supergg2k
Shared on Wed, 10/01/2008 - 08:59
From Gamasutra:
"Citing ongoing quality problems, Electronic Arts has terminated its in-progress FPS set in the Command & Conquer universe, Tiberium, which had been in development at EA Los Angeles.
"The game was not on track to meet the high quality standards set by the team and by the EA Games Label," says EA spokesperson Mariam Sughayer in an official statement to Gamasutra, commenting that "...there were fundamental problems with the design of the game that the team struggled to correct."
She added: "A lower quality game is not in the best interest of the consumers and would not succeed in this market.""
Game projects going belly up are nothing new for smaller companies, but for publishers like EA events like these are rare. There was quite a bit of hype for the title already.
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