ACAM Hosts GCC Alumni During Fall Event

Waterborn

Shared on Sun, 11/28/2010 - 12:04

This story comes from our friends over at the American Classic Arcade Museum located inside Funspot in Laconia, NH. The information below is a from a press release issued by Mike Stuir, Member of the Board of Directors of ACAM. I thought this would be of interest to some of the classic arcade nuts (like me) here at 2old2play. Enjoy.

Gaming's "Mecca" Hosts Classic Videogame Design Legends

On Sunday, November 14th 2010, The American Classic Arcade Museum (ACAM) held a reunion of former staffers from General Computer Corporation (GCC.) GCC was the company responsible for such classic arcade games such as Ms. Pac-Man & Junior Pac-Man for Midway, and Super Missile Attack, Quantum & Food Fight for Atari. GCC was also the organization that designed the hardware in the Atari 7800 home console, and programmed countless arcade game translations for home gaming systems.





Betty Tylko – Quantum designer

The reunion came about after several former GCC staffers participated with ACAM at the PAX-East Gaming Expo last March. It was impossible for them to reconnect with all of the commotion at the show, so ACAM offered to hold a "GCC Day" inside the ACAM facility. While the GCC staffers spent most of the day at ACAM playing games and catching up with each other, they spent time talking with the ACAM staff about the development of arcade games like Quantum and Ms. Pac-Man. We also saw some information for another GCC creation -- Nightmare; an unreleased coin-op arcade game that has been shrouded in mystery.


Jonathan Hurd, creator of Food Fight

The event was attended by former GCC employees & classic game design legends such as Wat Hughes, Nancy Kackley, Betty & John Tylko, Glenn Parker, Tom Flaherty, Lucy Gilbert, Mike Feinstein, Tom Westberg, Doug Macrae, Steve Golson, Roland Janbergs, Bradford Hauser, Jonathan Hurd, Mike Horowitz, Brad Parker & Kevin Osborne. Bradford Hauser travelled all the way from Israel to reconnect with his former co-workers inside of the World's Largest Arcade. ACAM Board Member Mike Stulir was very pleased with the way it all came together. "It was an honor to have another group of classic gaming royalty spend a day in our facility. As the first and largest Museum dedicated to preserving classic arcade game history, we feel it is our duty to pay homage to the people behind these games which are an important piece of Americana. With our ties to the people that founded the videogame industry and our large established facility, I see no reason why we can't do more of these events in the future. 2010 has been a huge year for The American Classic Arcade Museum, and 2011 is shaping up to be even better."


Steve Golson – co-creator of Ms. Pac Man

The event was also covered by local media outlets including the Laconia Citizen newspaper. http://www.citizen.com/apps/pbcs.dll/article?AID=/20101115/GJNEWS02/711159912/-1/CITIZEN


Doug Macrae and Roland Janbergs looking at Nightmare screen shots

ACAM could not exist without the help from people like you. As a 501c3 non-profit organization, we are completely dependant on tax-deductible donations of cash, parts, and all types of coin operated games & amusements. All donations go directly to maintaining our immense collection of games so they are constantly available for the public to enjoy. Donations also support our efforts to take the Museum "on the road" and appear at gaming events such as the annual PAX-East Expo in Boston. For more information about making a tax-deductible contribution to maintaining our games and our facility, please visit http://www.classicarcademuseum.org and see our "Donations" and "eBay Giving Works" pages.


Gary Vincent, ACAM President with former GCC staffers

Repeatedly hailed as the "Mecca" of classic gaming by such organizations as MSNBC, Geek Out New York, The Thrillist, Joystiq, Yahoo!, and Edge Magazine, The American Classic Arcade Museum at Funspot is the first 501c3 non-profit Museum dedicated to preserving and displaying vintage coin-operated amusements. In 2010, ESPN: The Magazine named The American Classic Arcade Museum as "One of the shrines every sports fan should visit" and Mashable Tech named The American Classic Arcade Museum as one of it's "Top Ten Great Geek Destinations."


GCC group photo

Founded in 1998 and incorporated as a 501c3 non-profit Museum facility in 2002, ACAM is located on the third floor of the immense Funspot Family Entertainment Super Center in Weirs Beach, NH. The museum celebrates the origins of the arcade industry with popular games from the past. Asteroids, Pac-Man, Centipede and Gorgar are just a few of the nearly 300 games in the classic arcade museum. The museum also contains static displays of game history and the walls feature artwork of vintage arcade games. In June 2008, Guinness World Records named Funspot/ACAM the largest arcade in the world. Roughly 350,000 people pass through our facility each year, which is open every day of the year except Christmas. Visit www.ClassicArcadeMuseum.org for more information and directions.

Comments

Anonymous's picture
Submitted by Anonymous (not verified) on Fri, 03/25/2011 - 04:54
ekattan's picture
Submitted by ekattan on Mon, 11/29/2010 - 09:35
Co-creator of Ms. Pac-Man? "Lets put a bow on Pacman and call it Ms. Pacman". Other creator, "Lets make it pink". And wala the legend was born.
Waterborn's picture
Submitted by Waterborn on Mon, 11/29/2010 - 18:40
Hehe more to it than thank Ekattan. Ms. Pac-Man was originally designed as a game called "Evil Otto". It differs substantially from Pac-Man in that it has multiple mazes (Pac-man has on the one), the addition of the moving fruits and extra cut scenes between the stages. The folks at GCC originally designed Ms. Pac-Man as a add-on board for Pac-Man arcade cabs (in essence, you simply have to add a small daughter board to a standard Pac-Man cab to play Ms. Pac-Man). At first, Namco hit them with a "cease & desist" order, but like their product so much, they dropped the lawsuit and hired them to make games for the company. Imagine a company doing that these days, eh?

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