AC: Brotherhood multiplayer - Fail?

TheBookNerd

Shared on Mon, 11/22/2010 - 07:42

 Alright, I'm looking for the opinions of folks who have actually logged hours playing the multiplayer component of the new Assassin's Creed: Brotherhood game. What I'm trying to determine is whether the multiplayer component is actually working how it was intended.

For those who haven't played, here is what I believe was the developer's intent for the game mode: Players must use skills of stealth and detection simultaneously to blend into the crowd while also identifying and then assassinating the other players, who are similarly relying on stealth to evade death. You play as an assassin. You are assigned to murder other assassins. However, at the same time, you are being hunted by the same people you are trying to kill.

This, to me, sounds like an amazing experience. There may be other games out there with similar multiplayer components--some of the Splinter Cell games, maybe?--but I haven't played them. What is so intriguing about the concept and what made me so optimistic is that it seems the direct antithesis to the run-and-gun (or, rather, run-and-knife), hectic-ass multiplayer that has come to dominate XBox Live in games like Call of Duty and Halo. Rather than spring around like a  crazy person and flailing a submachine gun or ballistic knife in the opponent's face, players are expected to walk, calmly and slowly, through crowded halls and marketplaces, planning their assassination strategy and waiting for that perfect moment to silently shove a stiletto into the back of an unsuspecting passerby...

Sounds great, right?

Well, after spending maybe three hours with the multiplayer, I am finding that it disappoints severely. I did my best to blend in. I tried to mimic an NPC. I sat on a bench. I blended in to a conversation between villagers. I walked slowly and methodically to near my target without detection...

At the end of most matches, I had two or three kills.

The winner of the round would have between twenty and thirty.

I started to pay more attention to what the other players were doing. As I walked calmly through a plaza, four other players would come sprinting past me, in a line, each trying to stab the next. Someone would pounce on my from a rooftop, stab me, then rush off to murder someone else. Sprinting, jumping, more sprinting, more knifing... Kill after kill after kill after kill...

Now, I have written before on this very blog that, in all honesty, I'm not very good at video games. But this, to me, is not a question of good or bad. It's a question of playing a game as intended versus degrading it down to the level of every other multiplayer game out there. It seems to me there is no stealth to this game mode. It is still very much run-and-kill...

Is anyone else finding a similar experience? Is it possible I'm doing something wrong? What are your thoughts?

Comments

OutcastB's picture
Submitted by OutcastB on Mon, 11/22/2010 - 15:12
Hey Book you're GT keeps coming up invalid... Hit me up. GT: PRM Outcast
TheBookNerd's picture
Submitted by TheBookNerd on Tue, 11/23/2010 - 09:16
Outcast: My gamertag is simply The Book Nerd. Nothing fancy. It is very much valid. I got Jedi Kez's FR no problem. So, I gave the multiplayer another go last night, keeping in mind your comments about style and whatnot. It made a LOT more sense, and I actually won a match by a pretty handy margin. My first kill netted me something like 600 points. There are still running knifers. It's just a hazard of XBox Live, I guess. But playing the game correctly really made it more satisfying. A big beef now, however, is that it seems that the winners and losers are more randomized, being a function of chance. What I mean is that I could blend in with a crowd, disguise myself, plan my assassination perfectly, bide my time...and then my target may never pass by me. So I get no points. On the other hand, someone may have multiple targets walk by them in a match and rack up the points. It seems pretty up-in-the-air.
omegamaximus75's picture
Submitted by omegamaximus75 on Mon, 11/22/2010 - 08:04
I was actually going to ask for this for christmas, but now your scaring me away... is it always a free for all or do they have a team (or guild) structure too? I hate run & Gun (knife) tactics...
TheBookNerd's picture
Submitted by TheBookNerd on Mon, 11/22/2010 - 08:35
Omega: DO get this game. Don't get me wrong, please. The singleplayer is amazing. 5/5 or 10/10 or whatever. It's great. They could have left multiplayer out entirely and I'd still buy it. Also, I'm not saying the multiplayer is broken. I'm just saying that I had different expectations, and I'm wondering if people are finding the same as me. That's all. Still, it's a great game. They do have a team-based mode, but I have not played it. The description sounds like it would be more of a lone-wolf style team game than cooperative.
OutcastB's picture
Submitted by OutcastB on Mon, 11/22/2010 - 08:45
Its all about the "style" of the kill. I've spent a few hours with higher ranked players that have had kills in the teens, and I've had only a handful and have gone on to get 1st place. Again it all comes down to kill quality and not exposing yourself. I've been able to net over 1000 points in a single kill because how I've been able to blend and stay out of sight, while disposing of my target. The MP is something new and different that requires patience and skill to score big. Love every minute of it.
TheBookNerd's picture
Submitted by TheBookNerd on Mon, 11/22/2010 - 08:52
Outcast, thanks for the comment. Just the kind of thing I was looking for. I didn't realize that style had anything to do with it. I'll keep that in mind. Still...do you find that you have enough time to build up to those kinds of 1000+ point kills with five other people running around knifing you in the back? My concern is that while I'm blending in, I'll get stabbed three times!
ekattan's picture
Submitted by ekattan on Mon, 11/22/2010 - 09:10
Timmies will be Timmies. Can you old customs? fear the pengwn.
Jedi_Kez's picture
Submitted by Jedi_Kez on Mon, 11/22/2010 - 09:29
Played only 1 game so far. I had less kills and more deaths than everybody else in the room, but I still won. I took my time to approach my target and make sure I wasn't seen. I didn't go nearly as slowly as you though. I basically walked towards the area my compass told me to go, then tried to approach my target from behind. I haven't really figured out the evade stuff yet. I would be interested in teamming up to try the team modes (I think it's either teams of 2, or one mode that is 4 on 4). But, I'd have to do that with people I know, not randoms!
OutcastB's picture
Submitted by OutcastB on Mon, 11/22/2010 - 09:37
I try to locate my target as quick as possible, but also am a big fan of the "disguise" perk. That way I can achieve my goal but stay out of the sight of my pursuer(sp?). Another key is wailing that "B" button to stun you're attacker. Another key element is watching you're NPC's, usually the guy running the rooftops or doing "abnormal" things is a potential contract or attacker. Also know you're, in's and out's. Map knowledge will make or break you. Remember if you're being pursued and you break line of site, hide... they cant zero in on you then. Hit me up some time, I'd be more than happy to run some private matches with you so you can see what the MP is supposed to be.
OutcastB's picture
Submitted by OutcastB on Mon, 11/22/2010 - 10:12
I also forgot to mention you can grab a majority of the online chievo's in private matches.
OutcastB's picture
Submitted by OutcastB on Mon, 11/22/2010 - 10:12
I also forgot to mention you can grab a majority of the online chievo's in private matches.
TheBookNerd's picture
Submitted by TheBookNerd on Mon, 11/22/2010 - 10:17
Awesome, Outcast. Thanks for the offer. My gamertag is The Book Nerd if you want to add me, and we can run mp sometime--private or otherwise.
OutcastB's picture
Submitted by OutcastB on Mon, 11/22/2010 - 10:30
Ill hit ya up if I'm on tonight, but will send you an FR regardless. I think after you get some privates in you'll find the "wild" a lot easier to tame... At least it was for me. And to answer Kez, yes there are team based modes.
Jedi_Kez's picture
Submitted by Jedi_Kez on Mon, 11/22/2010 - 10:32
I sent you a FR Book Nerd... I would send one to OutcastB too, but no idea on the gamertag! Looking for people interested in playing some brotherhood MP, send me a FR at "AOW Jedi Kez"
TastyEmpire's picture
Submitted by TastyEmpire on Mon, 11/22/2010 - 11:00
I'd be down with doing some private matches. I'd like to get the achievements, but I don't want to face the mob of 12 year olds. My gamer tag is Tasty Empire.
TANK's picture
Submitted by TANK on Mon, 11/22/2010 - 11:05
People running around knifing each other seems liek the way people would play the game. That's the problem with Gears2. Cliffy saw how people played Gears 1 and that's not how he inteded so they fucked up gears 2 trying to force you to play it their way. Now in gears 3 they're just saying fuck it play how you want. Devs can't control how people play the game and I think 'run-n'gun' is the default mode of the people at large on Live. The way to try and stop that and maybe this is how they do it is not make the actual kill that important. Instead awards XP, credits, points or whatever for HOW you kill, make the kill itself worth 0. SO if you run around knifing you get very little xp because you're not using any of your assassin tools to get the job done.
TheBookNerd's picture
Submitted by TheBookNerd on Mon, 11/22/2010 - 11:11
TANK, I get your point, and I agree with it entirely. But to be honest, the running-and-knifing crowd probably makes up a majority of the XBox Live subscriber base! :-) So they've got to cater to those people first and think about legit players second...

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