned sales too - you know why. That is where the money is and thankfully a pre-owned game usually works just like a new so returns are low (not the same can be said for consoles).

Because of these revelations we're working our store to sell pre-owned games, new games, new consoles, pre-owned (qualified by hours of play ourselves) consoles, and other products like HDTV's, PC upgrades, gamer keyboards, gamer mice, DVD Players, etc. This would be more like how bestbuy or walmart do business (but a much smaller scale). By selling other products you can be ok with small profit margins on games as long as your other products sell.

Now, the trick will be to drive customers to buy accessories and pre-owned titles with discount coupons, benefits, and other desirable reasons to buy things that sell at a positive gain. Wal-Mart can sell a game under its profit margins and take a loss because they also sell a billion other products at a great profit thus getting you INTO the store to buy a game on sale, but you leave with a lawn chair, mailbox, a six pack of soda, and a candybar. So goes the cycle of "loss leader" and bringing customers into the place.

Our only advantage, right now, over eb and such, is that we've got less employee's and no rent to pay on a store (since the internet is big).

Ok, enough for now.

CodeMonkey

Comments

Dawnfades's picture
Submitted by Dawnfades on Thu, 09/21/2006 - 14:55
Some interesting things here. CM first don't believe that Wal-Mart or even Gamestop are paying the same 52.80 per game that you are. No matter what Microsoft might say Big Companies are buying direct and at a better margin than the 12% you're receiving. In my business it's at least 5% better buying direct over using a distributor. 2nd it's interesting that distirbutors in the video gaming market add pure internet players no questions asked. Usually distributors in retail have at least some policies requiring there to be some brick and morter form. In practice they usually still sell to basement or internet only shops but they make you jump through a few hoops first. 3rd you really need to re-evaluate your shipping procedure. There is no way your finished package for a 360 video game should be 4lbs. Look in to using bubble pack envelopes , air pillow packing for your boxes or those fold around window boxes like Amazon uses for single cds or DVD's. You need to get shipable weightfor a single game down under 2lbs at least and idealy below 1lb. Even though your fixed costs are going to be greatly reduced over say GS/EB or Wal-Mart I'd be very concerned over your high product acquisition costs. Also don't forget that this is your wife's new livelyhood. Assuming a net profit margin of 30% which is pushing it given your business model she'll need to sell 50,000 dollars worth of product a year to make $15,000 a year. I wish you nothing but success and keep posting updates as it's fascinating as a business owner to see someone's introduction into the world of retail ownership. D,
Gatsu's picture
Submitted by Gatsu on Mon, 09/18/2006 - 10:52
Yep pre-owned is the only way to make money selling games. Are you guys gonna do classic titles as well? NES, SNES and whatnot? Or just just current-gen and last-gen titles?
TANK's picture
Submitted by TANK on Mon, 09/18/2006 - 11:04
Told-ya so ! Things haven't changed at all in the 4 years it's been since i looked at selling games. It sucks that they don't have it setup for a 'mom and pop' to make money. COuld be why you don't see many independant game companies out there with stores, they're all online to help cut costs. The problem is the middle man (distributor). They're buying the direct from manufacturer, tacking on probably 30% and selling those to the resellers which only gives the resellers $2-$4 profit margin. It's such a racket!
Anonymous's picture
Submitted by Anonymous (not verified) on Mon, 09/18/2006 - 11:52
that was long code monkey. good luck
codemonkey's picture
Submitted by codemonkey on Mon, 09/18/2006 - 11:55
We will probably sell NES, SNES, and others if we can find them. I'm not against selling them, but I'm not going to make it a point to push the older products. If we can get good deals on them (saw one on ebay for a pallet of old consoles) we'd definately consider it, and sell them to folks. CodeMonkey
Agonizing_Gas's picture
Submitted by Agonizing_Gas on Mon, 09/18/2006 - 12:25
Gamestop and EB don't even care about selling new games. The new games are just to get you in the door. The real gold is used games, as you pointed out. The profit margin on a used game is normally at least 200% of what they took it in for, but frequently even higher. For instance, they might trade a game in and give you $3.00 then sell it for $17.99. 600% mark up. Compare the next time you look at trading a game in. Ask what the game will sell for. If they won't tell you (because they're embarrassed that they're taking advantage of you like they are), just walk over and look on the shelf. Used games are the way to go and if another company made trading more valuable or used games cheaper, EB/Gamestop would be in a bad situation.
codemonkey's picture
Submitted by codemonkey on Mon, 09/18/2006 - 15:02
Then I want to put them in a bad position. The problem is, its always a hassle to take in games online if its via mail. :( CodeMonkey
Lbsutke's picture
Submitted by Lbsutke on Mon, 09/18/2006 - 15:31
uh..Just so you know I work for a "middle man" (ingram micro)..Code which distributor did you use? The PM for games is good but not crazy. We don't buy the game for like 12 bucks and sell it at 52.
codemonkey's picture
Submitted by codemonkey on Mon, 09/18/2006 - 16:52
D&H
codemonkey's picture
Submitted by codemonkey on Mon, 09/18/2006 - 18:14
We just got our account at ingram micro :) Finally contacted us today. CodeMonkey
Pooka's picture
Submitted by Pooka on Mon, 09/18/2006 - 18:22
Yeah, being friends with everyone who works at my particular gamestop I know that they make squat on new games. Especially when you think that they have to ship those games from texas to each and every store. Also, since GameStop/EB gives you a 30 day gaurantee on used games, and a 7 day "unquestioned" return/exchange... that is another incentive for the consumer to buy a used game. It gives a good feeling knowing that you have a week to try it out. If it sucks... take it back. If your game suddenly stops working 3 weeks after you bought it... take it back and get a new one. GameStop makes about $3 per new game(if i remember what my friend told me correctly)... so yeah, if all they sold was new games, they really would not be nearly as huge as they are. There are quite a few stores in my area that sell used games(and CDs, DVDs, systems) as well... why? because thats where the money is. I can definitely see how doing an online trade-in store would be a major issue though. I doubt many people would want to have to ship their games to you, then wait for you to tell them what they shipped you was worth... Do not forget that you will also have to take into account the costs of possibly reconditioning the games that you get that are unplayable. I've seen quite a few games that came in to gamestop that were completely useless as anything but coasters. What GS does is ships them out to their warehouse to be resurfaced. You would either need to invest in one of the machines that does the resurfacing(i have no clue how much that is) or find someplace that would resurface large amounts of discs for you. Not trying to scare you, just pointing out some more costs that you may not have thought off. Good luck on this whole thing though. I'd love to see you succeed.

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