Games on Demand?

supergg2k

Shared on Tue, 07/31/2007 - 11:29
In an interview with gamesindustry.biz, the CEO of Eidos US made an interesting point about digital distribution of today's games. The take home message was that in the US it would take as long as 9 hours to download titles available at retail. The infrastructure just isn't there to support those downloads.

On a related note, another blogger detailed her frustration with downloading movies via Xbox Live Marketplace. Instead of waiting six hours for the film to completely download before viewing, she decide to order it from her cable provider instead.

What would it take for you to make the leap to downloading movies and games to your system of choice? Would it be price, download speed, convenience? Would you miss having the packaging for a retail release?

I'm all set for downloading games from Xbox Live Arcade. My network connection would have to be reset constantly if I were to download movies or games that are gigabytes in size. I think when the day comes where I have download speeds on the order of gigabytes then I'll look at downloading as an alternative to retail.

Comments

TDrag27's picture
Submitted by TDrag27 on Tue, 07/31/2007 - 11:43
I need all of those things - price, speed, convenience. But right now - they're more expensive and they take too long...And it's convenient to click the button to purchase, but that's about it. BTW - I was being facetious about the 6 hours...It was more like 2-3 to download completely. Either way - I usually decide that I want to watch a movie "now", not 3 hours from now.
TANK's picture
Submitted by TANK on Tue, 07/31/2007 - 12:30
I agree with everything said. #1 : Internet speeds need to be up around the 20 meg download speed mark for the receiver and the server farm with the digital content needs to have monster bandwidth. FiOS gives cheap 20 meg download servers in very small pockets throughout the US. Which is great but even if that were available everywhere, the media distribution servers need to have enough bandwidth to support that per customer or it doesn't really matter how fast your line is to your house. And to fix that, ther's a lot of other things in the middle like the bandwidth through every 'hop' your internet traffic is giong from your house to the source and back. T he infrastructure end to end just can't support 9 gig downloads at a reasonable pace period. And with how things are in the US, it'll be some time due to the amount of money it'll take before it ever gets fixed. #2 : When i pay for something, i want to own something. Digital bits stuck on a computer limits what I can do with it greatly. The only way that's acceptable to me is if i'm getting a heavily discount on the media. Maybeyou have it in retail stores at full price so you have physically something to show for what you spent money on. Or you have it for 1/2 price or 3/4 price on digital. Like i'd pay 35 bucks and maybe up to 40 bucks for a digital only version of a retail game. The problem is , i trade my games in for credit towards new ones. I loose the ability to trade going digital. So I want the price of what i'm paying for to drop accordingly. So those are my two beefs and they're pretty big ones I think. It'll be another 5-10 years minimum before digital distribution works for 9gigs of data. But by then, everything will be on HDdvd or BluRay and then we're talking about 35-50 gigs of data instead of 9. So i'm not sure bandwidth will ever get caught up .

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